Player Matchup

Danzaburou
Danzaburou
BySonar
Danzaburou
Level 29
God Stats
27W - 2L
1,990 SR
Queue Stats
135W - 50L
1,729 Elo+
Party 3
Sun Wukong
Sun Wukong
DaddyMurf
Sun Wukong
Level 32
God Stats
6W - 4L
1,666 SR
Queue Stats
147W - 65L
1,668 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
MikeyHagg
Morgan Le Fay
Level 114
God Stats
3W - 0L
1,933 SR
Queue Stats
91W - 17L
1,806 Elo+
Party 3
Cliodhna
Cliodhna
ddivic
Cliodhna
Level 80
God Stats
7W - 4L
1,709 SR
Queue Stats
265W - 247L
1,509 Elo+
Party 4
Artio
Artio
patrikDPS
Artio
Level 39
God Stats
4W - 4L
1,354 SR
Queue Stats
35W - 28L
1,398 Elo+
Party 4
Team Averages
Level 59
1,730 SR
1,622 Elo+

VS

Team Averages
Level 93
1,469 SR
1,469 Elo+
Ra
Ra
 
Ra
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
IGbriell
Arachne
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 48L
1,432 Elo+
Solo
Neith
Neith
II Jisoo II
Neith
Level 102
God Stats
7W - 13L
1,418 SR
Queue Stats
139W - 124L
1,510 Elo+
Party 1
Artio
Artio
KTeDen007
Artio
Level 68
God Stats
1W - 1L
1,669 SR
Queue Stats
40W - 53L
1,432 Elo+
Party 2
Mulan
Mulan
RaniaIstBlöd
Mulan
Level 89
God Stats
2W - 9L
1,257 SR
Queue Stats
175W - 167L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BySonar
Danzaburou
12
1 / 4 / 5
8,003
534
13,582
10,577
3,329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
DaddyMurf
Sun Wukong
14
7 / 2 / 0
8,988
599
11,236
14,264
9,861
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Morgan Le Fay
MikeyHagg
Morgan Le Fay
13
1 / 4 / 1
7,668
511
6,383
10,369
4,020
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cliodhna
ddivic
Cliodhna
15
7 / 2 / 2
9,197
613
12,213
13,062
4,808
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Artio
patrikDPS
Artio
11
1 / 1 / 3
7,024
468
2,873
13,200
9,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
16
7 / 1 / 2
9,591
639
13,439
10,936
4,528
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
IGbriell
Arachne
12
3 / 5 / 2
7,578
505
4,709
13,888
4,262
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
2 / 5 / 4
6,927
462
12,166
12,243
4,957
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Artio
KTeDen007
Artio
11
1 / 1 / 3
7,089
473
3,977
15,250
13,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 5 / 0
6,588
439
6,902
10,300
7,914
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
24
17
Kills
13
13
Deaths
17
11
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
7
1
2
8
W
Danzaburou
BySonar
Danzaburou
1
4
5
0.88
W
Sun Wukong
DaddyMurf
Sun Wukong
7
2
0
3.5
L
Arachne
IGbriell
Arachne
3
5
2
0.8
L
2
5
4
0.8
L
Artio
KTeDen007
Artio
1
1
3
2.5
W
Morgan Le Fay
MikeyHagg
Morgan Le Fay
1
4
1
0.38
L
0
5
0
0
W
Cliodhna
ddivic
Cliodhna
7
2
2
4
W
Artio
patrikDPS
Artio
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,287
Damage
41,193
61,472
Taken
62,617
31,530
Mitigated
34,986
23,593
Healing
22,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
13,439
562
362
4,246
10,936
4,528
0
4,767
6,169
80,059
0
W
Danzaburou
BySonar
Danzaburou
13,582
7,228
0
4,113
10,577
3,329
533
3,283
7,294
0
50,347
W
Sun Wukong
DaddyMurf
Sun Wukong
11,236
3,270
0
5,322
14,264
9,861
0
3,069
10,471
287
50,421
L
Arachne
IGbriell
Arachne
4,709
3,462
0
6,014
13,888
4,262
0
1,262
12,626
0
33,752
L
12,166
6,127
545
2,809
12,243
4,957
900
1,093
11,150
0
44,519
L
Artio
KTeDen007
Artio
3,977
237
584
5,156
15,250
13,325
56
2,303
12,947
21,586
0
W
Morgan Le Fay
MikeyHagg
Morgan Le Fay
6,383
768
0
3,072
10,369
4,020
812
5,870
4,499
53,852
0
L
6,902
995
0
2,457
10,300
7,914
0
78
10,222
7,209
27,132
W
Cliodhna
ddivic
Cliodhna
12,213
1,701
0
6,227
13,062
4,808
0
2,163
10,899
0
65,710
W
Artio
patrikDPS
Artio
2,873
535
280
4,579
13,200
9,512
57
4,317
8,883
14,874
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,880
Gold Earned
37,773
449
Minions Killed
393
0
Camps Cleared
0
1,492,374
Distance Traveled
1,410,138
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,591
639
133
9
0
339,601
2
W
Danzaburou
8,003
534
97
6
0
275,340
3
W
Sun Wukong
8,988
599
108
7
0
293,346
4
L
Arachne
7,578
505
72
5
0
299,914
4
L
Neith
6,927
462
84
6
0
245,749
2
L
Artio
7,089
473
29
2
0
311,418
0
W
Morgan Le Fay
7,668
511
105
7
0
281,580
5
L
Mulan
6,588
439
75
5
0
213,456
2
W
Cliodhna
9,197
613
121
8
0
334,258
4
W
Artio
7,024
468
18
1
0
307,850
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role