Player Matchup

Izanami
Izanami
ACutesyLlama
Izanami
Level 120
God Stats
5W - 3L
1,531 SR
Queue Stats
51W - 67L
1,440 Elo+
Party 1
Serqet
Serqet
RedNeckCEO21
Serqet
Level 101
God Stats
2W - 1L
1,475 SR
Queue Stats
57W - 66L
1,447 Elo+
Party 1
Nike
Nike
XxSoloSaintxX
Nike
Level 127
God Stats
1W - 1L
1,033 SR
Queue Stats
79W - 106L
1,453 Elo+
Party 1
Nox
Nox
ranemaker813
Nox
Level 39
God Stats
8W - 4L
1,512 SR
Queue Stats
30W - 40L
1,434 Elo+
Party 1
Sun Wukong
Sun Wukong
starkiller2003
Sun Wukong
Level 56
God Stats
1W - 1L
1,220 SR
Queue Stats
26W - 26L
1,492 Elo+
Party 1
Team Averages
Level 89
1,354 SR
1,453 Elo+

VS

Team Averages
Level 59
1,422 SR
1,422 Elo+
Yemoja
Yemoja
MiahQuinn
Yemoja
Level 99
God Stats
1W - 2L
1,398 SR
Queue Stats
159W - 170L
1,438 Elo+
Party 2
Zeus
Zeus
Shake4
Zeus
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 51L
1,460 Elo+
Solo
Sol
Sol
angstyshadow
Sol
Level 101
God Stats
1W - 1L
1,671 SR
Queue Stats
94W - 95L
1,442 Elo+
Party 2
Charybdis
Charybdis
aqueezy
Charybdis
Level 10
God Stats
5W - 12L
1,199 SR
Queue Stats
38W - 42L
1,319 Elo+
Party 3
Bakasura
Bakasura
irondeathstroke
Bakasura
Level 39
God Stats
4W - 6L
1,341 SR
Queue Stats
108W - 105L
1,450 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ACutesyLlama
Izanami
13
2 / 4 / 4
7,664
511
6,902
7,339
1,745
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serqet
12
4 / 3 / 6
8,136
542
7,375
12,243
8,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
7 / 2 / 2
9,288
619
7,716
10,403
4,611
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
5 / 4 / 3
8,034
536
5,039
7,004
2,686
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
starkiller2003
Sun Wukong
11
5 / 3 / 10
8,262
551
7,896
8,050
3,300
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
MiahQuinn
Yemoja
9
1 / 4 / 6
6,779
452
3,131
11,824
9,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zeus
Shake4
Zeus
12
1 / 5 / 2
7,092
473
5,716
6,962
2,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
2 / 7 / 1
6,677
445
3,962
9,662
3,735
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Charybdis
aqueezy
Charybdis
10
4 / 4 / 2
6,855
457
6,978
9,520
2,598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bakasura
14
8 / 3 / 2
8,923
595
7,437
12,194
5,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
29
23
Kills
16
16
Deaths
23
25
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Izanami
ACutesyLlama
Izanami
2
4
4
1
L
Yemoja
MiahQuinn
Yemoja
1
4
6
1
W
Serqet
4
3
6
2.33
L
Zeus
Shake4
Zeus
1
5
2
0.4
W
7
2
2
4
L
2
7
1
0.36
L
Charybdis
aqueezy
Charybdis
4
4
2
1.25
L
Bakasura
8
3
2
3
W
5
4
3
1.63
W
Sun Wukong
starkiller2003
Sun Wukong
5
3
10
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,928
Damage
27,224
45,039
Taken
50,162
20,939
Mitigated
24,000
5,264
Healing
12,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
ACutesyLlama
Izanami
6,902
5,016
0
628
7,339
1,745
1,262
1,107
6,157
0
50,048
L
Yemoja
MiahQuinn
Yemoja
3,131
672
1,057
1,565
11,824
9,742
110
1,002
10,670
18,179
0
W
Serqet
7,375
2,184
0
1,268
12,243
8,597
0
2,305
9,391
0
22,289
L
Zeus
Shake4
Zeus
5,716
1,222
0
268
6,962
2,066
0
1,295
5,579
38,028
0
W
7,716
873
0
931
10,403
4,611
2,790
3,507
6,668
25
55,197
L
3,962
862
0
2,163
9,662
3,735
132
1,244
8,356
27,288
2,655
L
Charybdis
aqueezy
Charybdis
6,978
4,665
0
2,360
9,520
2,598
722
26
9,135
0
31,678
L
Bakasura
7,437
4,549
0
5,162
12,194
5,859
0
1,241
10,809
0
48,255
W
5,039
776
0
703
7,004
2,686
1,143
2,153
4,448
37,459
0
W
Sun Wukong
starkiller2003
Sun Wukong
7,896
1,584
0
1,734
8,050
3,300
17
2,933
4,833
0
22,262

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,384
Gold Earned
36,326
363
Minions Killed
288
0
Camps Cleared
0
1,397,626
Distance Traveled
1,350,863
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,664
511
93
6
0
271,793
6
L
Yemoja
6,779
452
25
2
0
239,534
2
W
Serqet
8,136
542
28
2
0
301,346
2
L
Zeus
7,092
473
65
4
0
264,489
7
W
Nike
9,288
619
116
8
0
277,035
0
L
Sol
6,677
445
52
3
0
251,339
4
L
Charybdis
6,855
457
54
4
0
253,530
0
L
Bakasura
8,923
595
92
6
0
341,971
1
W
Nox
8,034
536
95
6
0
259,567
0
W
Sun Wukong
8,262
551
31
2
0
287,885
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role