Player Matchup

Jing Wei
Jing Wei
Alastor_Seynire
Jing Wei
Level 125
God Stats
2W - 6L
1,418 SR
Queue Stats
296W - 270L
1,601 Elo+
Party 1
Ganesha
Ganesha
Apollo_Sols
Ganesha
Level 125
God Stats
7W - 3L
1,751 SR
Queue Stats
242W - 214L
1,515 Elo+
Party 1
Janus
Janus
IFinnyy
Janus
Level 159
God Stats
9W - 10L
1,382 SR
Queue Stats
319W - 319L
1,528 Elo+
Solo
Hercules
Hercules
Jubei_Valentine
Hercules
Level 152
God Stats
6W - 9L
1,557 SR
Queue Stats
637W - 594L
1,556 Elo+
Party 1
Kali
Kali
LordLeQuack
Kali
Level 127
God Stats
1W - 4L
1,392 SR
Queue Stats
429W - 384L
1,587 Elo+
Party 1
Team Averages
Level 138
1,500 SR
1,557 Elo+

VS

Team Averages
Level 115
1,519 SR
1,528 Elo+
Mercury
Mercury
 
Mercury
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nike
Nike
Qin Shelby
Nike
Level 126
God Stats
3W - 3L
1,459 SR
Queue Stats
798W - 750L
1,546 Elo+
Party 2
Neith
Neith
Unknown__Shadowz
Neith
Level 127
God Stats
42W - 35L
1,526 SR
Queue Stats
623W - 619L
1,517 Elo+
Solo
Chang'e
Chang'e
Vellidana
Chang'e
Level 128
God Stats
42W - 36L
1,624 SR
Queue Stats
983W - 897L
1,519 Elo+
Party 2
Geb
Geb
josanop4214
Geb
Level 108
God Stats
6W - 5L
1,483 SR
Queue Stats
476W - 456L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
12
2 / 3 / 2
7,101
473
6,120
10,615
3,241
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ganesha
Apollo_Sols
Ganesha
10
0 / 4 / 4
6,474
432
3,305
12,718
8,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Janus
IFinnyy
Janus
12
2 / 3 / 2
7,192
479
5,008
7,074
2,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
12
1 / 3 / 1
7,592
506
9,511
10,923
7,520
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
2 / 3 / 3
7,776
518
4,375
9,583
3,681
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
13
4 / 2 / 3
7,671
511
4,930
10,949
3,588
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
2 / 1 / 2
7,697
513
5,706
9,136
6,137
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

13
3 / 1 / 7
7,812
521
8,661
9,144
3,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
Vellidana
Chang'e
14
6 / 2 / 5
8,228
549
9,601
8,938
3,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
1 / 1 / 9
7,300
487
6,595
9,501
7,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
42
7
Kills
16
16
Deaths
7
12
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
4
2
3
2.75
L
Jing Wei
2
3
2
1
L
Ganesha
Apollo_Sols
Ganesha
0
4
4
0.5
L
Janus
IFinnyy
Janus
2
3
2
1
L
Hercules
1
3
1
0.5
L
2
3
3
1.17
W
2
1
2
3
W
3
1
7
6.5
W
Chang'e
Vellidana
Chang'e
6
2
5
4.25
W
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,319
Damage
35,493
50,913
Taken
47,668
25,427
Mitigated
23,793
11,422
Healing
19,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
4,930
1,479
0
3,850
10,949
3,588
0
1,020
9,881
0
49,273
L
Jing Wei
6,120
5,020
0
2,594
10,615
3,241
0
1,415
9,186
0
41,395
L
Ganesha
Apollo_Sols
Ganesha
3,305
551
0
1,745
12,718
8,933
0
6,734
5,644
14,758
0
L
Janus
IFinnyy
Janus
5,008
458
0
645
7,074
2,052
0
2,580
4,338
36,730
0
L
Hercules
9,511
2,560
0
2,914
10,923
7,520
0
3,379
6,745
0
49,142
L
4,375
2,076
0
3,524
9,583
3,681
0
2,936
6,437
0
31,592
W
5,706
672
0
2,741
9,136
6,137
0
279
8,857
5,622
37,902
W
8,661
3,535
0
4,032
9,144
3,016
1,057
2,217
6,847
0
51,584
W
Chang'e
Vellidana
Chang'e
9,601
936
1,746
3,597
8,938
3,354
252
2,597
6,123
54,218
0
W
6,595
995
524
2,615
9,501
7,698
0
1,780
7,647
18,037
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,135
Gold Earned
38,708
359
Minions Killed
420
0
Camps Cleared
0
1,421,733
Distance Traveled
1,466,720
24
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
7,671
511
90
6
0
308,828
2
L
Jing Wei
7,101
473
80
5
0
298,526
5
L
Ganesha
6,474
432
6
0
0
287,963
5
L
Janus
7,192
479
89
6
0
256,899
3
L
Hercules
7,592
506
109
7
0
265,518
6
L
Kali
7,776
518
75
5
0
312,827
5
W
Nike
7,697
513
106
7
0
265,891
4
W
Neith
7,812
521
99
7
0
282,634
4
W
Chang'e
8,228
549
109
7
0
290,464
7
W
Geb
7,300
487
16
1
0
318,903
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role