Player Matchup

Nu Wa
Nu Wa
Edolur
Nu Wa
Level 96
God Stats
3W - 3L
1,644 SR
Queue Stats
202W - 193L
1,554 Elo+
Party 2
Aphrodite
Aphrodite
Sergio2447
Aphrodite
Level 29
God Stats
24W - 12L
1,674 SR
Queue Stats
36W - 27L
1,548 Elo+
Party 2
Chaac
Chaac
Simoney__
Chaac
Level 37
God Stats
5W - 3L
1,500 SR
Queue Stats
93W - 127L
1,352 Elo+
Solo
Izanami
Izanami
UnexpectedDwarf
Izanami
Level 66
God Stats
12W - 5L
1,575 SR
Queue Stats
18W - 20L
1,451 Elo+
Party 2
Bastet
Bastet
nick321x
Bastet
Level 107
God Stats
19W - 14L
1,592 SR
Queue Stats
215W - 210L
1,521 Elo+
Party 2
Team Averages
Level 67
1,597 SR
1,485 Elo+

VS

Team Averages
Level 56
1,539 SR
1,476 Elo+
Da Ji
Da Ji
Dark V25696
Da Ji
Level 127
God Stats
1W - 5L
1,510 SR
Queue Stats
269W - 231L
1,458 Elo+
Party 1
Medusa
Medusa
ForeverDizzy
Medusa
Level 51
God Stats
11W - 14L
1,532 SR
Queue Stats
239W - 228L
1,403 Elo+
Party 1
Cerberus
Cerberus
Wolfy1041
Cerberus
Level 44
God Stats
1W - 2L
1,500 SR
Queue Stats
104W - 97L
1,468 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
foreverangry
Morgan Le Fay
Level 21
God Stats
11W - 6L
1,612 SR
Queue Stats
109W - 74L
1,591 Elo+
Party 1
Loki
Loki
judebrady14
Loki
Level 37
God Stats
24W - 25L
1,539 SR
Queue Stats
218W - 215L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Edolur
Nu Wa
15
8 / 3 / 8
9,486
558
9,637
8,233
2,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Aphrodite
Sergio2447
Aphrodite
12
0 / 2 / 3
7,744
456
2,877
7,287
3,776
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chaac
Simoney__
Chaac
14
4 / 4 / 2
8,954
527
8,079
12,100
8,980
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

14
2 / 4 / 4
8,215
483
11,240
11,372
3,105
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bastet
nick321x
Bastet
16
10 / 1 / 6
9,942
585
10,294
9,776
3,047
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 6 / 3
8,513
501
9,662
12,786
4,274
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Medusa
13
4 / 4 / 4
8,567
504
9,069
10,661
3,039
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
Wolfy1041
Cerberus
12
0 / 2 / 4
7,461
439
3,641
15,134
10,277
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Morgan Le Fay
foreverangry
Morgan Le Fay
14
4 / 7 / 3
8,680
511
7,597
12,912
4,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
0 / 6 / 2
7,553
444
4,810
10,200
4,205
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
30
24
Kills
14
14
Deaths
25
23
Assists
16
Player
Kills
Deaths
Assists
KDA
L
6
6
3
1.25
W
Nu Wa
Edolur
Nu Wa
8
3
8
4
L
Medusa
4
4
4
1.5
W
Aphrodite
Sergio2447
Aphrodite
0
2
3
0.75
W
Chaac
Simoney__
Chaac
4
4
2
1.25
W
2
4
4
1
L
Cerberus
Wolfy1041
Cerberus
0
2
4
1
L
Morgan Le Fay
foreverangry
Morgan Le Fay
4
7
3
0.79
L
0
6
2
0.17
W
Bastet
nick321x
Bastet
10
1
6
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,127
Damage
34,779
48,768
Taken
61,693
21,360
Mitigated
26,019
22,226
Healing
15,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,662
2,930
0
3,060
12,786
4,274
555
2,174
10,471
0
40,001
W
Nu Wa
Edolur
Nu Wa
9,637
1,545
0
1,643
8,233
2,452
682
2,242
5,991
50,604
0
L
Medusa
9,069
3,326
0
2,655
10,661
3,039
528
2,255
8,253
0
51,351
W
Aphrodite
Sergio2447
Aphrodite
2,877
270
4,679
4,087
7,287
3,776
59
3,258
4,029
19,481
0
W
Chaac
Simoney__
Chaac
8,079
1,681
0
5,030
12,100
8,980
0
519
11,581
0
43,026
W
11,240
8,941
0
2,414
11,372
3,105
0
2,915
8,457
0
68,327
L
Cerberus
Wolfy1041
Cerberus
3,641
755
0
5,312
15,134
10,277
0
3,116
11,881
32,053
0
L
Morgan Le Fay
foreverangry
Morgan Le Fay
7,597
500
258
1,752
12,912
4,224
0
3,841
8,754
52,727
0
L
4,810
841
0
2,528
10,200
4,205
437
823
9,340
0
42,886
W
Bastet
nick321x
Bastet
10,294
3,540
0
4,373
9,776
3,047
564
2,304
7,472
0
55,859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,341
Gold Earned
40,774
439
Minions Killed
420
0
Camps Cleared
0
1,637,429
Distance Traveled
1,540,012
12
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,513
501
64
4
0
312,525
5
W
Nu Wa
9,486
558
73
4
0
313,128
3
L
Medusa
8,567
504
107
6
0
314,345
4
W
Aphrodite
7,744
456
56
3
0
337,813
3
W
Chaac
8,954
527
93
5
0
326,664
0
W
Izanami
8,215
483
117
7
0
279,735
3
L
Cerberus
7,461
439
91
5
0
286,228
0
L
Morgan Le Fay
8,680
511
82
5
0
293,574
12
L
Loki
7,553
444
76
4
0
333,340
2
W
Bastet
9,942
585
100
6
0
380,089
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role