Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
Astroyjax
Chaac
Level 148
God Stats
27W - 10L
1,804 SR
Queue Stats
396W - 358L
1,539 Elo+
Party 1
Atlas
Atlas
Brutish-Knight
Atlas
Level 136
God Stats
6W - 12L
1,397 SR
Queue Stats
144W - 126L
1,547 Elo+
Party 1
Fenrir
Fenrir
ImJRC-
Fenrir
Level 127
God Stats
49W - 33L
1,675 SR
Queue Stats
270W - 253L
1,595 Elo+
Party 1
Nox
Nox
Securation
Nox
Level 124
God Stats
9W - 10L
1,536 SR
Queue Stats
18W - 21L
1,578 Elo+
Party 1
Team Averages
Level 128
1,583 SR
1,552 Elo+

VS

Team Averages
Level 118
1,673 SR
1,548 Elo+
Chang'e
Chang'e
Andrewbruzzzz13
Chang'e
Level 121
God Stats
8W - 9L
1,695 SR
Queue Stats
108W - 93L
1,571 Elo+
Solo
Cerberus
Cerberus
Azreigh
Cerberus
Level 137
God Stats
6W - 2L
1,484 SR
Queue Stats
116W - 95L
1,567 Elo+
Solo
Geb
Geb
MoiArio
Geb
Level 84
God Stats
14W - 3L
1,769 SR
Queue Stats
107W - 96L
1,546 Elo+
Solo
Izanami
Izanami
SoggyShrimp69
Izanami
Level 127
God Stats
5W - 0L
1,860 SR
Queue Stats
117W - 106L
1,540 Elo+
Solo
Sun Wukong
Sun Wukong
muciio2
Sun Wukong
Level 123
God Stats
4W - 3L
1,557 SR
Queue Stats
23W - 25L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
14
2 / 3 / 3
8,636
664
7,281
17,172
11,599
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
Astroyjax
Chaac
15
2 / 6 / 2
8,873
683
9,977
15,578
16,596
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 7 / 6
7,943
611
7,582
16,931
13,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fenrir
ImJRC-
Fenrir
16
2 / 5 / 4
9,344
719
10,033
15,049
8,009
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

14
2 / 6 / 2
8,505
654
6,607
9,339
3,214
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 2 / 12
12,145
934
14,089
12,636
5,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
Azreigh
Cerberus
17
3 / 1 / 12
10,373
798
9,543
10,009
8,448
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Geb
16
0 / 3 / 19
10,303
793
7,333
16,200
20,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
17
6 / 1 / 8
10,977
844
16,552
10,077
4,324
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
muciio2
Sun Wukong
17
8 / 1 / 10
11,581
891
13,475
11,001
7,280
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
88
8
Kills
27
27
Deaths
8
17
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
2
3
3
1.17
W
10
2
12
8
L
Chaac
Astroyjax
Chaac
2
6
2
0.5
W
Cerberus
Azreigh
Cerberus
3
1
12
9
L
0
7
6
0.43
L
Fenrir
ImJRC-
Fenrir
2
5
4
0.8
W
Geb
0
3
19
3.17
L
2
6
2
0.5
W
Izanami
6
1
8
10
W
Sun Wukong
muciio2
Sun Wukong
8
1
10
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,480
Damage
60,992
74,069
Taken
59,923
52,706
Mitigated
45,637
13,527
Healing
17,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
7,281
334
0
4,438
17,172
11,599
0
8,437
8,735
23,515
0
W
14,089
380
3,616
4,922
12,636
5,450
1,359
4,783
7,673
40,189
0
L
Chaac
Astroyjax
Chaac
9,977
1,096
0
3,084
15,578
16,596
0
7,688
7,890
0
35,241
W
Cerberus
Azreigh
Cerberus
9,543
457
0
2,491
10,009
8,448
0
3,522
6,387
33,888
0
L
7,582
1,889
111
2,784
16,931
13,288
2
5,466
11,465
28,549
0
L
Fenrir
ImJRC-
Fenrir
10,033
1,582
0
1,592
15,049
8,009
0
5,670
9,379
0
32,814
W
Geb
7,333
1,315
0
2,805
16,200
20,135
127
5,525
10,425
13,807
0
L
6,607
640
576
942
9,339
3,214
1
5,242
4,097
16,702
0
W
Izanami
16,552
11,562
0
1,910
10,077
4,324
4,061
3,840
6,085
0
56,944
W
Sun Wukong
muciio2
Sun Wukong
13,475
3,095
0
1,952
11,001
7,280
1,305
3,496
7,315
3,112
36,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,301
Gold Earned
55,379
260
Minions Killed
340
7
Camps Cleared
9
1,159,538
Distance Traveled
1,296,679
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,636
664
60
5
0
223,903
0
W
Chang'e
12,145
934
72
6
3
260,346
1
L
Chaac
8,873
683
64
5
4
224,962
1
W
Cerberus
10,373
798
63
5
2
252,650
1
L
Atlas
7,943
611
44
3
0
211,236
4
L
Fenrir
9,344
719
60
5
3
277,718
3
W
Geb
10,303
793
14
1
0
283,732
2
L
Nox
8,505
654
32
2
0
221,719
0
W
Izanami
10,977
844
109
8
1
237,257
0
W
Sun Wukong
11,581
891
82
6
3
262,694
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role