Player Matchup

Sol
Sol
 
Sol
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cliodhna
Cliodhna
EXONA
Cliodhna
Level 160
God Stats
13W - 12L
1,577 SR
Queue Stats
478W - 424L
1,579 Elo+
Party 1
Guan Yu
Guan Yu
Jeneir
Guan Yu
Level 124
God Stats
3W - 1L
1,643 SR
Queue Stats
121W - 108L
1,584 Elo+
Party 1
Sylvanus
Sylvanus
LarryLoVE
Sylvanus
Level 47
God Stats
8W - 9L
1,606 SR
Queue Stats
243W - 203L
1,546 Elo+
Party 1
Neith
Neith
Sūryα
Neith
Level 85
God Stats
30W - 30L
1,533 SR
Queue Stats
49W - 48L
1,541 Elo+
Party 1
Team Averages
Level 111
1,572 SR
1,550 Elo+

VS

Team Averages
Level 71
1,517 SR
1,409 Elo+
Fafnir
Fafnir
Arfactus
Fafnir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 17L
1,292 Elo+
Party 3
Medusa
Medusa
Narsi91
Medusa
Level 108
God Stats
3W - 2L
1,712 SR
Queue Stats
179W - 164L
1,503 Elo+
Party 3
Chaac
Chaac
Steelax
Chaac
Level 100
God Stats
11W - 11L
1,395 SR
Queue Stats
28W - 32L
1,273 Elo+
Solo
Fenrir
Fenrir
ahmadrezamajor1
Fenrir
Level 110
God Stats
1W - 2L
1,480 SR
Queue Stats
117W - 117L
1,459 Elo+
Party 2
Scylla
Scylla
highasShiiiit420
Scylla
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 41L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
18
4 / 0 / 16
12,085
575
14,725
14,227
6,597
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cliodhna
EXONA
Cliodhna
20
17 / 3 / 11
14,376
685
19,403
17,888
8,816
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Guan Yu
Jeneir
Guan Yu
19
10 / 1 / 15
13,068
622
17,172
24,022
36,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sylvanus
LarryLoVE
Sylvanus
16
4 / 1 / 24
11,892
566
9,991
17,591
19,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
Sūryα
Neith
16
4 / 4 / 12
11,068
527
8,638
9,397
3,441
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Arfactus
Fafnir
11
2 / 6 / 2
8,154
388
4,992
18,855
21,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
Narsi91
Medusa
14
3 / 10 / 2
9,318
444
9,669
16,166
5,066
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chaac
Steelax
Chaac
15
0 / 9 / 1
9,007
429
12,670
22,155
14,717
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
1 / 8 / 0
8,156
388
4,989
19,903
7,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

15
2 / 6 / 0
9,872
470
9,963
13,392
3,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
13
39
Kills
8
9
Deaths
39
78
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
0
16
12
L
Fafnir
Arfactus
Fafnir
2
6
2
0.5
W
Cliodhna
EXONA
Cliodhna
17
3
11
7.5
W
Guan Yu
Jeneir
Guan Yu
10
1
15
17.5
W
Sylvanus
LarryLoVE
Sylvanus
4
1
24
16
L
Medusa
Narsi91
Medusa
3
10
2
0.4
L
Chaac
Steelax
Chaac
0
9
1
0.06
W
Neith
Sūryα
Neith
4
4
12
2.5
L
1
8
0
0.13
L
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,929
Damage
42,283
83,125
Taken
90,471
75,217
Mitigated
51,386
42,388
Healing
17,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
14,725
4,856
0
8,601
14,227
6,597
8,491
4,384
9,797
80,523
7,119
L
Fafnir
Arfactus
Fafnir
4,992
2,234
0
2,446
18,855
21,293
0
5,330
13,135
13,182
0
W
Cliodhna
EXONA
Cliodhna
19,403
4,344
0
7,549
17,888
8,816
1,647
2,653
15,148
0
114,795
W
Guan Yu
Jeneir
Guan Yu
17,172
1,722
2,669
9,192
24,022
36,673
497
3,751
19,434
23,016
54,963
W
Sylvanus
LarryLoVE
Sylvanus
9,991
2,788
3,915
8,488
17,591
19,690
1,100
5,565
11,678
28,761
0
L
Medusa
Narsi91
Medusa
9,669
3,977
0
1,270
16,166
5,066
0
5,415
10,600
0
66,426
L
Chaac
Steelax
Chaac
12,670
1,782
0
6,963
22,155
14,717
164
8,586
12,677
0
52,084
W
Neith
Sūryα
Neith
8,638
3,177
0
1,974
9,397
3,441
2,581
2,207
7,190
0
59,949
L
4,989
1,288
0
4,616
19,903
7,151
0
5,841
13,817
0
49,827
L
9,963
356
233
2,251
13,392
3,159
0
3,741
9,557
61,854
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,489
Gold Earned
44,507
544
Minions Killed
439
0
Camps Cleared
0
2,137,765
Distance Traveled
1,869,556
24
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,085
575
135
6
0
430,411
8
L
Fafnir
8,154
388
19
1
0
394,332
4
W
Cliodhna
14,376
685
156
7
0
499,528
8
W
Guan Yu
13,068
622
127
6
0
449,898
4
W
Sylvanus
11,892
566
37
2
0
396,249
3
L
Medusa
9,318
444
131
6
0
363,376
8
L
Chaac
9,007
429
89
4
0
376,875
7
W
Neith
11,068
527
89
4
0
361,679
1
L
Fenrir
8,156
388
83
4
0
375,148
2
L
Scylla
9,872
470
117
6
0
359,825
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role