Player Matchup

Ymir
Ymir
Gold IV
NotSwolsen
Ymir
Gold IV
Level 70
God Stats
11W - 6L
1,878 SR
Queue Stats
14W - 7L
1,861 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 70
1,878 SR
1,861 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 133
1,543 SR
1,714 MMR
Ymir
Ymir
Platinum IV
lxBadBoyxl
Ymir
Platinum IV
Level 133
God Stats
5W - 11L
1,543 SR
Queue Stats
20W - 32L
1,714 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 0
9,626
875
10,909
10,159
7,491
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
BellonaAnhurUllrChronosAh Muzen Cab

VS

Bans
OlorunHou YiTsukuyomiSolIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 0
7,818
711
6,822
14,438
9,614
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
4
Kills
0
0
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
4
0
0
4
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,909
Damage
6,822
10,159
Taken
14,438
7,491
Mitigated
9,614
3,344
Healing
2,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,909
5,140
0
3,344
10,159
7,491
13
6,705
3,454
58,879
0
L
6,822
1,923
0
2,890
14,438
9,614
0
10,901
3,154
40,946
1,647

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,626
Gold Earned
7,818
113
Minions Killed
96
8
Camps Cleared
3
192,526
Distance Traveled
189,102
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,626
875
113
10
8
192,526
3
L
Ymir
7,818
711
96
9
3
189,102
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role