Player Matchup

Charybdis
Charybdis
Frans0015
Charybdis
Level 149
God Stats
25W - 24L
1,581 SR
Queue Stats
266W - 199L
1,647 Elo+
Party 1
Discordia
Discordia
MillerBTWx
Discordia
Level 31
God Stats
4W - 9L
1,401 SR
Queue Stats
85W - 96L
1,472 Elo+
Solo
Bacchus
Bacchus
rutger54
Bacchus
Level 110
God Stats
11W - 12L
1,580 SR
Queue Stats
206W - 150L
1,672 Elo+
Party 1
Team Averages
Level 97
1,521 SR
1,597 Elo+

VS

Team Averages
Level 113
1,598 SR
1,575 Elo+
Pele
Pele
Arvior
Pele
Level 120
God Stats
1W - 3L
1,539 SR
Queue Stats
112W - 115L
1,561 Elo+
Party 2
Raijin
Raijin
Pepijn21
Raijin
Level 112
God Stats
2W - 2L
1,849 SR
Queue Stats
194W - 163L
1,637 Elo+
Party 2
Osiris
Osiris
fernando1414
Osiris
Level 107
God Stats
0W - 1L
1,408 SR
Queue Stats
20W - 22L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Frans0015
Charybdis
15
14 / 2 / 6
11,355
811
18,215
11,398
4,198
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Discordia
MillerBTWx
Discordia
14
4 / 1 / 15
9,951
711
11,013
6,068
1,903
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bacchus
rutger54
Bacchus
14
3 / 1 / 18
10,220
730
9,261
11,579
17,101
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Arvior
Pele
12
3 / 7 / 0
8,849
632
7,763
14,304
5,956
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Raijin
Pepijn21
Raijin
12
0 / 8 / 3
8,084
577
6,511
13,130
4,887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Osiris
11
1 / 6 / 2
7,958
568
6,612
16,722
15,204
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
9
21
Kills
4
4
Deaths
21
39
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Pele
Arvior
Pele
3
7
0
0.43
W
Charybdis
Frans0015
Charybdis
14
2
6
8.5
W
Discordia
MillerBTWx
Discordia
4
1
15
11.5
L
Raijin
Pepijn21
Raijin
0
8
3
0.19
L
Osiris
1
6
2
0.33
W
Bacchus
rutger54
Bacchus
3
1
18
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,489
Damage
20,886
29,045
Taken
44,156
23,202
Mitigated
26,047
7,472
Healing
4,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
Arvior
Pele
7,763
852
0
1,204
14,304
5,956
0
7,301
7,003
0
23,376
W
Charybdis
Frans0015
Charybdis
18,215
9,828
0
2,575
11,398
4,198
1,194
2,319
8,811
0
61,030
W
Discordia
MillerBTWx
Discordia
11,013
376
0
1,804
6,068
1,903
880
1,645
4,217
34,132
0
L
Raijin
Pepijn21
Raijin
6,511
351
0
1,954
13,130
4,887
52
6,650
6,480
27,910
0
L
Osiris
6,612
684
0
1,350
16,722
15,204
0
6,558
10,164
2,085
19,393
W
Bacchus
rutger54
Bacchus
9,261
1,172
510
2,583
11,579
17,101
205
2,226
9,044
17,756
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,526
Gold Earned
24,891
154
Minions Killed
129
6
Camps Cleared
5
819,301
Distance Traveled
708,770
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
8,849
632
28
2
1
242,108
3
W
Charybdis
11,355
811
88
6
5
253,625
4
W
Discordia
9,951
711
54
4
1
256,317
4
L
Raijin
8,084
577
70
5
2
221,505
4
L
Osiris
7,958
568
31
2
2
245,157
4
W
Bacchus
10,220
730
12
1
0
309,359
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role