Player Matchup

Merlin
Merlin
BREAKDOWN41
Merlin
Level 130
God Stats
4W - 3L
1,553 SR
Queue Stats
122W - 84L
1,579 Elo+
Party 1
Olorun
Olorun
Cookie_Dalek
Olorun
Level 114
God Stats
4W - 3L
1,648 SR
Queue Stats
334W - 224L
1,591 Elo+
Party 1
Gilgamesh
Gilgamesh
zir2490
Gilgamesh
Level 124
God Stats
17W - 11L
1,661 SR
Queue Stats
357W - 237L
1,584 Elo+
Party 1
Team Averages
Level 123
1,621 SR
1,585 Elo+

VS

Team Averages
Level 77
1,663 SR
1,521 Elo+
Morgan Le Fay
Morgan Le Fay
FluffleRuffles
Morgan Le Fay
Level 42
God Stats
5W - 0L
1,387 SR
Queue Stats
19W - 9L
1,439 Elo+
Solo
Achilles
Achilles
andy-du38
Achilles
Level 87
God Stats
4W - 1L
1,924 SR
Queue Stats
197W - 180L
1,573 Elo+
Party 2
Ganesha
Ganesha
merguez3800
Ganesha
Level 103
God Stats
35W - 22L
1,676 SR
Queue Stats
302W - 283L
1,552 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
0 / 7 / 2
9,206
542
11,442
16,044
4,319
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Olorun
12
1 / 10 / 2
9,266
545
9,781
21,774
5,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gilgamesh
zir2490
Gilgamesh
14
2 / 6 / 1
9,842
579
13,848
24,950
11,434
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
FluffleRuffles
Morgan Le Fay
18
14 / 1 / 8
13,408
789
21,800
13,041
5,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
andy-du38
Achilles
16
9 / 2 / 9
12,187
717
16,135
19,980
26,168
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ganesha
merguez3800
Ganesha
16
0 / 0 / 21
12,404
730
16,287
15,354
14,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
61
3
Kills
23
23
Deaths
3
5
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Merlin
0
7
2
0.14
L
Olorun
1
10
2
0.2
W
Morgan Le Fay
FluffleRuffles
Morgan Le Fay
14
1
8
18
W
Achilles
andy-du38
Achilles
9
2
9
6.75
W
Ganesha
merguez3800
Ganesha
0
0
21
10.5
L
Gilgamesh
zir2490
Gilgamesh
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,071
Damage
54,222
62,768
Taken
48,375
21,517
Mitigated
46,017
9,641
Healing
20,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
11,442
742
0
64
16,044
4,319
0
10,886
5,158
36,014
0
L
Olorun
9,781
2,904
425
5,113
21,774
5,764
0
14,084
7,690
23,135
0
W
Morgan Le Fay
FluffleRuffles
Morgan Le Fay
21,800
1,143
0
5,100
13,041
5,606
608
4,482
8,322
68,568
0
W
Achilles
andy-du38
Achilles
16,135
4,210
0
8,224
19,980
26,168
881
8,649
10,828
0
33,401
W
Ganesha
merguez3800
Ganesha
16,287
433
0
6,895
15,354
14,243
374
7,421
7,491
45,947
0
L
Gilgamesh
zir2490
Gilgamesh
13,848
2,763
528
3,511
24,950
11,434
129
13,519
11,431
0
39,034

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,314
Gold Earned
37,999
158
Minions Killed
186
6
Camps Cleared
7
825,150
Distance Traveled
1,022,133
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,206
542
69
4
1
273,302
0
L
Olorun
9,266
545
36
2
1
235,594
6
W
Morgan Le Fay
13,408
789
110
6
5
337,308
3
W
Achilles
12,187
717
71
4
2
336,823
0
W
Ganesha
12,404
730
5
0
0
348,002
1
L
Gilgamesh
9,842
579
53
3
4
316,254
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role