Player Matchup

Izanami
Izanami
 
Izanami
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Cristian_Crak11
Cerberus
Level 65
God Stats
14W - 5L
1,704 SR
Queue Stats
214W - 214L
1,362 Elo+
Solo
Poseidon
Poseidon
Senor1toDimsdeil
Poseidon
Level 95
God Stats
12W - 12L
1,474 SR
Queue Stats
435W - 518L
1,344 Elo+
Solo
Loki
Loki
deadpixelsrs
Loki
Level 81
God Stats
161W - 172L
1,474 SR
Queue Stats
434W - 494L
1,376 Elo+
Solo
Jing Wei
Jing Wei
z3ewwsderrg
Jing Wei
Level 48
God Stats
9W - 12L
1,351 SR
Queue Stats
35W - 56L
1,270 Elo+
Solo
Team Averages
Level 77
1,501 SR
1,370 Elo+

VS

Team Averages
Level 56
1,454 SR
1,298 Elo+
Geb
Geb
CamardaMaya
Geb
Level 25
God Stats
3W - 5L
1,424 SR
Queue Stats
17W - 31L
1,265 Elo+
Party 1
Ullr
Ullr
PromethiesX_2064
Ullr
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 58L
1,325 Elo+
Solo
Odin
Odin
THE CRAZY RAMM
Odin
Level 71
God Stats
4W - 8L
1,406 SR
Queue Stats
121W - 184L
1,253 Elo+
Party 1
Olorun
Olorun
TobiiUzumaki
Olorun
Level 67
God Stats
0W - 3L
1,518 SR
Queue Stats
24W - 43L
1,293 Elo+
Solo
Chaac
Chaac
jhowthay
Chaac
Level 67
God Stats
27W - 30L
1,421 SR
Queue Stats
187W - 251L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
6 / 1 / 6
8,385
599
14,155
8,698
2,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
13
1 / 1 / 2
7,351
525
4,242
6,542
5,730
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

15
9 / 0 / 4
8,960
640
9,970
6,491
2,329
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

13
6 / 3 / 10
7,865
562
4,927
6,891
2,139
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jing Wei
z3ewwsderrg
Jing Wei
11
3 / 2 / 6
6,953
497
2,797
5,950
1,460
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 6 / 1
6,300
450
2,048
12,199
7,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

10
2 / 5 / 1
6,346
453
3,974
9,490
2,155
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
0 / 2 / 1
7,066
505
3,230
8,185
5,023
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Olorun
10
1 / 7 / 0
6,351
454
3,238
9,375
3,719
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
jhowthay
Chaac
10
2 / 5 / 0
6,089
435
3,503
10,233
4,450
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
9
25
Kills
6
7
Deaths
25
28
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
6
1
6
9
L
1
6
1
0.25
W
Cerberus
1
1
2
2
L
2
5
1
0.5
W
9
0
4
11
L
0
2
1
0.25
L
Olorun
1
7
0
0.14
W
6
3
10
3.67
L
Chaac
jhowthay
Chaac
2
5
0
0.4
W
Jing Wei
z3ewwsderrg
Jing Wei
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,091
Damage
15,993
34,572
Taken
49,482
14,276
Mitigated
23,000
14,857
Healing
6,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
14,155
9,632
288
4,849
8,698
2,618
1,448
946
7,752
0
65,714
L
2,048
34
0
1,040
12,199
7,653
0
306
11,893
11,694
0
W
Cerberus
4,242
427
0
1,504
6,542
5,730
172
0
6,542
38,148
0
L
3,974
1,793
0
557
9,490
2,155
0
185
9,305
0
28,514
W
9,970
2,029
154
4,179
6,491
2,329
911
2,301
4,190
59,283
0
L
3,230
1,680
0
0
8,185
5,023
0
3,355
4,638
0
41,606
L
Olorun
3,238
1,590
0
1,711
9,375
3,719
118
6,447
2,928
30,420
3,254
W
4,927
1,507
440
1,770
6,891
2,139
205
473
6,418
0
36,603
L
Chaac
jhowthay
Chaac
3,503
876
0
3,450
10,233
4,450
0
3,554
6,506
0
27,044
W
Jing Wei
z3ewwsderrg
Jing Wei
2,797
1,830
0
1,673
5,950
1,460
1,044
1,054
4,896
0
19,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,514
Gold Earned
32,152
389
Minions Killed
280
0
Camps Cleared
0
1,283,885
Distance Traveled
1,228,427
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,385
599
108
8
0
235,527
0
L
Geb
6,300
450
26
2
0
233,525
0
W
Cerberus
7,351
525
73
5
0
231,040
1
L
Ullr
6,346
453
49
4
0
256,231
1
W
Poseidon
8,960
640
112
8
0
271,172
3
L
Odin
7,066
505
100
7
0
253,400
3
L
Olorun
6,351
454
59
4
0
208,104
0
W
Loki
7,865
562
66
5
0
282,583
5
L
Chaac
6,089
435
46
3
0
277,167
2
W
Jing Wei
6,953
497
30
2
0
263,563
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role