Player Matchup

Izanami
Izanami
CrunchyC24
Izanami
Level 66
God Stats
50W - 22L
1,673 SR
Queue Stats
58W - 35L
1,538 Elo+
Party 1
Eset
Eset
JManBrown2000
Eset
Level 103
God Stats
9W - 2L
1,921 SR
Queue Stats
102W - 80L
1,560 Elo+
Party 1
Fenrir
Fenrir
LHG Blackout
Fenrir
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
129W - 78L
1,586 Elo+
Party 1
Team Averages
Level 67
1,698 SR
1,561 Elo+

VS

Team Averages
Level 141
1,631 SR
1,455 Elo+
Danzaburou
Danzaburou
BOJENBOREN
Danzaburou
Level 152
God Stats
22W - 21L
1,516 SR
Queue Stats
201W - 231L
1,413 Elo+
Solo
Zeus
Zeus
Himiko_x69x_RED
Zeus
Level 143
God Stats
65W - 41L
1,595 SR
Queue Stats
254W - 268L
1,426 Elo+
Solo
Ymir
Ymir
SeaYuhhhh
Ymir
Level 127
God Stats
2W - 0L
1,782 SR
Queue Stats
104W - 75L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CrunchyC24
Izanami
13
0 / 4 / 3
9,257
579
4,950
12,358
4,577
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 5 / 2
9,747
609
13,535
10,605
3,786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
12
3 / 6 / 1
9,813
613
7,166
19,168
11,742
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BOJENBOREN
Danzaburou
15
6 / 1 / 6
11,297
706
9,838
9,934
6,063
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
7 / 3 / 6
11,507
719
20,759
9,849
3,582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
15
2 / 1 / 12
11,628
727
7,679
13,915
13,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
39
5
Kills
15
15
Deaths
5
6
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BOJENBOREN
Danzaburou
6
1
6
9
L
Izanami
CrunchyC24
Izanami
0
4
3
0.38
W
7
3
6
3.33
L
2
5
2
0.6
L
Fenrir
3
6
1
0.58
W
Ymir
2
1
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,651
Damage
38,276
42,131
Taken
33,698
20,105
Mitigated
23,259
4,440
Healing
5,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BOJENBOREN
Danzaburou
9,838
4,521
0
2,047
9,934
6,063
934
4,013
5,748
0
42,523
L
Izanami
CrunchyC24
Izanami
4,950
3,640
0
0
12,358
4,577
793
7,946
3,835
0
34,488
W
20,759
859
0
803
9,849
3,582
1,032
3,520
6,052
50,530
0
L
13,535
611
371
1,811
10,605
3,786
286
6,014
4,066
33,637
0
L
Fenrir
7,166
1,214
0
2,258
19,168
11,742
567
13,948
4,423
0
22,180
W
Ymir
7,679
882
0
2,905
13,915
13,614
72
6,260
7,439
35,354
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,817
Gold Earned
34,432
173
Minions Killed
186
5
Camps Cleared
8
774,329
Distance Traveled
849,922
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,297
706
56
4
3
273,349
3
L
Izanami
9,257
579
90
6
1
245,597
4
W
Zeus
11,507
719
63
4
5
285,406
5
L
Eset
9,747
609
51
3
1
265,130
6
L
Fenrir
9,813
613
32
2
3
263,602
4
W
Ymir
11,628
727
67
4
0
291,167
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role