Player Matchup

Achilles
Achilles
Ca_Frr4nnn
Achilles
Level 106
God Stats
8W - 7L
1,287 SR
Queue Stats
119W - 125L
1,438 Elo+
Party 2
Neith
Neith
Francoskere987
Neith
Level 28
God Stats
1W - 2L
1,325 SR
Queue Stats
34W - 51L
1,349 Elo+
Party 2
Ymir
Ymir
LwA_Thiago
Ymir
Level 31
God Stats
3W - 10L
1,318 SR
Queue Stats
114W - 165L
1,286 Elo+
Party 2
Izanami
Izanami
Rhardss
Izanami
Level 101
God Stats
197W - 193L
1,455 SR
Queue Stats
198W - 198L
1,402 Elo+
Solo
Olorun
Olorun
na_cho_30
Olorun
Level 47
God Stats
3W - 7L
1,028 SR
Queue Stats
73W - 116L
1,300 Elo+
Party 2
Team Averages
Level 63
1,283 SR
1,355 Elo+

VS

Team Averages
Level 72
1,480 SR
1,439 Elo+
Kuzenbo
Kuzenbo
RuffGhannor
Kuzenbo
Level 88
God Stats
8W - 10L
1,538 SR
Queue Stats
362W - 388L
1,519 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
TFH DioGod
Morgan Le Fay
Level 82
God Stats
29W - 41L
1,440 SR
Queue Stats
447W - 545L
1,428 Elo+
Party 3
Nemesis
Nemesis
TFH FeLipe
Nemesis
Level 77
God Stats
10W - 8L
1,601 SR
Queue Stats
326W - 438L
1,414 Elo+
Party 3
Chaac
Chaac
Taddeo150
Chaac
Level 87
God Stats
49W - 40L
1,551 SR
Queue Stats
299W - 308L
1,494 Elo+
Solo
Neith
Neith
andresp100
Neith
Level 26
God Stats
5W - 16L
1,270 SR
Queue Stats
15W - 26L
1,338 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Ca_Frr4nnn
Achilles
12
10 / 1 / 2
6,990
699
8,352
7,578
2,754
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
2 / 1 / 2
5,320
532
4,106
3,090
964
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 2 / 1
4,817
482
394
5,364
3,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
Rhardss
Izanami
11
0 / 0 / 1
6,190
619
1,821
7,118
2,030
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
na_cho_30
Olorun
11
3 / 2 / 4
6,267
627
6,544
7,538
2,848
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
RuffGhannor
Kuzenbo
7
2 / 3 / 1
5,137
514
3,108
9,276
5,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morgan Le Fay
TFH DioGod
Morgan Le Fay
10
0 / 4 / 2
5,294
529
3,907
5,673
1,743
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
TFH FeLipe
Nemesis
9
2 / 4 / 0
5,476
548
3,234
7,548
2,122
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chaac
Taddeo150
Chaac
10
0 / 1 / 1
5,894
589
5,582
4,953
2,527
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
8
1 / 3 / 2
5,032
503
2,872
3,590
950
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
11
15
Kills
5
6
Deaths
15
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Achilles
Ca_Frr4nnn
Achilles
10
1
2
11
W
2
1
2
3
W
0
2
1
0.25
W
Izanami
Rhardss
Izanami
0
0
1
0.5
L
Kuzenbo
RuffGhannor
Kuzenbo
2
3
1
0.83
L
Morgan Le Fay
TFH DioGod
Morgan Le Fay
0
4
2
0.25
L
Nemesis
TFH FeLipe
Nemesis
2
4
0
0.5
L
Chaac
Taddeo150
Chaac
0
1
1
0.5
L
Neith
1
3
2
0.67
W
Olorun
na_cho_30
Olorun
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,217
Damage
18,703
30,688
Taken
31,040
12,388
Mitigated
12,641
13,769
Healing
7,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Ca_Frr4nnn
Achilles
8,352
3,495
0
3,449
7,578
2,754
0
1,234
6,266
0
34,536
W
4,106
2,022
0
535
3,090
964
243
749
2,341
0
25,593
W
394
55
0
1,885
5,364
3,792
175
1,133
4,231
15,060
0
W
Izanami
Rhardss
Izanami
1,821
1,387
0
4,024
7,118
2,030
0
0
6,575
0
39,757
L
Kuzenbo
RuffGhannor
Kuzenbo
3,108
879
0
2,672
9,276
5,299
0
1,086
8,190
11,550
0
L
Morgan Le Fay
TFH DioGod
Morgan Le Fay
3,907
255
0
1,069
5,673
1,743
736
2,229
3,444
26,480
0
L
Nemesis
TFH FeLipe
Nemesis
3,234
364
0
792
7,548
2,122
0
2,669
4,879
0
24,479
L
Chaac
Taddeo150
Chaac
5,582
441
0
2,177
4,953
2,527
0
0
4,953
0
32,948
L
Neith
2,872
786
0
547
3,590
950
0
66
3,524
0
24,169
W
Olorun
na_cho_30
Olorun
6,544
3,116
72
3,804
7,538
2,848
0
3,561
3,645
34,532
3,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,584
Gold Earned
26,833
316
Minions Killed
213
0
Camps Cleared
0
942,507
Distance Traveled
952,315
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
6,990
699
60
6
0
218,273
2
W
Neith
5,320
532
56
6
0
191,014
1
W
Ymir
4,817
482
27
3
0
171,709
0
W
Izanami
6,190
619
103
10
0
180,255
3
L
Kuzenbo
5,137
514
20
2
0
192,949
4
L
Morgan Le Fay
5,294
529
49
5
0
173,898
2
L
Nemesis
5,476
548
48
5
0
214,258
2
L
Chaac
5,894
589
59
6
0
189,418
1
L
Neith
5,032
503
37
4
0
181,792
0
W
Olorun
6,267
627
70
7
0
181,256
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role