Player Matchup

Tiamat
Tiamat
Barndarn
Tiamat
Level 149
God Stats
10W - 19L
1,380 SR
Queue Stats
295W - 382L
1,441 Elo+
Party 1
Amaterasu
Amaterasu
Dulio
Amaterasu
Level 146
God Stats
1W - 2L
1,523 SR
Queue Stats
157W - 198L
1,369 Elo+
Party 1
Cthulhu
Cthulhu
ThtboiLeBron
Cthulhu
Level 66
God Stats
15W - 14L
1,504 SR
Queue Stats
68W - 99L
1,354 Elo+
Party 1
Team Averages
Level 120
1,469 SR
1,388 Elo+

VS

Team Averages
Level 75
1,576 SR
1,405 Elo+
Geb
Geb
LilMeta
Geb
Level 127
God Stats
12W - 4L
1,715 SR
Queue Stats
60W - 55L
1,481 Elo+
Solo
Chaac
Chaac
P33OnMyToes
Chaac
Level 58
God Stats
4W - 2L
1,514 SR
Queue Stats
24W - 35L
1,308 Elo+
Solo
Chang'e
Chang'e
imS0SAd
Chang'e
Level 40
God Stats
6W - 6L
1,500 SR
Queue Stats
123W - 141L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Barndarn
Tiamat
15
3 / 10 / 4
11,187
622
15,566
18,212
12,376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amaterasu
Dulio
Amaterasu
13
0 / 10 / 5
10,075
560
8,544
25,351
12,682
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
ThtboiLeBron
Cthulhu
15
4 / 3 / 2
11,365
631
19,534
20,975
18,955
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
15
1 / 2 / 19
12,381
688
9,531
16,662
22,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

16
10 / 1 / 9
13,193
733
22,024
20,366
18,898
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chang'e
imS0SAd
Chang'e
17
12 / 4 / 8
13,323
740
18,042
18,618
10,040
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
59
7
Kills
23
23
Deaths
7
11
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Barndarn
Tiamat
3
10
4
0.5
L
Amaterasu
Dulio
Amaterasu
0
10
5
0.25
W
Geb
1
2
19
5.25
W
10
1
9
14.5
L
Cthulhu
ThtboiLeBron
Cthulhu
4
3
2
1.67
W
Chang'e
imS0SAd
Chang'e
12
4
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,644
Damage
49,597
64,538
Taken
55,646
44,013
Mitigated
51,173
14,533
Healing
23,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Barndarn
Tiamat
15,566
1,057
294
3,075
18,212
12,376
735
10,223
7,639
40,296
0
L
Amaterasu
Dulio
Amaterasu
8,544
5,085
0
6,349
25,351
12,682
832
10,624
14,323
0
40,112
W
Geb
9,531
1,574
0
1,593
16,662
22,235
56
9,670
6,137
29,551
0
W
22,024
3,049
95
8,682
20,366
18,898
992
11,460
8,295
0
44,472
L
Cthulhu
ThtboiLeBron
Cthulhu
19,534
1,381
1,058
3,757
20,975
18,955
0
7,470
12,798
44,188
0
W
Chang'e
imS0SAd
Chang'e
18,042
2,588
4,674
8,568
18,618
10,040
1,384
12,653
5,528
43,140
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,627
Gold Earned
38,897
180
Minions Killed
162
9
Camps Cleared
4
969,258
Distance Traveled
929,881
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
11,187
622
54
3
4
277,403
0
L
Amaterasu
10,075
560
50
3
5
333,061
4
W
Geb
12,381
688
34
2
1
314,990
1
W
Chaac
13,193
733
51
3
2
297,943
0
L
Cthulhu
11,365
631
76
4
0
358,794
8
W
Chang'e
13,323
740
77
4
1
316,948
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role