Player Matchup

Awilix
Awilix
Diamond V
 
Awilix
Diamond V
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Platinum IV
GankMast3r
Medusa
Platinum IV
Level 148
God Stats
0W - 1L
1,504 SR
Queue Stats
120W - 112L
1,857 MMR
Solo
Athena
Athena
Platinum I
Razch
Athena
Platinum I
Level 139
God Stats
9W - 6L
1,580 SR
Queue Stats
78W - 71L
1,865 MMR
Solo
King Arthur
King Arthur
Platinum I
Skortil
King Arthur
Platinum I
Level 119
God Stats
27W - 32L
1,575 SR
Queue Stats
153W - 148L
1,835 MMR
Solo
Nu Wa
Nu Wa
Diamond V
sukhishvili
Nu Wa
Diamond V
Level 139
God Stats
8W - 5L
1,736 SR
Queue Stats
171W - 167L
1,984 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 140
1,579 SR
1,808 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 130
1,602 SR
1,816 MMR
Rama
Rama
Diamond IV
 
Rama
Diamond IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Platinum V
MARINADOOR
Fenrir
Platinum V
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 12L
1,901 MMR
Party 1
Vamana
Vamana
Platinum V
MONSTER75
Vamana
Platinum V
Level 159
God Stats
4W - 6L
1,365 SR
Queue Stats
242W - 246L
1,868 MMR
Solo
Nox
Nox
Platinum V
Mockmocoma
Nox
Platinum V
Level 149
God Stats
3W - 1L
1,789 SR
Queue Stats
110W - 104L
1,816 MMR
Solo
Sol
Sol
Platinum IV
manuelmp19
Sol
Platinum IV
Level 149
God Stats
6W - 1L
1,854 SR
Queue Stats
36W - 23L
1,996 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
13
6 / 7 / 0
8,342
521
7,409
16,216
6,074
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
GankMast3r
Medusa
12
0 / 5 / 4
7,235
452
4,012
10,403
3,898
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
Razch
Athena
10
1 / 8 / 3
6,610
413
4,558
17,146
11,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

King Arthur
Skortil
King Arthur
13
1 / 3 / 1
8,344
522
5,849
13,916
8,950
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
0 / 5 / 3
7,250
453
9,443
9,193
2,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
GilgameshAh Muzen CabArtioMulan

VS

Bans
CliodhnaIzanamiGebCamazotz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
15
4 / 0 / 6
10,111
632
7,091
9,600
3,337
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
MARINADOOR
Fenrir
17
14 / 1 / 9
11,604
725
19,208
19,156
9,627
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vamana
MONSTER75
Vamana
16
1 / 3 / 6
9,750
609
4,583
15,189
10,754
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

15
2 / 1 / 15
9,232
577
7,261
7,428
2,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
7 / 3 / 9
10,796
675
14,546
15,098
4,194
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
73
8
Kills
28
28
Deaths
8
11
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
6
7
0
0.86
W
Rama
 
Rama
4
0
6
7
L
Medusa
GankMast3r
Medusa
0
5
4
0.4
W
Fenrir
MARINADOOR
Fenrir
14
1
9
18.5
W
Vamana
MONSTER75
Vamana
1
3
6
1.33
W
2
1
15
9.5
L
Athena
Razch
Athena
1
8
3
0.31
L
King Arthur
Skortil
King Arthur
1
3
1
0.5
W
7
3
9
3.83
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,271
Damage
52,689
66,874
Taken
66,471
33,010
Mitigated
30,494
9,480
Healing
33,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
7,409
3,578
0
2,696
16,216
6,074
0
6,438
9,778
0
44,359
W
Rama
 
Rama
7,091
5,918
0
5,586
9,600
3,337
3,371
2,817
6,713
0
78,727
L
Medusa
GankMast3r
Medusa
4,012
1,657
0
852
10,403
3,898
0
1,720
8,683
0
49,146
W
Fenrir
MARINADOOR
Fenrir
19,208
9,448
0
8,745
19,156
9,627
0
4,153
14,817
0
75,684
W
Vamana
MONSTER75
Vamana
4,583
1,486
0
6,787
15,189
10,754
1,004
3,735
11,270
2,472
57,736
W
7,261
781
0
2,915
7,428
2,582
220
2,228
5,136
46,069
0
L
Athena
Razch
Athena
4,558
1,206
0
1,115
17,146
11,445
0
6,196
10,950
19,020
0
L
King Arthur
Skortil
King Arthur
5,849
924
0
2,841
13,916
8,950
0
5,601
8,315
0
57,979
W
14,546
6,068
0
8,999
15,098
4,194
5,854
2,103
12,849
82,047
0
L
9,443
2,143
0
1,976
9,193
2,643
57
2,457
6,736
48,684
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,781
Gold Earned
51,493
443
Minions Killed
554
0
Camps Cleared
0
1,510,381
Distance Traveled
1,616,160
23
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
8,342
521
93
6
0
323,064
0
W
Rama
10,111
632
124
8
0
281,711
6
L
Medusa
7,235
452
92
6
0
300,096
4
W
Fenrir
11,604
725
92
6
0
378,401
3
W
Vamana
9,750
609
125
8
0
316,039
9
W
Nox
9,232
577
86
5
0
324,748
9
L
Athena
6,610
413
31
2
0
304,493
7
L
King Arthur
8,344
522
136
9
0
302,187
8
W
Sol
10,796
675
127
8
0
315,261
1
L
Nu Wa
7,250
453
91
6
0
280,541
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role