Player Matchup

Mulan
Mulan
 
Mulan
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
DragonsImagined
He Bo
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,669 Elo+
Party 1
Izanami
Izanami
Eℓissa
Izanami
Level 126
God Stats
11W - 10L
1,603 SR
Queue Stats
66W - 76L
1,455 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Ohmmmmmmm
Kumbhakarna
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,669 Elo+
Party 1
Sol
Sol
extraskinny
Sol
Level 129
God Stats
5W - 0L
1,363 SR
Queue Stats
43W - 39L
1,425 Elo+
Party 1
Team Averages
Level 73
1,493 SR
1,544 Elo+

VS

Team Averages
Level 49
1,599 SR
1,481 Elo+
Mercury
Mercury
 
Mercury
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
Bigmowi40119100
Bacchus
Level 28
God Stats
1W - 1L
1,748 SR
Queue Stats
69W - 55L
1,548 Elo+
Party 3
Sol
Sol
IceJokerxX
Sol
Level 18
God Stats
1W - 2L
1,332 SR
Queue Stats
4W - 2L
1,509 Elo+
Party 2
Sun Wukong
Sun Wukong
SolitarioKirito
Sun Wukong
Level 157
God Stats
13W - 6L
1,736 SR
Queue Stats
133W - 137L
1,472 Elo+
Party 2
Artemis
Artemis
XSubjectedSinsX
Artemis
Level 33
God Stats
5W - 4L
1,680 SR
Queue Stats
40W - 51L
1,374 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
11
0 / 1 / 1
6,726
517
3,974
10,675
5,781
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
6 / 1 / 3
8,502
654
8,041
6,625
2,118
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Eℓissa
Izanami
13
4 / 1 / 4
8,186
630
5,915
8,777
2,950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kumbhakarna
Ohmmmmmmm
Kumbhakarna
11
1 / 0 / 7
7,194
553
2,750
11,875
8,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

14
7 / 0 / 1
8,824
679
11,012
9,630
2,554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
1 / 3 / 2
6,847
527
4,372
9,405
2,836
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
0 / 3 / 1
4,941
380
3,149
9,666
5,836
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
1 / 3 / 0
6,625
510
3,345
5,636
2,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
SolitarioKirito
Sun Wukong
13
0 / 3 / 1
7,386
568
8,833
12,014
8,940
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
1 / 6 / 0
5,920
455
6,579
10,181
3,031
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
7
18
Kills
3
3
Deaths
18
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
0
1
1
0.5
L
Mercury
 
Mercury
1
3
2
0.67
L
0
3
1
0.17
W
6
1
3
7.5
W
Izanami
Eℓissa
Izanami
4
1
4
6
L
1
3
0
0.33
W
Kumbhakarna
Ohmmmmmmm
Kumbhakarna
1
0
7
4.5
L
Sun Wukong
SolitarioKirito
Sun Wukong
0
3
1
0.17
L
1
6
0
0.17
W
7
0
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,692
Damage
26,278
47,582
Taken
46,902
22,094
Mitigated
22,765
21,847
Healing
11,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
3,974
688
0
3,609
10,675
5,781
691
1,035
9,101
0
29,110
L
Mercury
 
Mercury
4,372
2,585
0
208
9,405
2,836
0
2,695
6,623
0
46,659
L
3,149
274
212
2,942
9,666
5,836
186
5,243
4,186
10,867
0
W
8,041
161
0
3,422
6,625
2,118
0
1,513
5,027
52,861
0
W
Izanami
Eℓissa
Izanami
5,915
3,281
0
3,206
8,777
2,950
338
2,871
5,818
0
47,907
L
3,345
1,137
0
1,574
5,636
2,122
0
3,271
2,365
35,113
3,684
W
Kumbhakarna
Ohmmmmmmm
Kumbhakarna
2,750
174
906
4,220
11,875
8,691
616
1,427
10,258
13,485
0
L
Sun Wukong
SolitarioKirito
Sun Wukong
8,833
1,154
0
4,827
12,014
8,940
0
3,254
8,334
9,202
43,519
L
6,579
3,821
0
1,534
10,181
3,031
0
6,645
3,128
0
28,777
W
11,012
4,470
0
6,484
9,630
2,554
3,643
1,343
8,287
61,938
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,432
Gold Earned
31,719
414
Minions Killed
351
0
Camps Cleared
0
1,302,505
Distance Traveled
1,256,090
21
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
6,726
517
75
6
0
255,712
0
L
Mercury
6,847
527
90
7
0
285,878
6
L
Bacchus
4,941
380
11
1
0
270,106
5
W
He Bo
8,502
654
97
7
0
275,475
5
W
Izanami
8,186
630
104
8
0
256,115
4
L
Sol
6,625
510
88
7
0
259,885
2
W
Kumbhakarna
7,194
553
25
2
0
267,397
9
L
Sun Wukong
7,386
568
114
9
0
217,182
0
L
Artemis
5,920
455
48
4
0
223,039
1
W
Sol
8,824
679
113
9
0
247,806
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role