Player Matchup

Pele
Pele
NakidSnake111
Pele
Level 140
God Stats
0W - 2L
1,288 SR
Queue Stats
670W - 671L
1,502 Elo+
Party 2
Chang'e
Chang'e
OCKWELL_usurper
Chang'e
Level 90
God Stats
3W - 2L
1,500 SR
Queue Stats
498W - 546L
1,499 Elo+
Party 2
Heimdallr
Heimdallr
The_R_Joker
Heimdallr
Level 111
God Stats
6W - 8L
1,527 SR
Queue Stats
256W - 247L
1,485 Elo+
Party 4
Baron Samedi
Baron Samedi
Vatoshermano
Baron Samedi
Level 57
God Stats
3W - 3L
1,465 SR
Queue Stats
62W - 92L
1,408 Elo+
Party 4
Ymir
Ymir
berniesmitsie
Ymir
Level 66
God Stats
1W - 1L
1,523 SR
Queue Stats
38W - 42L
1,436 Elo+
Party 4
Team Averages
Level 93
1,460 SR
1,466 Elo+

VS

Team Averages
Level 92
1,480 SR
1,471 Elo+
Merlin
Merlin
EggPick1e
Merlin
Level 61
God Stats
1W - 0L
1,497 SR
Queue Stats
11W - 10L
1,461 Elo+
Solo
Sobek
Sobek
Parru_Fresi1108
Sobek
Level 106
God Stats
4W - 3L
1,424 SR
Queue Stats
327W - 336L
1,426 Elo+
Party 1
Danzaburou
Danzaburou
Perikez04
Danzaburou
Level 97
God Stats
7W - 5L
1,438 SR
Queue Stats
139W - 129L
1,529 Elo+
Party 3
Achilles
Achilles
Samusati
Achilles
Level 89
God Stats
6W - 1L
1,746 SR
Queue Stats
71W - 65L
1,480 Elo+
Party 3
Pele
Pele
josebelndocarce3
Pele
Level 109
God Stats
4W - 4L
1,297 SR
Queue Stats
389W - 390L
1,461 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 5 / 4
8,619
575
10,786
13,403
4,451
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 5 / 1
7,534
502
5,486
9,979
2,789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
The_R_Joker
Heimdallr
12
6 / 4 / 4
8,209
547
9,361
11,190
3,377
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
Vatoshermano
Baron Samedi
12
2 / 6 / 6
7,590
506
5,904
8,522
3,581
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 4 / 4
6,582
439
4,008
13,224
9,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
EggPick1e
Merlin
14
3 / 3 / 2
8,184
546
4,915
6,651
2,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
1 / 4 / 10
8,020
535
4,556
11,894
8,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
Perikez04
Danzaburou
15
9 / 3 / 4
9,706
647
14,376
12,429
3,975
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Achilles
Samusati
Achilles
14
3 / 2 / 5
8,153
544
5,864
12,324
6,855
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
7 / 3 / 4
8,986
599
9,202
11,608
3,558
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
48
15
Kills
23
24
Deaths
15
19
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Merlin
EggPick1e
Merlin
3
3
2
1.33
L
6
5
4
1.6
L
1
5
1
0.3
W
1
4
10
1.5
W
Danzaburou
Perikez04
Danzaburou
9
3
4
3.67
W
Achilles
Samusati
Achilles
3
2
5
2.75
L
Heimdallr
The_R_Joker
Heimdallr
6
4
4
2
L
Baron Samedi
Vatoshermano
Baron Samedi
2
6
6
0.83
L
0
4
4
0.5
W
7
3
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,545
Damage
38,913
56,318
Taken
54,906
23,479
Mitigated
25,094
16,293
Healing
18,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
EggPick1e
Merlin
4,915
82
0
839
6,651
2,093
426
2,572
4,079
43,282
0
L
10,786
2,924
0
4,240
13,403
4,451
0
1,108
12,225
0
53,323
L
5,486
920
0
3,421
9,979
2,789
360
0
9,189
35,429
0
W
4,556
653
349
3,069
11,894
8,613
651
2,919
8,975
18,481
0
W
Danzaburou
Perikez04
Danzaburou
14,376
6,453
0
5,362
12,429
3,975
0
2,123
10,278
0
70,158
W
Achilles
Samusati
Achilles
5,864
1,002
0
4,599
12,324
6,855
993
4,778
7,130
0
39,163
L
Heimdallr
The_R_Joker
Heimdallr
9,361
4,970
0
3,788
11,190
3,377
734
2,248
8,902
0
41,438
L
Baron Samedi
Vatoshermano
Baron Samedi
5,904
535
622
1,091
8,522
3,581
42
2,488
5,676
33,555
0
L
4,008
390
163
2,968
13,224
9,281
0
3,181
9,913
21,284
0
W
9,202
1,388
0
4,074
11,608
3,558
48
2,500
9,046
0
51,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,534
Gold Earned
43,049
322
Minions Killed
379
0
Camps Cleared
0
1,404,649
Distance Traveled
1,536,954
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,184
546
93
6
0
303,532
4
L
Pele
8,619
575
88
6
0
297,678
0
L
Chang'e
7,534
502
71
5
0
258,057
0
W
Sobek
8,020
535
20
1
0
307,599
1
W
Danzaburou
9,706
647
112
7
0
277,551
2
W
Achilles
8,153
544
66
4
0
287,611
1
L
Heimdallr
8,209
547
62
4
0
272,359
1
L
Baron Samedi
7,590
506
68
5
0
273,535
1
L
Ymir
6,582
439
33
2
0
303,020
0
W
Pele
8,986
599
88
6
0
360,661
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role