Player Matchup

Fenrir
Fenrir
Bronze II
 
Fenrir
Bronze II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Bronze I
 
Kumbhakarna
Bronze I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold V
AlphaKenny0ne
Neith
Gold V
Level 156
God Stats
28W - 21L
1,634 SR
Queue Stats
453W - 445L
1,084 MMR
Solo
Achilles
Achilles
Bronze I
C0ffeeGames
Achilles
Bronze I
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,141 MMR
Solo
Zeus
Zeus
Silver I
Chhor21
Zeus
Silver I
Level 154
God Stats
7W - 4L
1,669 SR
Queue Stats
185W - 203L
1,176 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 142
1,561 SR
1,280 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 120
1,520 SR
825 MMR
Arachne
Arachne
Silver I
 
Arachne
Silver I
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nox
Nox
Silver I
DefiantJester
Nox
Silver I
Level 119
God Stats
11W - 5L
1,593 SR
Queue Stats
39W - 41L
1,233 MMR
Solo
Apollo
Apollo
Silver III
LaDeiydad
Apollo
Silver III
Level 126
God Stats
2W - 0L
1,569 SR
Queue Stats
23W - 30L
1,178 MMR
Solo
Gilgamesh
Gilgamesh
Silver IV
hacktheplanet27
Gilgamesh
Silver IV
Level 125
God Stats
3W - 2L
1,275 SR
Queue Stats
92W - 112L
628 MMR
Solo
Cthulhu
Cthulhu
Bronze IV
xdeadman21x
Cthulhu
Bronze IV
Level 86
God Stats
14W - 7L
1,663 SR
Queue Stats
238W - 337L
-411 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
1 / 3 / 0
7,535
471
2,146
10,849
3,951
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kumbhakarna
 
Kumbhakarna
10
0 / 1 / 1
6,162
385
2,551
7,014
4,065
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

14
1 / 3 / 2
8,891
556
4,219
8,698
2,874
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Achilles
C0ffeeGames
Achilles
11
1 / 5 / 0
6,839
427
3,758
12,312
6,502
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zeus
Chhor21
Zeus
12
1 / 5 / 0
7,466
467
3,402
7,475
2,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
YmirAthenaKaliArtemis

VS

Bans
ArtioGebCliodhnaCamazotz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
17
12 / 1 / 1
10,972
686
16,159
10,833
7,894
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
2 / 0 / 2
8,804
550
5,279
6,249
2,511
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
LaDeiydad
Apollo
16
1 / 2 / 1
9,576
599
2,385
9,126
3,158
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilgamesh
hacktheplanet27
Gilgamesh
16
2 / 1 / 3
9,266
579
7,247
10,580
6,982
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
xdeadman21x
Cthulhu
2
0 / 0 / 0
5,091
318
0
0
0
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
24
4
Kills
17
17
Deaths
4
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
3
0
0.33
L
Kumbhakarna
 
Kumbhakarna
0
1
1
0.5
W
Arachne
 
Arachne
12
1
1
12.5
L
1
3
2
0.67
L
Achilles
C0ffeeGames
Achilles
1
5
0
0.2
L
Zeus
Chhor21
Zeus
1
5
0
0.2
W
2
0
2
3
W
Apollo
LaDeiydad
Apollo
1
2
1
0.75
W
Gilgamesh
hacktheplanet27
Gilgamesh
2
1
3
3.5
W
Cthulhu
xdeadman21x
Cthulhu
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,076
Damage
31,070
46,348
Taken
36,788
19,745
Mitigated
20,545
10,261
Healing
10,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,146
165
0
2,263
10,849
3,951
0
120
10,697
0
56,547
L
Kumbhakarna
 
Kumbhakarna
2,551
26
0
1,185
7,014
4,065
0
1,586
5,310
24,172
0
W
Arachne
 
Arachne
16,159
9,202
0
5,470
10,833
7,894
659
761
10,072
0
80,177
L
4,219
968
0
3,381
8,698
2,874
142
0
8,698
0
60,885
L
Achilles
C0ffeeGames
Achilles
3,758
1,076
0
2,296
12,312
6,502
0
0
12,312
0
25,330
L
Zeus
Chhor21
Zeus
3,402
412
0
1,136
7,475
2,353
0
3,135
4,052
51,616
0
W
5,279
186
0
1,989
6,249
2,511
750
2,172
4,077
52,620
0
W
Apollo
LaDeiydad
Apollo
2,385
1,124
0
1,542
9,126
3,158
2,610
1,979
7,147
0
72,727
W
Gilgamesh
hacktheplanet27
Gilgamesh
7,247
1,858
0
1,700
10,580
6,982
42
1,041
9,539
0
75,808
W
Cthulhu
xdeadman21x
Cthulhu
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,893
Gold Earned
43,709
420
Minions Killed
516
0
Camps Cleared
0
1,552,230
Distance Traveled
1,330,353
19
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,535
471
105
7
0
331,126
4
L
Kumbhakarna
6,162
385
29
2
0
334,291
5
W
Arachne
10,972
686
127
8
0
326,034
3
L
Neith
8,891
556
127
8
0
297,961
4
L
Achilles
6,839
427
48
3
0
309,056
2
L
Zeus
7,466
467
111
7
0
279,796
4
W
Nox
8,804
550
114
7
0
344,276
5
W
Apollo
9,576
599
143
9
0
338,066
5
W
Gilgamesh
9,266
579
132
8
0
321,977
9
W
Cthulhu
5,091
318
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role