Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Danosaurus95
Nike
Level 35
God Stats
5W - 2L
1,480 SR
Queue Stats
93W - 115L
1,352 Elo+
Solo
Bacchus
Bacchus
Trancemiet
Bacchus
Level 108
God Stats
28W - 33L
1,419 SR
Queue Stats
103W - 120L
1,357 Elo+
Solo
Skadi
Skadi
WingNut101
Skadi
Level 62
God Stats
41W - 44L
1,472 SR
Queue Stats
162W - 215L
1,380 Elo+
Party 2
Agni
Agni
optimushazard
Agni
Level 64
God Stats
3W - 3L
1,377 SR
Queue Stats
186W - 229L
1,381 Elo+
Party 2
Team Averages
Level 74
1,449 SR
1,394 Elo+

VS

Team Averages
Level 45
1,460 SR
1,387 Elo+
Ah Muzen Cab
Ah Muzen Cab
DnPrime17
Ah Muzen Cab
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
147W - 165L
1,334 Elo+
Solo
Merlin
Merlin
FLOITX
Merlin
Level 45
God Stats
8W - 9L
1,512 SR
Queue Stats
77W - 80L
1,439 Elo+
Solo
Horus
Horus
JAMBABANF
Horus
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 17L
1,333 Elo+
Solo
Cerberus
Cerberus
iMysteryEU
Cerberus
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 29L
1,344 Elo+
Party 1
Nemesis
Nemesis
killajjordan01
Nemesis
Level 37
God Stats
1W - 4L
1,285 SR
Queue Stats
137W - 99L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
10
2 / 2 / 0
6,060
551
2,492
5,140
1,493
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

11
1 / 1 / 1
6,250
568
5,489
7,488
3,324
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bacchus
Trancemiet
Bacchus
11
3 / 1 / 12
6,881
626
3,856
7,564
5,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Skadi
12
7 / 1 / 4
7,011
637
11,951
6,217
2,164
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
8 / 0 / 3
7,793
708
6,868
5,888
1,944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
DnPrime17
Ah Muzen Cab
8
1 / 4 / 1
4,984
453
3,522
7,860
1,563
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
FLOITX
Merlin
8
0 / 6 / 2
5,059
460
5,191
6,183
1,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Horus
JAMBABANF
Horus
10
1 / 0 / 1
5,466
497
1,623
7,257
3,360
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cerberus
iMysteryEU
Cerberus
8
1 / 7 / 1
5,425
493
3,004
12,064
5,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
1 / 5 / 1
5,879
534
4,978
9,122
2,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
10
21
Kills
4
5
Deaths
22
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
2
2
0
1
W
1
1
1
1.5
L
Ah Muzen Cab
DnPrime17
Ah Muzen Cab
1
4
1
0.38
L
Merlin
FLOITX
Merlin
0
6
2
0.17
L
Horus
JAMBABANF
Horus
1
0
1
1.5
W
Bacchus
Trancemiet
Bacchus
3
1
12
9
W
Skadi
7
1
4
9
L
Cerberus
iMysteryEU
Cerberus
1
7
1
0.21
L
1
5
1
0.3
W
8
0
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,656
Damage
18,318
32,297
Taken
42,486
14,910
Mitigated
15,335
13,096
Healing
9,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
2,492
742
0
4,954
5,140
1,493
0
0
5,140
0
29,423
W
5,489
836
0
1,872
7,488
3,324
236
729
6,759
187
32,201
L
Ah Muzen Cab
DnPrime17
Ah Muzen Cab
3,522
1,057
0
2,238
7,860
1,563
165
2,389
5,463
0
24,890
L
Merlin
FLOITX
Merlin
5,191
481
0
1,596
6,183
1,463
0
2,762
3,126
24,483
0
L
Horus
JAMBABANF
Horus
1,623
1,043
240
2,048
7,257
3,360
0
860
5,912
0
15,672
W
Bacchus
Trancemiet
Bacchus
3,856
248
0
1,462
7,564
5,985
248
1,789
5,775
14,019
0
W
Skadi
11,951
6,632
0
2,805
6,217
2,164
946
1,922
4,295
0
42,993
L
Cerberus
iMysteryEU
Cerberus
3,004
407
0
1,046
12,064
5,997
0
2,458
9,538
14,017
0
L
4,978
1,821
0
2,761
9,122
2,952
0
1,981
6,948
0
37,395
W
6,868
481
39
1,964
5,888
1,944
728
3,755
2,133
36,695
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,995
Gold Earned
26,813
328
Minions Killed
219
0
Camps Cleared
0
1,088,670
Distance Traveled
1,032,108
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
6,060
551
83
8
0
219,680
0
W
Nike
6,250
568
68
6
0
203,062
3
L
Ah Muzen Cab
4,984
453
39
4
0
201,340
2
L
Merlin
5,059
460
46
4
0
193,744
2
L
Horus
5,466
497
33
3
0
211,664
1
W
Bacchus
6,881
626
13
1
0
236,992
7
W
Skadi
7,011
637
85
8
0
196,719
2
L
Cerberus
5,425
493
33
3
0
206,655
0
L
Nemesis
5,879
534
68
6
0
218,705
3
W
Agni
7,793
708
79
7
0
232,217
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role