Player Matchup

Chiron
Chiron
Masters
 
Chiron
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Diamond II
 
Merlin
Diamond II
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Diamond IV
 
Odin
Diamond IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Platinum II
Tryzzix
Mercury
Platinum II
Level 109
God Stats
14W - 7L
1,731 SR
Queue Stats
267W - 255L
1,942 MMR
Solo
Geb
Geb
Masters
lBuTToWsKi
Geb
Masters
Level 157
God Stats
2W - 2L
1,345 SR
Queue Stats
425W - 453L
1,832 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 130
1,515 SR
1,655 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 111
1,565 SR
1,874 MMR
Zhong Kui
Zhong Kui
Masters
 
Zhong Kui
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Platinum I
Draigorlemes
Fenrir
Platinum I
Level 149
God Stats
6W - 4L
1,626 SR
Queue Stats
77W - 75L
1,960 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold I
PenesdeCavalo
Ah Muzen Cab
Gold I
Level 69
God Stats
26W - 20L
1,709 SR
Queue Stats
216W - 217L
1,725 MMR
Solo
Medusa
Medusa
Masters
VaAlLenTiN
Medusa
Masters
Level 144
God Stats
0W - 2L
1,490 SR
Queue Stats
216W - 203L
2,466 MMR
Solo
Chaac
Chaac
Gold II
xsanrendielliceo
Chaac
Gold II
Level 35
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 34L
1,721 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
18
10 / 1 / 4
12,219
719
11,917
13,910
4,807
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
 
Merlin
16
5 / 2 / 11
10,968
645
13,471
8,264
2,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Odin
 
Odin
16
2 / 1 / 9
10,249
603
9,748
16,834
12,876
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Mercury
Tryzzix
Mercury
20
9 / 1 / 5
12,375
728
8,993
10,711
4,482
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
1 / 2 / 14
9,966
586
5,052
15,245
12,447
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
LokiSetAchillesCliodhna

VS

Bans
BastetMulanAthenaTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
12
0 / 5 / 1
7,609
448
8,643
12,238
7,816
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
12
1 / 7 / 3
7,631
449
4,457
14,346
4,730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Muzen Cab
PenesdeCavalo
Ah Muzen Cab
14
2 / 3 / 0
8,564
504
6,302
9,897
4,659
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Medusa
VaAlLenTiN
Medusa
14
1 / 4 / 2
8,610
506
7,123
9,772
2,767
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
3 / 8 / 1
8,255
486
7,748
18,191
6,895
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
14
27
Kills
7
7
Deaths
27
43
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
10
1
4
12
W
Merlin
 
Merlin
5
2
11
5.25
W
Odin
 
Odin
2
1
9
6.5
L
Zhong Kui
 
Zhong Kui
0
5
1
0.1
L
Fenrir
1
7
3
0.36
L
Ah Muzen Cab
PenesdeCavalo
Ah Muzen Cab
2
3
0
0.67
W
Mercury
Tryzzix
Mercury
9
1
5
11.5
L
Medusa
VaAlLenTiN
Medusa
1
4
2
0.5
W
1
2
14
4
L
3
8
1
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,181
Damage
34,273
64,964
Taken
64,444
37,303
Mitigated
26,867
26,342
Healing
15,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
11,917
5,211
1,046
8,879
13,910
4,807
8,474
3,063
10,847
0
99,496
W
Merlin
 
Merlin
13,471
1,370
0
997
8,264
2,691
1,104
1,896
6,368
83,021
0
W
Odin
 
Odin
9,748
2,716
0
5,177
16,834
12,876
0
1,592
15,242
3,274
54,385
L
Zhong Kui
 
Zhong Kui
8,643
416
0
2,347
12,238
7,816
0
5,258
6,840
50,789
0
L
Fenrir
4,457
935
0
3,826
14,346
4,730
0
3,412
10,712
0
36,496
L
Ah Muzen Cab
PenesdeCavalo
Ah Muzen Cab
6,302
1,579
0
2,779
9,897
4,659
0
911
8,643
0
52,979
W
Mercury
Tryzzix
Mercury
8,993
4,591
0
2,077
10,711
4,482
1,291
1,028
9,683
0
96,103
L
Medusa
VaAlLenTiN
Medusa
7,123
3,102
0
2,340
9,772
2,767
258
2,374
7,349
0
56,740
W
5,052
600
3,274
4,892
15,245
12,447
637
3,178
12,067
21,840
0
L
7,748
1,918
0
3,842
18,191
6,895
0
8,013
10,041
0
45,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,777
Gold Earned
40,669
606
Minions Killed
478
0
Camps Cleared
0
1,857,500
Distance Traveled
1,626,890
24
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
12,219
719
162
10
0
358,942
6
W
Merlin
10,968
645
143
8
0
326,300
3
W
Odin
10,249
603
113
7
0
377,528
7
L
Zhong Kui
7,609
448
92
5
0
321,488
7
L
Fenrir
7,631
449
80
5
0
326,004
5
L
Ah Muzen Cab
8,564
504
111
7
0
328,654
10
W
Mercury
12,375
728
166
10
0
434,688
2
L
Medusa
8,610
506
116
7
0
319,328
4
W
Geb
9,966
586
22
1
0
360,042
6
L
Chaac
8,255
486
79
5
0
331,416
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role