Player Matchup

Kukulkan
Kukulkan
Divdou-le-forain
Kukulkan
Level 96
God Stats
57W - 64L
1,510 SR
Queue Stats
135W - 146L
1,462 Elo+
Solo
Fenrir
Fenrir
Foushnuka
Fenrir
Level 122
God Stats
9W - 8L
1,676 SR
Queue Stats
146W - 97L
1,558 Elo+
Solo
Athena
Athena
Hikikomori_bana
Athena
Level 61
God Stats
4W - 1L
1,861 SR
Queue Stats
14W - 9L
1,463 Elo+
Solo
Team Averages
Level 93
1,682 SR
1,495 Elo+

VS

Team Averages
Level 81
1,423 SR
1,313 Elo+
Chaac
Chaac
chucuchuculaaaah
Chaac
Level 83
God Stats
6W - 5L
1,486 SR
Queue Stats
81W - 122L
1,315 Elo+
Solo
Scylla
Scylla
joohn9877
Scylla
Level 66
God Stats
27W - 51L
1,282 SR
Queue Stats
169W - 391L
1,168 Elo+
Solo
Cliodhna
Cliodhna
x MrMikie x
Cliodhna
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 121L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 12
11,412
671
8,531
9,755
2,906
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Foushnuka
Fenrir
17
17 / 5 / 3
14,098
829
21,185
17,281
10,038
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
1 / 4 / 14
11,668
686
6,593
20,441
21,297
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 8 / 5
9,690
570
8,724
18,567
13,391
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Scylla
joohn9877
Scylla
16
7 / 4 / 3
12,398
729
10,675
10,696
2,621
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cliodhna
x MrMikie x
Cliodhna
16
5 / 8 / 6
12,063
710
13,521
14,837
4,077
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
26
20
Kills
12
12
Deaths
20
29
Assists
14
Player
Kills
Deaths
Assists
KDA
W
2
3
12
2.67
W
Fenrir
Foushnuka
Fenrir
17
5
3
3.7
W
1
4
14
2
L
0
8
5
0.31
L
Scylla
joohn9877
Scylla
7
4
3
2.13
L
Cliodhna
x MrMikie x
Cliodhna
5
8
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,309
Damage
32,920
47,477
Taken
44,100
34,241
Mitigated
20,089
12,676
Healing
7,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,531
742
355
1,165
9,755
2,906
834
3,721
6,034
57,175
0
W
Fenrir
Foushnuka
Fenrir
21,185
5,080
0
5,360
17,281
10,038
1,561
3,608
13,673
0
40,851
W
6,593
1,660
385
5,411
20,441
21,297
287
4,048
16,393
16,772
0
L
8,724
319
0
2,360
18,567
13,391
0
7,895
9,997
0
33,491
L
Scylla
joohn9877
Scylla
10,675
300
138
3,495
10,696
2,621
315
2,989
7,281
36,722
0
L
Cliodhna
x MrMikie x
Cliodhna
13,521
1,715
0
1,343
14,837
4,077
0
4,233
10,016
0
31,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,178
Gold Earned
34,151
194
Minions Killed
158
9
Camps Cleared
6
972,144
Distance Traveled
906,213
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
11,412
671
130
8
6
307,482
6
W
Fenrir
14,098
829
45
3
3
336,245
5
W
Athena
11,668
686
19
1
0
328,417
0
L
Chaac
9,690
570
41
2
2
300,970
2
L
Scylla
12,398
729
69
4
1
300,530
0
L
Cliodhna
12,063
710
48
3
3
304,713
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role