Player Matchup

Apollo
Apollo
Brazen_Devil
Apollo
Level 18
God Stats
2W - 3L
1,405 SR
Queue Stats
21W - 24L
1,355 Elo+
Party 2
Xing Tian
Xing Tian
Midn1te17
Xing Tian
Level 78
God Stats
3W - 4L
1,546 SR
Queue Stats
239W - 242L
1,466 Elo+
Party 2
Merlin
Merlin
Spayn7337
Merlin
Level 127
God Stats
2W - 5L
1,415 SR
Queue Stats
288W - 404L
1,358 Elo+
Solo
Team Averages
Level 74
1,455 SR
1,393 Elo+

VS

Team Averages
Level 68
1,535 SR
1,393 Elo+
Sylvanus
Sylvanus
LastGameEver
Sylvanus
Level 28
God Stats
34W - 17L
1,681 SR
Queue Stats
99W - 72L
1,537 Elo+
Party 1
Hercules
Hercules
LevK
Hercules
Level 107
God Stats
9W - 14L
1,425 SR
Queue Stats
302W - 302L
1,534 Elo+
Party 1
Eset
Eset
SteelFoxUA
Eset
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 14L
1,107 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
9
1 / 7 / 2
6,653
605
2,780
8,838
2,658
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xing Tian
Midn1te17
Xing Tian
10
2 / 2 / 0
7,520
684
7,127
14,039
13,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Merlin
Spayn7337
Merlin
10
0 / 4 / 2
6,470
588
8,225
6,895
2,238
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
LastGameEver
Sylvanus
12
3 / 0 / 9
7,872
716
6,753
12,194
10,882
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hercules
LevK
Hercules
12
7 / 1 / 5
8,271
752
10,104
14,489
10,053
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
3 / 2 / 8
7,804
709
8,686
7,974
3,163
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
35
3
Kills
13
13
Deaths
3
4
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Apollo
1
7
2
0.29
W
Sylvanus
LastGameEver
Sylvanus
3
0
9
7.5
W
Hercules
LevK
Hercules
7
1
5
9.5
L
Xing Tian
Midn1te17
Xing Tian
2
2
0
1
L
Merlin
Spayn7337
Merlin
0
4
2
0.25
W
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,132
Damage
25,543
29,772
Taken
34,657
18,515
Mitigated
24,098
2,603
Healing
14,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
2,780
1,382
0
60
8,838
2,658
0
4,520
4,318
0
8,701
W
Sylvanus
LastGameEver
Sylvanus
6,753
2,103
4,695
4,971
12,194
10,882
273
3,962
8,232
20,279
6,652
W
Hercules
LevK
Hercules
10,104
4,451
0
3,124
14,489
10,053
506
7,175
7,314
0
21,153
L
Xing Tian
Midn1te17
Xing Tian
7,127
837
0
625
14,039
13,619
0
6,480
7,559
12,361
0
L
Merlin
Spayn7337
Merlin
8,225
1,142
907
1,011
6,895
2,238
0
3,860
3,035
29,529
0
W
8,686
1,388
1,080
1,050
7,974
3,163
132
4,577
3,397
21,314
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,643
Gold Earned
23,947
89
Minions Killed
110
2
Camps Cleared
6
539,220
Distance Traveled
617,636
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
6,653
605
19
2
0
163,860
3
W
Sylvanus
7,872
716
52
5
4
200,287
3
W
Hercules
8,271
752
25
2
2
216,318
3
L
Xing Tian
7,520
684
15
1
0
206,733
3
L
Merlin
6,470
588
55
5
2
168,627
1
W
Eset
7,804
709
33
3
0
201,031
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role