Player Matchup

Chang'e
Chang'e
Bronze III
 
Chang'e
Bronze III
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Bronze IV
Pankorik
Chaac
Bronze IV
Level 58
God Stats
0W - 2L
1,419 SR
Queue Stats
4W - 25L
1,017 MMR
Solo
Hou Yi
Hou Yi
Silver II
Zeref21
Hou Yi
Silver II
Level 137
God Stats
2W - 3L
1,384 SR
Queue Stats
116W - 139L
1,102 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 100
1,434 SR
1,206 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 121
1,660 SR
1,105 MMR
Gilgamesh
Gilgamesh
Silver IV
ImichanPlaysTTV
Gilgamesh
Silver IV
Level 145
God Stats
1W - 0L
1,545 SR
Queue Stats
18W - 30L
831 MMR
Party 1
Ah Puch
Ah Puch
Silver II
PatataPato
Ah Puch
Silver II
Level 89
God Stats
1W - 1L
1,832 SR
Queue Stats
49W - 63L
1,198 MMR
Solo
Bellona
Bellona
Silver V
drogon50
Bellona
Silver V
Level 130
God Stats
1W - 0L
1,604 SR
Queue Stats
1W - 5L
1,286 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
13
2 / 6 / 6
8,905
636
8,392
14,367
4,428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Chaac
Pankorik
Chaac
12
2 / 8 / 4
9,029
645
11,470
17,982
14,875
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hou Yi
Zeref21
Hou Yi
13
4 / 3 / 4
9,467
676
6,541
14,006
3,903
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
MedusaHadesJing WeiHelBacchus

VS

Bans
RaDanzaburouKumbhakarnaKaliThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ImichanPlaysTTV
Gilgamesh
16
9 / 2 / 8
11,530
824
12,848
12,939
11,317
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ah Puch
PatataPato
Ah Puch
16
8 / 2 / 9
11,214
801
20,798
10,369
4,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
drogon50
Bellona
12
0 / 4 / 11
9,060
647
9,318
12,706
11,334
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
45
8
Kills
17
17
Deaths
8
14
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
2
6
6
0.83
W
Gilgamesh
ImichanPlaysTTV
Gilgamesh
9
2
8
6.5
L
Chaac
Pankorik
Chaac
2
8
4
0.5
W
Ah Puch
PatataPato
Ah Puch
8
2
9
6.25
L
Hou Yi
Zeref21
Hou Yi
4
3
4
2
W
Bellona
drogon50
Bellona
0
4
11
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,403
Damage
42,964
46,355
Taken
36,014
23,206
Mitigated
26,946
10,557
Healing
11,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
8,392
1,181
3,149
3,727
14,367
4,428
0
7,060
6,916
20,853
0
W
Gilgamesh
ImichanPlaysTTV
Gilgamesh
12,848
2,051
0
3,917
12,939
11,317
809
3,791
8,876
5,045
25,297
L
Chaac
Pankorik
Chaac
11,470
5,041
0
3,181
17,982
14,875
0
10,047
7,033
0
24,484
W
Ah Puch
PatataPato
Ah Puch
20,798
883
0
5,072
10,369
4,295
1,075
1,882
8,403
59,278
0
L
Hou Yi
Zeref21
Hou Yi
6,541
1,947
0
500
14,006
3,903
0
7,440
6,195
0
24,088
W
Bellona
drogon50
Bellona
9,318
1,808
0
2,593
12,706
11,334
456
3,148
9,172
5,921
26,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,401
Gold Earned
31,804
136
Minions Killed
163
6
Camps Cleared
7
711,187
Distance Traveled
786,271
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,905
636
50
4
2
233,596
1
W
Gilgamesh
11,530
824
31
2
1
287,305
5
L
Chaac
9,029
645
30
2
0
226,799
3
W
Ah Puch
11,214
801
84
6
3
243,553
1
L
Hou Yi
9,467
676
56
4
4
250,792
3
W
Bellona
9,060
647
48
3
3
255,413
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role