Player Matchup

Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
CMarinho88
Anubis
Level 65
God Stats
30W - 43L
1,325 SR
Queue Stats
107W - 152L
1,334 Elo+
Party 1
Jormungandr
Jormungandr
CelloWinchester
Jormungandr
Level 84
God Stats
13W - 13L
1,455 SR
Queue Stats
201W - 242L
1,363 Elo+
Party 1
Scylla
Scylla
NilloGYN
Scylla
Level 103
God Stats
4W - 14L
1,167 SR
Queue Stats
428W - 473L
1,379 Elo+
Solo
Team Averages
Level 85
1,389 SR
1,415 Elo+

VS

Team Averages
Level 59
1,341 SR
1,331 Elo+
Fenrir
Fenrir
Madness_Nicolas
Fenrir
Level 65
God Stats
0W - 3L
1,123 SR
Queue Stats
46W - 64L
1,295 Elo+
Party 2
Artemis
Artemis
R0ba1r3
Artemis
Level 85
God Stats
2W - 6L
1,248 SR
Queue Stats
139W - 196L
1,267 Elo+
Party 2
Kuzenbo
Kuzenbo
RuffGhannor
Kuzenbo
Level 88
God Stats
8W - 10L
1,560 SR
Queue Stats
362W - 388L
1,514 Elo+
Party 3
Thanatos
Thanatos
StoneF7-Shinai
Thanatos
Level 33
God Stats
7W - 6L
1,520 SR
Queue Stats
88W - 129L
1,273 Elo+
Party 2
Neith
Neith
andresp100
Neith
Level 26
God Stats
5W - 16L
1,253 SR
Queue Stats
15W - 26L
1,308 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
12
3 / 3 / 2
7,002
637
4,996
7,953
2,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anhur
 
Anhur
11
2 / 1 / 0
6,246
568
2,829
5,099
1,329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
CMarinho88
Anubis
12
2 / 1 / 3
7,256
660
2,887
3,622
1,520
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
CelloWinchester
Jormungandr
10
2 / 3 / 4
6,122
557
6,451
7,305
3,015
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Scylla
NilloGYN
Scylla
11
4 / 3 / 3
6,699
609
4,872
5,438
1,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 2 / 1
6,771
616
4,285
7,651
2,270
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Artemis
R0ba1r3
Artemis
9
3 / 4 / 1
5,741
522
3,237
7,513
2,209
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
RuffGhannor
Kuzenbo
8
0 / 2 / 7
5,228
475
2,978
9,062
6,155
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
5
0 / 4 / 1
4,548
413
1,218
4,426
846
Neith
9
3 / 1 / 1
5,785
526
2,192
3,325
1,023
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
22
13
Kills
11
11
Deaths
13
12
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
3
3
2
1.33
W
Anhur
 
Anhur
2
1
0
2
W
Anubis
CMarinho88
Anubis
2
1
3
3.5
W
Jormungandr
CelloWinchester
Jormungandr
2
3
4
1.33
L
5
2
1
2.75
W
Scylla
NilloGYN
Scylla
4
3
3
1.83
L
Artemis
R0ba1r3
Artemis
3
4
1
0.88
L
Kuzenbo
RuffGhannor
Kuzenbo
0
2
7
1.75
L
Thanatos
0
4
1
0.13
L
Neith
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,035
Damage
13,910
29,417
Taken
31,977
9,554
Mitigated
12,503
9,485
Healing
7,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
4,996
1,344
0
3,179
7,953
2,151
0
133
7,820
0
38,376
W
Anhur
 
Anhur
2,829
1,356
0
1,885
5,099
1,329
1,170
540
4,559
0
34,069
W
Anubis
CMarinho88
Anubis
2,887
112
0
1,667
3,622
1,520
1,360
362
3,260
35,102
0
W
Jormungandr
CelloWinchester
Jormungandr
6,451
1,237
128
1,531
7,305
3,015
306
1,116
6,189
28,186
0
L
4,285
1,155
0
1,578
7,651
2,270
0
2,669
4,967
0
32,228
W
Scylla
NilloGYN
Scylla
4,872
287
0
1,095
5,438
1,539
717
827
4,611
31,945
0
L
Artemis
R0ba1r3
Artemis
3,237
1,266
0
490
7,513
2,209
516
3,916
3,489
0
20,365
L
Kuzenbo
RuffGhannor
Kuzenbo
2,978
857
127
2,951
9,062
6,155
0
4,672
4,311
12,744
0
L
Thanatos
1,218
144
0
1,733
4,426
846
0
908
3,518
0
10,191
L
Neith
2,192
700
0
805
3,325
1,023
0
1,769
1,482
0
23,929

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,325
Gold Earned
28,073
330
Minions Killed
212
0
Camps Cleared
0
1,049,934
Distance Traveled
929,895
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
7,002
637
82
7
0
227,905
5
W
Anhur
6,246
568
70
6
0
222,211
5
W
Anubis
7,256
660
79
7
0
178,960
0
W
Jormungandr
6,122
557
53
5
0
211,079
0
L
Fenrir
6,771
616
60
5
0
213,766
2
W
Scylla
6,699
609
46
4
0
209,779
1
L
Artemis
5,741
522
44
4
0
204,623
2
L
Kuzenbo
5,228
475
20
2
0
204,949
3
L
Thanatos
4,548
413
28
3
0
97,629
0
L
Neith
5,785
526
60
5
0
208,928
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role