Player Matchup

Ymir
Ymir
Captain PaXz
Ymir
Level 43
God Stats
4W - 0L
1,655 SR
Queue Stats
71W - 38L
1,505 Elo+
Party 1
Hachiman
Hachiman
Hitman Francis
Hachiman
Level 116
God Stats
1W - 2L
1,592 SR
Queue Stats
176W - 118L
1,623 Elo+
Party 1
Osiris
Osiris
Hozpul
Osiris
Level 68
God Stats
3W - 2L
1,449 SR
Queue Stats
374W - 378L
1,483 Elo+
Solo
Bastet
Bastet
KahMarE
Bastet
Level 39
God Stats
1W - 1L
1,500 SR
Queue Stats
102W - 107L
1,479 Elo+
Solo
Zeus
Zeus
ShadowJacker00
Zeus
Level 99
God Stats
15W - 20L
1,515 SR
Queue Stats
181W - 177L
1,499 Elo+
Solo
Team Averages
Level 73
1,542 SR
1,518 Elo+

VS

Team Averages
Level 79
1,641 SR
1,496 Elo+
Freya
Freya
BigDealious
Freya
Level 67
God Stats
7W - 4L
1,523 SR
Queue Stats
165W - 141L
1,511 Elo+
Solo
Osiris
Osiris
CaillouKillsYou
Osiris
Level 105
God Stats
1W - 2L
1,884 SR
Queue Stats
91W - 86L
1,525 Elo+
Party 2
Zeus
Zeus
david4scrummy
Zeus
Level 46
God Stats
6W - 7L
1,501 SR
Queue Stats
9W - 14L
1,434 Elo+
Party 2
Rama
Rama
jmill40
Rama
Level 129
God Stats
0W - 2L
1,275 SR
Queue Stats
1,804W - 1,760L
1,529 Elo+
Solo
Cthulhu
Cthulhu
Αrthas
Cthulhu
Level 48
God Stats
0W - 4L
2,021 SR
Queue Stats
60W - 67L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 2 / 12
11,100
1,009
5,135
13,662
16,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hachiman
19
12 / 0 / 12
13,330
1,212
18,679
9,085
3,327
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Osiris
Hozpul
Osiris
18
2 / 0 / 15
11,529
1,048
12,014
12,024
12,354
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bastet
KahMarE
Bastet
18
10 / 3 / 10
12,882
1,171
21,397
16,168
6,963
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

19
4 / 1 / 15
11,559
1,051
23,871
7,753
2,673
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Team 1 Tickets

235

VS

Team 2 Tickets

56

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 3 / 3
10,683
971
9,112
18,787
6,898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
1 / 14 / 4
11,128
1,012
12,584
34,913
32,804
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

17
4 / 9 / 2
11,572
1,052
23,482
18,394
5,795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
jmill40
Rama
16
0 / 3 / 1
9,839
894
5,396
13,157
4,204
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
Αrthas
Cthulhu
15
0 / 0 / 0
8,700
791
0
0
0

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
16
29
Kills
6
6
Deaths
29
64
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
3
3
0.83
L
1
14
4
0.21
W
1
2
12
3.5
W
Hachiman
12
0
12
18
W
Osiris
Hozpul
Osiris
2
0
15
9.5
W
Bastet
KahMarE
Bastet
10
3
10
5
W
4
1
15
11.5
L
4
9
2
0.56
L
Rama
jmill40
Rama
0
3
1
0.17
L
Cthulhu
Αrthas
Cthulhu
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,096
Damage
50,574
58,692
Taken
85,251
41,860
Mitigated
49,701
9,257
Healing
4,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,112
2,854
0
2,709
18,787
6,898
0
5,910
12,565
34,811
0
L
12,584
3,962
0
895
34,913
32,804
0
11,624
22,739
0
33,856
W
5,135
618
0
2,048
13,662
16,543
0
8,116
5,332
6,897
0
W
Hachiman
18,679
9,722
0
1,606
9,085
3,327
0
4,236
4,570
0
65,506
W
Osiris
Hozpul
Osiris
12,014
2,775
0
1,082
12,024
12,354
0
6,304
5,283
3,511
23,161
W
Bastet
KahMarE
Bastet
21,397
7,670
0
2,614
16,168
6,963
0
10,361
5,652
0
45,188
W
23,871
987
219
1,688
7,753
2,673
0
3,577
4,054
41,472
0
L
23,482
2,502
0
940
18,394
5,795
0
6,406
11,786
55,358
0
L
Rama
jmill40
Rama
5,396
3,301
0
0
13,157
4,204
0
6,478
6,640
0
25,233
L
Cthulhu
Αrthas
Cthulhu
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,400
Gold Earned
51,922
257
Minions Killed
229
14
Camps Cleared
4
1,046,793
Distance Traveled
799,191
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
10,683
971
58
5
3
228,830
0
L
Osiris
11,128
1,012
48
4
0
207,787
0
W
Ymir
11,100
1,009
3
0
0
172,202
0
W
Hachiman
13,330
1,212
124
11
6
196,992
1
W
Osiris
11,529
1,048
32
3
4
220,116
0
W
Bastet
12,882
1,171
62
6
3
233,407
0
W
Zeus
11,559
1,051
36
3
1
224,076
0
L
Zeus
11,572
1,052
72
7
1
191,532
1
L
Rama
9,839
894
51
5
0
170,243
0
L
Cthulhu
8,700
791
0
0
0
799
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role