Player Matchup

He Bo
He Bo
 
He Bo
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
BNK BlindAF
Neith
Level 67
God Stats
2W - 3L
1,544 SR
Queue Stats
21W - 20L
1,636 Elo+
Solo
Kuzenbo
Kuzenbo
GhostxMachina
Kuzenbo
Level 126
God Stats
1W - 4L
1,390 SR
Queue Stats
86W - 97L
1,487 Elo+
Party 1
Team Averages
Level 94
1,478 SR
1,541 Elo+

VS

Team Averages
Level 112
1,398 SR
1,493 Elo+
Kukulkan
Kukulkan
GoldenB_sack
Kukulkan
Level 65
God Stats
4W - 7L
1,314 SR
Queue Stats
100W - 123L
1,410 Elo+
Solo
Chaac
Chaac
JammyBreak
Chaac
Level 143
God Stats
5W - 1L
1,537 SR
Queue Stats
147W - 169L
1,536 Elo+
Party 2
Artemis
Artemis
UmbrellaXCorps0
Artemis
Level 127
God Stats
1W - 0L
1,343 SR
Queue Stats
6W - 3L
1,533 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
11
1 / 7 / 1
8,312
594
4,734
9,142
2,765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 5 / 2
8,111
579
6,462
10,710
3,750
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kuzenbo
12
1 / 3 / 2
8,577
613
5,441
15,836
22,330
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
GoldenB_sack
Kukulkan
15
5 / 1 / 8
10,268
733
9,537
5,267
2,072
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chaac
14
4 / 1 / 9
9,763
697
7,154
11,800
13,218
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
6 / 1 / 8
10,126
723
14,531
7,580
3,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
40
3
Kills
15
15
Deaths
3
5
Assists
25
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
1
7
1
0.21
L
1
5
2
0.4
L
Kuzenbo
1
3
2
0.67
W
Kukulkan
GoldenB_sack
Kukulkan
5
1
8
9
W
Chaac
4
1
9
8.5
W
6
1
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,637
Damage
31,222
35,688
Taken
24,647
28,845
Mitigated
18,707
5,460
Healing
8,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
4,734
0
0
188
9,142
2,765
0
1,704
7,438
24,062
0
L
6,462
1,802
701
1,825
10,710
3,750
0
3,214
7,496
0
31,721
L
Kuzenbo
5,441
1,627
822
1,924
15,836
22,330
0
5,055
10,781
15,739
0
W
Kukulkan
GoldenB_sack
Kukulkan
9,537
169
0
736
5,267
2,072
964
3,828
1,439
49,209
0
W
Chaac
7,154
600
0
5,619
11,800
13,218
108
4,445
7,355
866
23,847
W
14,531
6,029
0
2,617
7,580
3,417
1,577
2,447
5,133
0
43,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,000
Gold Earned
30,157
134
Minions Killed
197
3
Camps Cleared
12
754,836
Distance Traveled
807,301
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,312
594
63
5
2
235,777
4
L
Neith
8,111
579
52
4
1
235,347
4
L
Kuzenbo
8,577
613
19
1
0
283,712
3
W
Kukulkan
10,268
733
107
8
5
276,071
6
W
Chaac
9,763
697
22
2
3
282,634
2
W
Artemis
10,126
723
68
5
4
248,596
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role