Player Matchup

Mulan
Mulan
ElysianGrandeval
Mulan
Level 69
God Stats
6W - 13L
1,410 SR
Queue Stats
36W - 60L
1,362 Elo+
Solo
Izanami
Izanami
Natheus500
Izanami
Level 127
God Stats
5W - 5L
1,512 SR
Queue Stats
80W - 90L
1,524 Elo+
Party 1
Sol
Sol
NickJG814
Sol
Level 27
God Stats
5W - 3L
1,690 SR
Queue Stats
22W - 24L
1,486 Elo+
Party 1
Team Averages
Level 74
1,537 SR
1,457 Elo+

VS

Team Averages
Level 129
1,458 SR
1,382 Elo+
Medusa
Medusa
 
Medusa
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
BlueGorillaGame
Hercules
Level 87
God Stats
3W - 8L
1,425 SR
Queue Stats
37W - 57L
1,214 Elo+
Solo
Sol
Sol
Hidndeath
Sol
Level 143
God Stats
10W - 21L
1,449 SR
Queue Stats
98W - 155L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 8
9,782
699
6,899
10,416
6,248
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Izanami
Natheus500
Izanami
15
9 / 4 / 2
10,938
781
14,056
14,118
5,034
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
1 / 3 / 10
9,269
662
5,218
4,928
1,764
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
9 / 7 / 2
10,374
741
16,653
14,902
4,280
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hercules
13
2 / 2 / 7
8,986
642
5,237
11,615
10,775
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
0 / 3 / 9
8,693
621
3,636
6,582
1,483
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
29
12
Kills
11
11
Deaths
12
20
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
9
7
2
1.43
L
Hercules
2
2
7
2.75
W
2
4
8
1.5
L
0
3
9
1.5
W
Izanami
Natheus500
Izanami
9
4
2
2.5
W
1
3
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,173
Damage
25,526
29,462
Taken
33,099
13,046
Mitigated
16,538
4,319
Healing
6,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
16,653
5,776
0
891
14,902
4,280
379
2,408
12,494
0
49,641
L
Hercules
5,237
605
330
3,783
11,615
10,775
34
2,959
8,656
0
21,397
W
6,899
238
0
827
10,416
6,248
209
1,376
9,040
1,608
16,274
L
3,636
857
0
1,742
6,582
1,483
599
1,401
5,181
27,551
0
W
Izanami
Natheus500
Izanami
14,056
8,897
0
2,632
14,118
5,034
1,125
1,805
12,313
0
45,590
W
5,218
682
0
860
4,928
1,764
1,472
478
4,450
19,975
842

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,989
Gold Earned
28,053
157
Minions Killed
161
4
Camps Cleared
7
775,907
Distance Traveled
750,181
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,374
741
66
5
3
226,801
4
L
Hercules
8,986
642
28
2
0
251,474
1
W
Mulan
9,782
699
27
2
1
249,604
3
L
Sol
8,693
621
67
5
4
271,906
3
W
Izanami
10,938
781
90
6
3
267,991
3
W
Sol
9,269
662
40
3
0
258,312
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role