Player Matchup

Cu Chulainn
Cu Chulainn
Gold II
 
Cu Chulainn
Gold II
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hera
Hera
Gold II
A 3 Q U 1 7 A S
Hera
Gold II
Level 153
God Stats
4W - 4L
1,548 SR
Queue Stats
218W - 225L
1,631 MMR
Solo
Loki
Loki
Platinum IV
AlanShadows
Loki
Platinum IV
Level 127
God Stats
6W - 8L
1,518 SR
Queue Stats
149W - 146L
1,651 MMR
Solo
Izanami
Izanami
Gold IV
Amethyst5085x1
Izanami
Gold IV
Level 154
God Stats
13W - 11L
1,572 SR
Queue Stats
345W - 342L
1,476 MMR
Solo
Xing Tian
Xing Tian
Gold II
DrPolymath
Xing Tian
Gold II
Level 160
God Stats
1W - 2L
1,189 SR
Queue Stats
331W - 329L
1,570 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 148
1,465 SR
1,566 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 142
1,578 SR
1,586 MMR
Medusa
Medusa
Platinum III
Dingore
Medusa
Platinum III
Level 160
God Stats
7W - 10L
1,531 SR
Queue Stats
407W - 408L
1,714 MMR
Solo
Janus
Janus
Gold II
Thehollywood22
Janus
Gold II
Level 146
God Stats
44W - 55L
1,554 SR
Queue Stats
900W - 892L
1,556 MMR
Solo
Kuzenbo
Kuzenbo
Gold IV
Uli-445
Kuzenbo
Gold IV
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
394W - 399L
1,411 MMR
Solo
Ymir
Ymir
Gold II
VisionaryEXP
Ymir
Gold II
Level 129
God Stats
3W - 8L
1,618 SR
Queue Stats
183W - 191L
1,526 MMR
Solo
Hachiman
Hachiman
Platinum IV
leoorchid
Hachiman
Platinum IV
Level 151
God Stats
30W - 22L
1,689 SR
Queue Stats
480W - 479L
1,721 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
17
6 / 0 / 6
11,874
625
15,023
17,481
20,638
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

16
6 / 3 / 8
11,728
617
13,979
10,421
4,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
6 / 2 / 7
11,422
601
11,542
14,338
5,417
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
3 / 6 / 7
11,222
591
8,730
15,802
5,283
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Xing Tian
DrPolymath
Xing Tian
15
3 / 4 / 13
11,561
608
7,897
21,561
27,014
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Bans
AthenaCliodhnaMulanBastet

VS

Bans
SolAresNikeGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Dingore
Medusa
15
7 / 8 / 0
9,857
519
10,654
15,644
6,237
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

15
1 / 6 / 4
9,375
493
4,891
13,653
5,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kuzenbo
Uli-445
Kuzenbo
11
1 / 2 / 6
7,911
416
7,237
17,090
19,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
1 / 5 / 3
8,187
431
3,289
14,809
6,605
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Hachiman
leoorchid
Hachiman
13
5 / 3 / 2
8,746
460
7,143
12,533
4,078
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
30
24
Kills
15
15
Deaths
24
41
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
6
0
6
9
W
6
3
8
3.33
W
6
2
7
4.75
W
3
6
7
1.08
L
Medusa
Dingore
Medusa
7
8
0
0.88
W
Xing Tian
DrPolymath
Xing Tian
3
4
13
2.38
L
1
6
4
0.5
L
Kuzenbo
Uli-445
Kuzenbo
1
2
6
2
L
1
5
3
0.5
L
Hachiman
leoorchid
Hachiman
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,171
Damage
33,214
79,603
Taken
73,729
62,726
Mitigated
41,694
27,229
Healing
11,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
15,023
1,717
0
5,254
17,481
20,638
1,623
3,373
14,026
0
69,154
W
13,979
2,302
142
3,018
10,421
4,374
3,606
4,057
6,168
81,165
0
W
11,542
3,064
0
6,808
14,338
5,417
3,126
2,430
11,866
0
69,076
W
8,730
5,192
0
5,128
15,802
5,283
8,659
2,604
13,198
0
80,874
L
Medusa
Dingore
Medusa
10,654
3,827
0
750
15,644
6,237
810
2,529
12,999
0
68,140
W
Xing Tian
DrPolymath
Xing Tian
7,897
761
2,664
4,215
21,561
27,014
434
4,004
17,499
26,974
0
L
4,891
79
0
1,518
13,653
5,174
0
3,520
9,745
65,305
0
L
Kuzenbo
Uli-445
Kuzenbo
7,237
3,165
655
2,805
17,090
19,600
0
7,726
8,927
19,729
0
L
3,289
132
0
3,247
14,809
6,605
510
4,171
10,116
39,428
0
L
Hachiman
leoorchid
Hachiman
7,143
3,530
0
2,127
12,533
4,078
0
3,305
8,917
0
42,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,807
Gold Earned
44,076
525
Minions Killed
429
0
Camps Cleared
0
1,913,646
Distance Traveled
1,707,154
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
11,874
625
133
7
0
394,665
3
W
Hera
11,728
617
129
7
0
373,578
4
W
Loki
11,422
601
106
6
0
421,101
1
W
Izanami
11,222
591
124
7
0
351,212
2
L
Medusa
9,857
519
116
6
0
296,869
4
W
Xing Tian
11,561
608
33
2
0
373,090
5
L
Janus
9,375
493
139
7
0
369,236
4
L
Kuzenbo
7,911
416
24
1
0
402,085
2
L
Ymir
8,187
431
74
4
0
302,486
1
L
Hachiman
8,746
460
76
4
0
336,478
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role