Player Matchup

Achilles
Achilles
AQUAMOOOSE
Achilles
Level 87
God Stats
15W - 14L
1,412 SR
Queue Stats
293W - 281L
1,446 Elo+
Solo
Sobek
Sobek
Cordovil_36
Sobek
Level 88
God Stats
14W - 18L
1,440 SR
Queue Stats
403W - 481L
1,505 Elo+
Party 2
Medusa
Medusa
NaveSilva
Medusa
Level 109
God Stats
7W - 19L
1,316 SR
Queue Stats
438W - 579L
1,479 Elo+
Party 2
Freya
Freya
dariodariodyno78
Freya
Level 48
God Stats
3W - 5L
1,353 SR
Queue Stats
146W - 179L
1,416 Elo+
Party 2
Nu Wa
Nu Wa
thekingyoshi
Nu Wa
Level 7
God Stats
0W - 2L
1,302 SR
Queue Stats
2W - 4L
1,331 Elo+
Party 2
Team Averages
Level 68
1,365 SR
1,436 Elo+

VS

Team Averages
Level 67
1,529 SR
1,436 Elo+
Xing Tian
Xing Tian
LB204_Palko
Xing Tian
Level 67
God Stats
3W - 1L
1,589 SR
Queue Stats
182W - 194L
1,476 Elo+
Party 3
Charybdis
Charybdis
Scofield_Flavio
Charybdis
Level 26
God Stats
1W - 1L
1,283 SR
Queue Stats
68W - 58L
1,454 Elo+
Party 1
Zeus
Zeus
Sidoine-drs62
Zeus
Level 35
God Stats
2W - 0L
1,662 SR
Queue Stats
156W - 125L
1,424 Elo+
Party 1
Thanatos
Thanatos
TarTine-alexi
Thanatos
Level 146
God Stats
81W - 66L
1,566 SR
Queue Stats
400W - 311L
1,469 Elo+
Party 1
Fenrir
Fenrir
jEsUiS1PiGeOnOk
Fenrir
Level 61
God Stats
8W - 6L
1,542 SR
Queue Stats
108W - 150L
1,359 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AQUAMOOOSE
Achilles
15
1 / 5 / 2
8,346
491
6,714
14,064
7,495
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
1 / 3 / 5
7,325
431
5,324
17,867
14,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Medusa
NaveSilva
Medusa
11
4 / 6 / 2
7,514
442
13,222
11,785
3,264
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
4 / 8 / 5
9,368
551
9,077
13,557
5,133
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
4 / 8 / 3
8,756
515
6,083
8,031
2,114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
LB204_Palko
Xing Tian
13
3 / 0 / 7
8,742
514
8,941
15,525
13,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Charybdis
Scofield_Flavio
Charybdis
12
0 / 6 / 3
7,501
441
9,052
12,021
2,993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
5 / 5 / 3
9,254
544
6,920
10,883
3,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
TarTine-alexi
Thanatos
18
9 / 2 / 1
11,134
655
13,508
12,524
5,184
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
13 / 1 / 4
9,820
578
12,239
11,714
4,141
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
48
14
Kills
30
30
Deaths
14
17
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Achilles
AQUAMOOOSE
Achilles
1
5
2
0.4
L
1
3
5
1.17
W
Xing Tian
LB204_Palko
Xing Tian
3
0
7
6.5
L
Medusa
NaveSilva
Medusa
4
6
2
0.83
W
Charybdis
Scofield_Flavio
Charybdis
0
6
3
0.25
W
5
5
3
1.3
W
Thanatos
TarTine-alexi
Thanatos
9
2
1
4.75
L
4
8
5
0.81
W
13
1
4
15
L
4
8
3
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,420
Damage
50,660
65,304
Taken
62,667
32,024
Mitigated
29,294
18,279
Healing
20,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
AQUAMOOOSE
Achilles
6,714
1,809
0
4,198
14,064
7,495
376
1,117
12,897
0
49,278
L
5,324
900
0
6,359
17,867
14,018
192
4,921
12,932
16,589
0
W
Xing Tian
LB204_Palko
Xing Tian
8,941
1,272
0
1,042
15,525
13,766
0
3,742
11,653
33,677
0
L
Medusa
NaveSilva
Medusa
13,222
6,780
0
2,732
11,785
3,264
363
3,477
8,308
0
43,848
W
Charybdis
Scofield_Flavio
Charybdis
9,052
3,930
0
3,902
12,021
2,993
698
1,396
10,579
0
50,646
W
6,920
1,059
0
2,474
10,883
3,210
512
6,490
4,304
52,293
0
W
Thanatos
TarTine-alexi
Thanatos
13,508
1,889
0
12,284
12,524
5,184
526
2,050
9,779
0
85,432
L
9,077
3,243
0
4,685
13,557
5,133
576
3,300
10,001
32,422
7,788
W
12,239
2,744
0
823
11,714
4,141
0
5,301
6,257
0
59,359
L
6,083
2,771
0
305
8,031
2,114
670
2,575
5,305
22,711
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,309
Gold Earned
46,451
288
Minions Killed
498
0
Camps Cleared
0
1,469,230
Distance Traveled
1,579,069
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,346
491
113
7
0
325,041
4
L
Sobek
7,325
431
29
2
0
340,899
6
W
Xing Tian
8,742
514
55
3
0
349,800
5
L
Medusa
7,514
442
53
3
0
244,559
5
W
Charybdis
7,501
441
88
5
0
261,246
2
W
Zeus
9,254
544
109
6
0
303,391
0
W
Thanatos
11,134
655
169
10
0
356,961
3
L
Freya
9,368
551
56
3
0
313,886
0
W
Fenrir
9,820
578
77
5
0
307,671
2
L
Nu Wa
8,756
515
37
2
0
244,845
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role