Player Matchup

Nemesis
Nemesis
FelipeeR01
Nemesis
Level 34
God Stats
1W - 3L
1,297 SR
Queue Stats
72W - 94L
1,380 Elo+
Solo
Yemoja
Yemoja
GODXz3734
Yemoja
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 49L
1,391 Elo+
Solo
Chiron
Chiron
HFields80
Chiron
Level 108
God Stats
29W - 41L
1,419 SR
Queue Stats
905W - 997L
1,416 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
TheHavik6500
Morgan Le Fay
Level 45
God Stats
0W - 4L
1,500 SR
Queue Stats
32W - 44L
1,418 Elo+
Solo
Skadi
Skadi
cascogz_07
Skadi
Level 102
God Stats
20W - 12L
1,671 SR
Queue Stats
491W - 544L
1,486 Elo+
Solo
Team Averages
Level 75
1,477 SR
1,418 Elo+

VS

Team Averages
Level 102
1,419 SR
1,406 Elo+
Sol
Sol
Dreast092
Sol
Level 127
God Stats
5W - 4L
1,146 SR
Queue Stats
365W - 456L
1,375 Elo+
Party 1
Danzaburou
Danzaburou
GoldenClouder
Danzaburou
Level 129
God Stats
8W - 7L
1,487 SR
Queue Stats
716W - 854L
1,405 Elo+
Party 1
Ares
Ares
K1llerbyn
Ares
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 19L
1,413 Elo+
Solo
Da Ji
Da Ji
UrieLc
Da Ji
Level 103
God Stats
13W - 22L
1,401 SR
Queue Stats
575W - 705L
1,351 Elo+
Party 1
Bellona
Bellona
chaufa
Bellona
Level 111
God Stats
84W - 57L
1,561 SR
Queue Stats
284W - 276L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
FelipeeR01
Nemesis
9
1 / 2 / 0
5,534
553
1,704
6,678
2,106
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Yemoja
GODXz3734
Yemoja
8
1 / 1 / 0
5,018
502
2,174
4,332
2,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chiron
HFields80
Chiron
8
0 / 2 / 1
4,638
464
5,191
5,487
1,361
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Morgan Le Fay
TheHavik6500
Morgan Le Fay
8
0 / 3 / 1
5,015
502
3,845
6,070
1,864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Skadi
10
0 / 2 / 0
5,881
588
4,003
5,657
1,481
Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 1
6,752
675
4,064
5,367
1,769
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
GoldenClouder
Danzaburou
10
2 / 1 / 3
5,514
551
3,182
4,839
1,461
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ares
9
1 / 0 / 2
5,378
538
2,454
5,758
3,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Da Ji
UrieLc
Da Ji
10
3 / 1 / 6
6,151
615
4,311
5,299
1,647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bellona
chaufa
Bellona
12
1 / 0 / 2
6,494
649
3,931
6,067
4,825
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
24
2
Kills
10
10
Deaths
2
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
3
0
1
3.5
L
Nemesis
FelipeeR01
Nemesis
1
2
0
0.5
L
Yemoja
GODXz3734
Yemoja
1
1
0
1
W
Danzaburou
GoldenClouder
Danzaburou
2
1
3
3.5
L
Chiron
HFields80
Chiron
0
2
1
0.25
W
Ares
1
0
2
2
L
Morgan Le Fay
TheHavik6500
Morgan Le Fay
0
3
1
0.17
W
Da Ji
UrieLc
Da Ji
3
1
6
6
L
Skadi
0
2
0
0
W
Bellona
chaufa
Bellona
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,917
Damage
17,942
28,224
Taken
27,330
9,015
Mitigated
12,895
9,913
Healing
13,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,064
2,033
0
3,648
5,367
1,769
1,168
2,941
2,110
34,819
3,899
L
Nemesis
FelipeeR01
Nemesis
1,704
202
0
2,830
6,678
2,106
0
1,144
5,534
0
26,954
L
Yemoja
GODXz3734
Yemoja
2,174
675
1,017
1,189
4,332
2,203
0
750
3,582
9,935
0
W
Danzaburou
GoldenClouder
Danzaburou
3,182
1,194
0
2,020
4,839
1,461
0
520
4,319
0
35,717
L
Chiron
HFields80
Chiron
5,191
2,138
264
1,062
5,487
1,361
0
1,704
3,783
0
29,861
W
Ares
2,454
288
224
2,125
5,758
3,193
0
1,520
4,238
7,446
0
L
Morgan Le Fay
TheHavik6500
Morgan Le Fay
3,845
543
0
1,881
6,070
1,864
0
2,472
3,598
18,563
0
W
Da Ji
UrieLc
Da Ji
4,311
846
0
2,509
5,299
1,647
0
688
4,577
0
24,132
L
Skadi
4,003
2,097
0
1,670
5,657
1,481
0
0
5,657
0
34,625
W
Bellona
chaufa
Bellona
3,931
683
0
2,962
6,067
4,825
0
0
6,067
0
38,385

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,086
Gold Earned
30,289
268
Minions Killed
310
0
Camps Cleared
0
892,194
Distance Traveled
982,039
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,752
675
93
9
0
200,194
4
L
Nemesis
5,534
553
61
6
0
209,246
2
L
Yemoja
5,018
502
19
2
0
155,312
3
W
Danzaburou
5,514
551
75
8
0
194,453
4
L
Chiron
4,638
464
57
6
0
157,064
3
W
Ares
5,378
538
9
1
0
172,641
3
L
Morgan Le Fay
5,015
502
34
3
0
180,918
2
W
Da Ji
6,151
615
57
6
0
184,780
1
L
Skadi
5,881
588
97
10
0
189,654
2
W
Bellona
6,494
649
76
8
0
229,971
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role