Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
DONT_BAN_ARACHNE
Sol
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 97L
1,553 Elo+
Party 2
Hachiman
Hachiman
DaQuestion1173
Hachiman
Level 149
God Stats
4W - 1L
1,697 SR
Queue Stats
213W - 189L
1,544 Elo+
Solo
Da Ji
Da Ji
DuBuddha
Da Ji
Level 158
God Stats
9W - 7L
1,568 SR
Queue Stats
428W - 411L
1,592 Elo+
Solo
Baron Samedi
Baron Samedi
ruin570
Baron Samedi
Level 155
God Stats
1W - 1L
1,713 SR
Queue Stats
151W - 139L
1,583 Elo+
Solo
Team Averages
Level 137
1,596 SR
1,554 Elo+

VS

Team Averages
Level 137
1,571 SR
1,552 Elo+
Geb
Geb
Guillenova945
Geb
Level 121
God Stats
26W - 18L
1,685 SR
Queue Stats
701W - 661L
1,529 Elo+
Solo
Hades
Hades
MrN4Notorious
Hades
Level 138
God Stats
5W - 5L
1,547 SR
Queue Stats
374W - 339L
1,531 Elo+
Solo
Fenrir
Fenrir
Raging_Shibe
Fenrir
Level 147
God Stats
15W - 11L
1,589 SR
Queue Stats
256W - 226L
1,580 Elo+
Party 1
Skadi
Skadi
goofy_husky
Skadi
Level 140
God Stats
3W - 2L
1,510 SR
Queue Stats
244W - 218L
1,584 Elo+
Party 1
Janus
Janus
sheiksharkk
Janus
Level 140
God Stats
6W - 9L
1,522 SR
Queue Stats
86W - 92L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
6
0 / 0 / 0
3,504
701
1,755
2,067
758
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

6
1 / 1 / 0
3,738
748
1,347
2,295
638
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hachiman
5
1 / 0 / 1
3,353
671
2,395
1,675
361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Da Ji
DuBuddha
Da Ji
6
2 / 0 / 0
3,869
774
1,513
2,608
628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
ruin570
Baron Samedi
5
0 / 1 / 2
3,380
676
1,915
3,458
1,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 1
3,217
643
1,138
3,568
1,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

5
0 / 0 / 0
3,335
667
569
3,163
993
Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Fenrir
6
1 / 1 / 1
3,482
696
2,253
3,545
1,065
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

5
1 / 1 / 0
3,273
655
945
1,850
361
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

2
0 / 1 / 0
2,665
533
265
1,085
210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
4
4
Kills
2
2
Deaths
4
3
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
0
0
0
0
W
1
1
0
1
W
Hachiman
1
0
1
1.5
W
Da Ji
DuBuddha
Da Ji
2
0
0
2
L
0
1
1
0.5
L
0
0
0
0
L
Fenrir
1
1
1
1.5
L
1
1
0
1
W
Baron Samedi
ruin570
Baron Samedi
0
1
2
1
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,925
Damage
5,170
12,103
Taken
13,211
3,824
Mitigated
3,843
5,894
Healing
6,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
1,755
121
0
613
2,067
758
0
569
1,498
0
15,906
W
1,347
581
0
1,003
2,295
638
1,158
132
2,163
14,359
2,657
W
Hachiman
2,395
1,522
0
733
1,675
361
0
493
1,182
0
13,728
W
Da Ji
DuBuddha
Da Ji
1,513
348
0
1,709
2,608
628
0
133
2,475
0
13,573
L
1,138
50
0
1,101
3,568
1,214
0
1,186
2,382
5,365
0
L
569
120
0
2,658
3,163
993
0
0
3,163
11,931
0
L
Fenrir
2,253
623
0
1,937
3,545
1,065
0
1,075
2,470
0
12,334
L
945
423
0
500
1,850
361
0
497
1,353
0
12,218
W
Baron Samedi
ruin570
Baron Samedi
1,915
292
197
1,639
3,458
1,439
0
645
2,813
8,926
0
L
265
41
0
450
1,085
210
0
296
789
3,660
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,844
Gold Earned
15,972
136
Minions Killed
103
0
Camps Cleared
0
460,336
Distance Traveled
408,230
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
3,504
701
30
6
0
93,496
0
W
Sol
3,738
748
37
7
0
81,563
0
W
Hachiman
3,353
671
32
6
0
94,655
1
W
Da Ji
3,869
774
29
6
0
100,915
2
L
Geb
3,217
643
2
0
0
97,824
1
L
Hades
3,335
667
27
5
0
88,297
1
L
Fenrir
3,482
696
29
6
0
100,511
1
L
Skadi
3,273
655
38
8
0
86,388
1
W
Baron Samedi
3,380
676
8
2
0
89,707
2
L
Janus
2,665
533
7
1
0
35,210
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role