Player Matchup

Set
Set
Diamond I
main-Susanoo
Set
Diamond I
Level 125
God Stats
33W - 13L
1,865 SR
Queue Stats
151W - 77L
2,279 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 125
1,865 SR
2,279 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 87
1,807 SR
2,146 MMR
Ullr
Ullr
Diamond II
arranobeltza33
Ullr
Diamond II
Level 87
God Stats
7W - 2L
1,807 SR
Queue Stats
72W - 40L
2,146 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 0 / 0
11,384
949
14,285
11,346
11,544
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
BakasuraBastetAh Muzen CabIzanami

VS

Bans
PoseidonChronosHadesBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 8 / 0
8,847
737
6,284
17,267
7,073
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
0
8
Kills
0
0
Deaths
8
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
8
0
0
W
8
0
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,285
Damage
6,284
11,346
Taken
17,267
11,544
Mitigated
7,073
4,727
Healing
3,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,284
2,714
0
3,484
17,267
7,073
0
603
16,664
0
56,945
W
14,285
6,994
0
4,727
11,346
11,544
2,479
299
11,047
0
70,771

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,384
Gold Earned
8,847
116
Minions Killed
115
6
Camps Cleared
6
249,220
Distance Traveled
218,375
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
8,847
737
115
10
6
218,375
4
W
Set
11,384
949
116
10
6
249,220
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role