Player Matchup

Ymir
Ymir
CatboiDual
Ymir
Level 81
God Stats
229W - 286L
1,530 SR
Queue Stats
273W - 374L
1,471 Elo+
Solo
Hera
Hera
HotGirlMileena
Hera
Level 126
God Stats
21W - 29L
1,540 SR
Queue Stats
268W - 294L
1,459 Elo+
Solo
Skadi
Skadi
Shocktroll
Skadi
Level 104
God Stats
10W - 10L
1,534 SR
Queue Stats
250W - 282L
1,474 Elo+
Solo
Team Averages
Level 104
1,535 SR
1,468 Elo+

VS

Team Averages
Level 121
1,548 SR
1,561 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
Litle_Dragons
Atlas
Level 127
God Stats
56W - 19L
1,645 SR
Queue Stats
275W - 183L
1,686 Elo+
Party 1
Jing Wei
Jing Wei
l Whyfi l
Jing Wei
Level 107
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 9L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 1
6,262
626
4,058
15,719
7,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
1 / 4 / 1
6,520
652
4,640
4,724
1,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Skadi
10
1 / 3 / 1
6,538
654
7,787
8,636
2,831
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
10
2 / 1 / 8
7,508
751
6,537
11,262
12,139
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
6 / 1 / 4
7,879
788
9,730
6,076
2,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Jing Wei
l Whyfi l
Jing Wei
11
2 / 0 / 8
7,113
711
8,669
6,454
1,981
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
30
2
Kills
10
10
Deaths
2
3
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
2
1
8
6
L
0
3
1
0.17
L
1
4
1
0.38
W
6
1
4
8
L
Skadi
1
3
1
0.5
W
Jing Wei
l Whyfi l
Jing Wei
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,485
Damage
24,936
29,079
Taken
23,792
11,091
Mitigated
16,654
7,389
Healing
8,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
6,537
2,954
665
3,983
11,262
12,139
546
3,775
7,181
12,712
0
L
4,058
819
0
6,336
15,719
7,089
0
7,709
7,570
13,212
0
L
4,640
460
129
574
4,724
1,171
0
3,364
1,139
16,438
0
W
9,730
3,328
787
1,178
6,076
2,534
797
2,157
3,779
27,004
0
L
Skadi
7,787
3,058
0
350
8,636
2,831
0
4,555
3,823
0
25,304
W
Jing Wei
l Whyfi l
Jing Wei
8,669
6,871
0
1,873
6,454
1,981
1,260
2,835
3,473
0
21,341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,320
Gold Earned
22,500
91
Minions Killed
100
3
Camps Cleared
2
469,517
Distance Traveled
538,667
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
7,508
751
19
2
1
181,663
1
L
Ymir
6,262
626
33
3
0
176,771
0
L
Hera
6,520
652
24
2
3
125,280
1
W
Atlas
7,879
788
49
5
0
178,585
2
L
Skadi
6,538
654
34
3
0
167,466
3
W
Jing Wei
7,113
711
32
3
1
178,419
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role