Player Matchup

Da Ji
Da Ji
HitMeJohnny
Da Ji
Level 82
God Stats
1W - 2L
1,544 SR
Queue Stats
108W - 107L
1,467 Elo+
Party 2
Artio
Artio
Nasrow
Artio
Level 84
God Stats
10W - 9L
1,642 SR
Queue Stats
127W - 114L
1,463 Elo+
Party 2
Zhong Kui
Zhong Kui
TheArcaneKnoight
Zhong Kui
Level 59
God Stats
5W - 6L
1,435 SR
Queue Stats
117W - 94L
1,587 Elo+
Party 2
Team Averages
Level 75
1,541 SR
1,506 Elo+

VS

Team Averages
Level 74
1,552 SR
1,493 Elo+
Sobek
Sobek
Sonada7
Sobek
Level 104
God Stats
3W - 1L
1,520 SR
Queue Stats
4W - 1L
1,709 Elo+
Solo
Neith
Neith
orelai
Neith
Level 28
God Stats
9W - 8L
1,431 SR
Queue Stats
9W - 11L
1,277 Elo+
Party 1
Anubis
Anubis
rdlop
Anubis
Level 89
God Stats
15W - 4L
1,705 SR
Queue Stats
29W - 28L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 7 / 3
8,659
666
4,153
11,178
4,010
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artio
Nasrow
Artio
12
1 / 4 / 2
8,573
659
5,019
21,436
23,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Zhong Kui
12
2 / 8 / 3
8,965
690
13,277
17,220
9,475
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Sonada7
Sobek
13
3 / 1 / 14
9,130
702
10,854
13,087
12,348
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Neith
orelai
Neith
15
10 / 2 / 8
10,377
798
13,908
6,404
2,280
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Anubis
rdlop
Anubis
15
6 / 2 / 13
10,076
775
16,775
9,517
4,703
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
54
5
Kills
19
19
Deaths
5
8
Assists
35
Player
Kills
Deaths
Assists
KDA
L
2
7
3
0.5
L
Artio
Nasrow
Artio
1
4
2
0.5
W
Sobek
Sonada7
Sobek
3
1
14
10
L
Zhong Kui
2
8
3
0.44
W
Neith
orelai
Neith
10
2
8
7
W
Anubis
rdlop
Anubis
6
2
13
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,449
Damage
41,537
49,834
Taken
29,008
36,512
Mitigated
19,331
8,737
Healing
7,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,153
294
0
68
11,178
4,010
0
6,845
4,333
0
16,396
L
Artio
Nasrow
Artio
5,019
743
825
4,355
21,436
23,027
0
12,443
8,993
16,660
0
W
Sobek
Sonada7
Sobek
10,854
1,036
0
1,343
13,087
12,348
31
7,554
5,533
21,552
0
L
Zhong Kui
13,277
1,082
0
3,489
17,220
9,475
0
8,752
8,468
39,314
0
W
Neith
orelai
Neith
13,908
4,411
0
599
6,404
2,280
253
4,476
1,928
0
24,871
W
Anubis
rdlop
Anubis
16,775
1,697
138
5,077
9,517
4,703
0
6,573
2,944
56,808
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,197
Gold Earned
29,583
115
Minions Killed
156
6
Camps Cleared
5
717,564
Distance Traveled
726,665
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,659
666
29
2
1
227,753
1
L
Artio
8,573
659
15
1
1
268,071
1
W
Sobek
9,130
702
17
1
0
264,761
4
L
Zhong Kui
8,965
690
71
5
4
221,740
4
W
Neith
10,377
798
49
4
0
241,580
0
W
Anubis
10,076
775
90
7
5
220,324
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role