Player Matchup

Odin
Odin
 
Odin
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Crosmerk
Ares
Level 16
God Stats
5W - 3L
1,296 SR
Queue Stats
38W - 57L
1,169 Elo+
Party 2
Medusa
Medusa
ERZINAER
Medusa
Level 47
God Stats
1W - 2L
1,500 SR
Queue Stats
80W - 102L
1,169 Elo+
Party 2
Kali
Kali
Joona_Over
Kali
Level 65
God Stats
3W - 3L
1,780 SR
Queue Stats
94W - 131L
1,422 Elo+
Solo
Nu Wa
Nu Wa
RufoGP
Nu Wa
Level 89
God Stats
14W - 12L
1,539 SR
Queue Stats
34W - 39L
1,403 Elo+
Solo
Team Averages
Level 74
1,523 SR
1,333 Elo+

VS

Team Averages
Level 69
1,433 SR
1,336 Elo+
Morgan Le Fay
Morgan Le Fay
Fauxdevil
Morgan Le Fay
Level 60
God Stats
13W - 21L
1,412 SR
Queue Stats
89W - 145L
1,368 Elo+
Solo
Cliodhna
Cliodhna
Juice fruit9301
Cliodhna
Level 47
God Stats
64W - 53L
1,406 SR
Queue Stats
217W - 231L
1,288 Elo+
Solo
Thanatos
Thanatos
SherlockJoemes
Thanatos
Level 88
God Stats
16W - 20L
1,477 SR
Queue Stats
411W - 515L
1,417 Elo+
Solo
Fenrir
Fenrir
TheRedHorizonZ
Fenrir
Level 105
God Stats
9W - 13L
1,794 SR
Queue Stats
141W - 188L
1,298 Elo+
Party 1
Ra
Ra
kenny-geovanivm
Ra
Level 43
God Stats
0W - 4L
1,077 SR
Queue Stats
101W - 149L
1,308 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
17
0 / 0 / 2
10,163
535
4,938
17,136
9,666
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Ares
13
2 / 5 / 8
8,576
451
3,535
10,223
6,029
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Medusa
ERZINAER
Medusa
15
8 / 2 / 7
10,307
542
7,970
5,913
1,940
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
11 / 1 / 8
12,220
643
14,198
17,649
7,743
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
RufoGP
Nu Wa
15
3 / 4 / 4
9,662
509
11,998
8,772
2,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Fauxdevil
Morgan Le Fay
8
1 / 4 / 3
6,696
352
3,503
7,260
2,723
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cliodhna
14
0 / 3 / 0
8,646
455
9,959
11,778
4,853
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thanatos
13
5 / 6 / 0
8,459
445
7,553
13,680
4,628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
6 / 4 / 3
9,338
491
8,243
13,492
11,276
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
0 / 7 / 5
7,392
389
4,095
10,533
3,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
23
24
Kills
12
12
Deaths
24
29
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
0
0
2
1
W
Ares
2
5
8
1.2
W
Medusa
ERZINAER
Medusa
8
2
7
5.75
L
Morgan Le Fay
Fauxdevil
Morgan Le Fay
1
4
3
0.63
W
11
1
8
15
L
Cliodhna
0
3
0
0
W
Nu Wa
RufoGP
Nu Wa
3
4
4
1.25
L
Thanatos
5
6
0
0.83
L
6
4
3
1.88
L
0
7
5
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,639
Damage
33,353
59,693
Taken
56,743
27,773
Mitigated
26,748
20,908
Healing
15,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
4,938
689
190
8,037
17,136
9,666
1,719
0
17,136
0
55,859
W
Ares
3,535
279
0
125
10,223
6,029
394
1,523
8,376
14,967
0
W
Medusa
ERZINAER
Medusa
7,970
3,337
0
750
5,913
1,940
2,633
1,332
4,412
0
45,774
L
Morgan Le Fay
Fauxdevil
Morgan Le Fay
3,503
45
0
1,570
7,260
2,723
0
2,262
4,630
19,072
0
W
14,198
8,437
0
10,686
17,649
7,743
1,371
2,922
14,396
0
87,627
L
Cliodhna
9,959
501
71
2,137
11,778
4,853
0
3,913
7,667
0
59,799
W
Nu Wa
RufoGP
Nu Wa
11,998
1,875
0
1,120
8,772
2,395
3,466
1,293
7,078
47,950
0
L
Thanatos
7,553
1,979
120
7,028
13,680
4,628
1,260
2,757
10,721
0
49,468
L
8,243
1,803
0
2,485
13,492
11,276
358
3,468
9,846
0
40,470
L
4,095
560
484
1,272
10,533
3,268
328
1,977
8,346
23,566
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,928
Gold Earned
40,531
442
Minions Killed
368
0
Camps Cleared
0
1,822,277
Distance Traveled
1,603,472
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
10,163
535
121
6
0
346,189
0
W
Ares
8,576
451
25
1
0
365,748
0
W
Medusa
10,307
542
70
4
0
390,618
4
L
Morgan Le Fay
6,696
352
37
2
0
192,391
3
W
Kali
12,220
643
141
7
0
414,238
0
L
Cliodhna
8,646
455
126
7
0
372,651
2
W
Nu Wa
9,662
509
85
4
0
305,484
5
L
Thanatos
8,459
445
81
4
0
335,349
1
L
Fenrir
9,338
491
78
4
0
375,255
5
L
Ra
7,392
389
46
2
0
327,826
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role