Player Matchup

Achilles
Achilles
Bronze III
 
Achilles
Bronze III
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fenrir
Fenrir
Diamond V
Sasquatch69
Fenrir
Diamond V
Level 158
God Stats
15W - 6L
1,731 SR
Queue Stats
126W - 134L
1,962 MMR
Solo
Freya
Freya
Bronze III
SirWariat
Freya
Bronze III
Level 160
God Stats
3W - 0L
1,819 SR
Queue Stats
20W - 7L
1,500 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 135
1,683 SR
1,654 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 83
1,575 SR
1,478 MMR
Merlin
Merlin
Gold V
Andrewf
Merlin
Gold V
Level 61
God Stats
5W - 11L
1,447 SR
Queue Stats
15W - 22L
1,672 MMR
Party 2
Skadi
Skadi
Gold V
xSenTii
Skadi
Gold V
Level 144
God Stats
1W - 1L
1,733 SR
Queue Stats
28W - 31L
1,273 MMR
Solo
Ares
Ares
Gold V
УткаЛесбиянка
Ares
Gold V
Level 45
God Stats
1W - 1L
1,546 SR
Queue Stats
18W - 24L
1,488 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
5 / 1 / 13
8,580
780
10,197
8,798
6,206
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
13
9 / 0 / 8
9,340
849
10,445
11,706
7,499
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Freya
SirWariat
Freya
13
5 / 2 / 10
8,481
771
10,556
9,366
3,009
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bans
ThothBastetPersephoneAphroditeGeb

VS

Bans
NoxOdinArtioGuan YuGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Andrewf
Merlin
10
1 / 4 / 2
7,149
650
6,228
8,440
2,836
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Skadi
xSenTii
Skadi
9
0 / 7 / 1
6,447
586
9,064
9,093
2,834
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
2 / 8 / 0
8,373
761
5,222
17,517
14,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
6
19
Kills
3
3
Deaths
19
31
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
5
1
13
11.5
L
Merlin
Andrewf
Merlin
1
4
2
0.5
W
Fenrir
9
0
8
13
W
Freya
SirWariat
Freya
5
2
10
5
L
Skadi
xSenTii
Skadi
0
7
1
0.07
L
2
8
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,198
Damage
20,514
29,870
Taken
35,050
16,714
Mitigated
20,483
12,630
Healing
2,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
10,197
2,603
0
3,954
8,798
6,206
1,294
3,218
5,580
0
24,098
L
Merlin
Andrewf
Merlin
6,228
450
66
1,410
8,440
2,836
0
2,248
5,575
21,740
0
W
Fenrir
10,445
2,594
415
5,209
11,706
7,499
933
4,396
7,310
311
25,993
W
Freya
SirWariat
Freya
10,556
3,688
0
3,052
9,366
3,009
219
4,335
5,031
26,448
0
L
Skadi
xSenTii
Skadi
9,064
4,467
0
250
9,093
2,834
0
1,904
6,961
0
23,204
L
5,222
458
0
1,073
17,517
14,813
0
6,701
10,111
12,267
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,401
Gold Earned
21,969
103
Minions Killed
99
8
Camps Cleared
2
680,814
Distance Traveled
587,595
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,580
780
33
3
1
228,666
2
L
Merlin
7,149
650
41
4
0
204,062
1
W
Fenrir
9,340
849
35
3
4
237,041
6
W
Freya
8,481
771
35
3
3
215,107
4
L
Skadi
6,447
586
47
4
1
172,562
3
L
Ares
8,373
761
11
1
1
210,971
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role