Player Matchup

Sol
Sol
Silver V
KiIlerPotato
Sol
Silver V
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 30L
982 MMR
Party 1
Medusa
Medusa
Silver III
MorTaI Soul
Medusa
Silver III
Level 67
God Stats
1W - 1L
1,349 SR
Queue Stats
16W - 32L
988 MMR
Party 1
Guan Yu
Guan Yu
Silver IV
erikonerikone
Guan Yu
Silver IV
Level 98
God Stats
32W - 24L
1,542 SR
Queue Stats
272W - 372L
833 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 76
1,464 SR
934 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 137
1,487 SR
1,013 MMR
Hercules
Hercules
Silver II
 
Hercules
Silver II
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Silver III
lAzYbOy459
Chang'e
Silver III
Level 146
God Stats
9W - 7L
1,501 SR
Queue Stats
148W - 181L
1,018 MMR
Solo
Charybdis
Charybdis
Bronze I
scorpyan13
Charybdis
Bronze I
Level 160
God Stats
2W - 1L
1,459 SR
Queue Stats
205W - 253L
521 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 6
10,201
729
12,435
7,866
3,300
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
13
6 / 4 / 4
9,625
688
11,638
11,551
4,599
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Guan Yu
14
2 / 0 / 11
10,495
750
10,470
17,196
19,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Bans
AchillesZeusNeithChaacBastet

VS

Bans
BacchusAh Muzen CabGilgameshGebAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
2 / 2 / 3
9,647
689
10,764
18,344
10,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chang'e
lAzYbOy459
Chang'e
13
3 / 5 / 1
8,854
632
7,929
12,881
3,408
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Charybdis
scorpyan13
Charybdis
10
0 / 6 / 1
7,391
528
6,710
10,543
3,249
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
10
13
Kills
5
5
Deaths
13
21
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
2
2
3
1.75
W
5
1
6
8
W
Medusa
6
4
4
2
W
Guan Yu
2
0
11
7.5
L
Chang'e
lAzYbOy459
Chang'e
3
5
1
0.7
L
Charybdis
scorpyan13
Charybdis
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,543
Damage
25,403
36,613
Taken
41,768
27,499
Mitigated
17,025
14,207
Healing
15,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
10,764
2,478
348
7,949
18,344
10,368
0
5,154
13,190
4,762
24,420
W
12,435
2,950
961
4,695
7,866
3,300
1,224
3,215
4,651
49,013
0
W
Medusa
11,638
5,794
0
1,669
11,551
4,599
1,018
3,189
8,362
0
39,008
W
Guan Yu
10,470
1,129
1,140
5,742
17,196
19,600
536
3,459
13,737
0
25,546
L
Chang'e
lAzYbOy459
Chang'e
7,929
35
2,491
3,770
12,881
3,408
0
5,019
7,862
27,364
0
L
Charybdis
scorpyan13
Charybdis
6,710
1,959
0
1,399
10,543
3,249
0
2,717
7,826
0
17,369

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,321
Gold Earned
25,892
159
Minions Killed
116
7
Camps Cleared
4
795,250
Distance Traveled
751,413
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,647
689
49
4
1
279,306
7
W
Sol
10,201
729
84
6
3
254,287
1
W
Medusa
9,625
688
55
4
3
244,559
2
W
Guan Yu
10,495
750
20
1
1
296,404
0
L
Chang'e
8,854
632
47
3
2
247,374
2
L
Charybdis
7,391
528
20
1
1
224,733
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role