Player Matchup

Thoth
Thoth
Karykat0ra
Thoth
Level 127
God Stats
2W - 7L
1,154 SR
Queue Stats
298W - 264L
1,561 Elo+
Party 1
Ares
Ares
LolaX7
Ares
Level 160
God Stats
9W - 4L
1,618 SR
Queue Stats
581W - 608L
1,578 Elo+
Solo
He Bo
He Bo
Wiktorrr
He Bo
Level 119
God Stats
1W - 3L
1,410 SR
Queue Stats
67W - 66L
1,551 Elo+
Solo
Sobek
Sobek
nivmichael
Sobek
Level 152
God Stats
6W - 8L
1,308 SR
Queue Stats
633W - 649L
1,492 Elo+
Solo
Rama
Rama
raphaka
Rama
Level 66
God Stats
4W - 2L
1,721 SR
Queue Stats
226W - 193L
1,570 Elo+
Party 1
Team Averages
Level 125
1,442 SR
1,550 Elo+

VS

Team Averages
Level 133
1,622 SR
1,559 Elo+
Hercules
Hercules
 
Hercules
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Arnfriedt
Amaterasu
Level 122
God Stats
2W - 0L
1,602 SR
Queue Stats
38W - 35L
1,568 Elo+
Solo
Geb
Geb
IVVONA
Geb
Level 160
God Stats
9W - 2L
1,651 SR
Queue Stats
316W - 281L
1,569 Elo+
Solo
Danzaburou
Danzaburou
N Myles
Danzaburou
Level 85
God Stats
3W - 2L
1,724 SR
Queue Stats
111W - 114L
1,583 Elo+
Solo
Cerberus
Cerberus
fermax28
Cerberus
Level 157
God Stats
6W - 3L
1,635 SR
Queue Stats
765W - 803L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
15
1 / 3 / 6
8,477
652
17,076
10,722
4,652
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
LolaX7
Ares
14
1 / 6 / 3
8,552
658
13,668
20,575
17,761
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

He Bo
Wiktorrr
He Bo
16
3 / 8 / 4
9,420
725
15,662
12,991
5,454
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
16
1 / 4 / 5
8,499
654
9,880
22,355
28,818
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Rama
raphaka
Rama
17
4 / 3 / 4
9,320
717
15,812
10,386
4,816
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
17
1 / 1 / 17
9,819
755
9,444
27,724
20,665
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Amaterasu
Arnfriedt
Amaterasu
17
4 / 2 / 15
11,089
853
6,938
26,129
23,191
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Geb
IVVONA
Geb
17
3 / 2 / 14
10,634
818
9,945
14,674
17,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Danzaburou
N Myles
Danzaburou
18
5 / 1 / 14
11,594
892
22,395
11,357
6,397
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
fermax28
Cerberus
18
11 / 4 / 7
11,202
862
17,155
19,310
14,989
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
91
10
Kills
24
24
Deaths
10
22
Assists
67
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
1
1
17
9.5
W
Amaterasu
Arnfriedt
Amaterasu
4
2
15
5.75
W
Geb
IVVONA
Geb
3
2
14
5
L
Thoth
1
3
6
1.33
L
Ares
LolaX7
Ares
1
6
3
0.42
W
Danzaburou
N Myles
Danzaburou
5
1
14
12
L
He Bo
Wiktorrr
He Bo
3
8
4
0.63
W
Cerberus
fermax28
Cerberus
11
4
7
3.63
L
Sobek
1
4
5
0.88
L
Rama
raphaka
Rama
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,098
Damage
65,877
77,029
Taken
99,194
61,501
Mitigated
83,210
19,500
Healing
51,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
9,444
1,101
1,224
14,548
27,724
20,665
84
15,338
12,386
0
13,979
W
Amaterasu
Arnfriedt
Amaterasu
6,938
2,374
4,028
11,727
26,129
23,191
1,021
16,118
10,011
0
15,779
W
Geb
IVVONA
Geb
9,945
573
1,617
3,707
14,674
17,968
370
7,360
7,314
18,249
0
L
Thoth
17,076
620
2,443
2,328
10,722
4,652
238
3,521
7,201
34,961
0
L
Ares
LolaX7
Ares
13,668
135
1,016
2,712
20,575
17,761
0
5,294
15,281
18,690
0
W
Danzaburou
N Myles
Danzaburou
22,395
8,596
1,320
3,736
11,357
6,397
2,771
8,782
2,575
0
54,930
L
He Bo
Wiktorrr
He Bo
15,662
873
0
1,567
12,991
5,454
216
4,509
8,482
25,467
0
W
Cerberus
fermax28
Cerberus
17,155
869
1,918
7,675
19,310
14,989
0
8,688
10,622
35,323
0
L
Sobek
9,880
335
1,629
6,490
22,355
28,818
0
7,761
14,594
21,082
0
L
Rama
raphaka
Rama
15,812
12,393
508
807
10,386
4,816
839
6,015
4,371
0
25,262

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,268
Gold Earned
54,338
125
Minions Killed
167
0
Camps Cleared
0
1,167,889
Distance Traveled
1,350,196
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,819
755
11
1
0
298,010
2
W
Amaterasu
11,089
853
8
1
0
284,005
0
W
Geb
10,634
818
14
1
0
262,931
1
L
Thoth
8,477
652
31
2
0
274,387
1
L
Ares
8,552
658
16
1
0
221,734
6
W
Danzaburou
11,594
892
80
6
0
249,665
0
L
He Bo
9,420
725
25
2
0
217,861
1
W
Cerberus
11,202
862
54
4
0
255,585
3
L
Sobek
8,499
654
20
2
0
257,396
1
L
Rama
9,320
717
33
3
0
196,511
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role