Player Matchup

Chaac
Chaac
 
Chaac
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
CTG ljuswork
Atlas
Level 8
God Stats
1W - 0L
1,809 SR
Queue Stats
7W - 7L
1,513 Elo+
Party 2
Poseidon
Poseidon
Svage Icon
Poseidon
Level 128
God Stats
2W - 4L
1,458 SR
Queue Stats
52W - 65L
1,474 Elo+
Party 2
Medusa
Medusa
W Alastor W
Medusa
Level 68
God Stats
12W - 5L
1,515 SR
Queue Stats
297W - 238L
1,511 Elo+
Party 2
Osiris
Osiris
Zew1212
Osiris
Level 113
God Stats
16W - 10L
1,593 SR
Queue Stats
409W - 384L
1,484 Elo+
Party 2
Team Averages
Level 72
1,575 SR
1,496 Elo+

VS

Team Averages
Level 43
1,467 SR
1,434 Elo+
Freya
Freya
Arilyonis
Freya
Level 30
God Stats
3W - 6L
1,451 SR
Queue Stats
126W - 127L
1,537 Elo+
Party 3
Neith
Neith
BreadLagoon
Neith
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,241 Elo+
Party 1
Fenrir
Fenrir
NIGHTFURY301
Fenrir
Level 108
God Stats
10W - 6L
1,570 SR
Queue Stats
292W - 286L
1,505 Elo+
Party 3
Ymir
Ymir
miguelm101154
Ymir
Level 30
God Stats
0W - 4L
1,305 SR
Queue Stats
120W - 110L
1,427 Elo+
Party 1
Achilles
Achilles
vastobuu
Achilles
Level 35
God Stats
20W - 22L
1,507 SR
Queue Stats
126W - 116L
1,459 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
2 / 1 / 1
6,099
610
4,199
7,890
4,554
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
1 / 1 / 6
5,730
573
3,055
7,626
4,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Poseidon
Svage Icon
Poseidon
11
3 / 4 / 1
6,415
642
5,229
5,003
1,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Medusa
11
6 / 1 / 2
6,389
639
7,133
3,777
1,185
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Osiris
Zew1212
Osiris
11
3 / 2 / 2
6,287
629
4,293
6,521
3,448
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Arilyonis
Freya
10
6 / 2 / 1
6,402
640
3,836
7,391
1,948
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

7
0 / 4 / 2
4,178
418
1,710
3,832
631
Fenrir
9
2 / 5 / 1
5,557
556
3,921
8,659
2,816
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

7
0 / 2 / 2
4,825
483
1,869
7,040
2,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Achilles
vastobuu
Achilles
10
1 / 2 / 1
5,462
546
3,667
6,531
2,743
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
16
15
Kills
9
9
Deaths
15
12
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
2
1
1
2.5
L
Freya
Arilyonis
Freya
6
2
1
3.25
L
0
4
2
0.25
W
1
1
6
4
L
Fenrir
2
5
1
0.5
W
Poseidon
Svage Icon
Poseidon
3
4
1
0.88
W
Medusa
6
1
2
7
W
Osiris
Zew1212
Osiris
3
2
2
2
L
0
2
2
0.5
L
Achilles
vastobuu
Achilles
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,909
Damage
15,003
30,817
Taken
33,453
14,945
Mitigated
10,871
9,372
Healing
7,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
4,199
611
0
3,234
7,890
4,554
123
234
7,656
0
27,495
L
Freya
Arilyonis
Freya
3,836
1,572
0
1,914
7,391
1,948
0
2,598
4,496
19,593
0
L
1,710
918
0
293
3,832
631
0
907
2,925
0
8,686
W
3,055
1,007
268
2,256
7,626
4,491
32
1,816
5,810
13,459
0
L
Fenrir
3,921
806
0
2,314
8,659
2,816
0
3,234
5,290
0
26,174
W
Poseidon
Svage Icon
Poseidon
5,229
1,030
0
0
5,003
1,267
746
868
4,135
35,629
0
W
Medusa
7,133
3,909
0
794
3,777
1,185
662
1,229
2,548
0
37,827
W
Osiris
Zew1212
Osiris
4,293
1,502
0
2,820
6,521
3,448
130
1,558
4,963
0
32,154
L
1,869
693
0
772
7,040
2,733
0
1,183
5,857
14,773
0
L
Achilles
vastobuu
Achilles
3,667
632
0
1,922
6,531
2,743
0
0
5,978
0
23,911

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,920
Gold Earned
26,424
300
Minions Killed
174
0
Camps Cleared
0
978,010
Distance Traveled
935,709
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,099
610
64
6
0
205,966
5
L
Freya
6,402
640
44
4
0
185,013
2
L
Neith
4,178
418
14
1
0
159,803
0
W
Atlas
5,730
573
21
2
0
182,043
0
L
Fenrir
5,557
556
53
5
0
198,517
0
W
Poseidon
6,415
642
80
8
0
179,453
0
W
Medusa
6,389
639
67
7
0
167,340
0
W
Osiris
6,287
629
68
7
0
243,208
3
L
Ymir
4,825
483
20
2
0
189,790
4
L
Achilles
5,462
546
43
4
0
202,586
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role