Player Matchup

Chang'e
Chang'e
Gold IV
CoolDaу
Chang'e
Gold IV
Level 151
God Stats
4W - 6L
1,407 SR
Queue Stats
198W - 201L
1,471 MMR
Solo
Thanatos
Thanatos
Bronze III
MaaGiiik
Thanatos
Bronze III
Level 76
God Stats
2W - 5L
1,584 SR
Queue Stats
2W - 7L
1,422 MMR
Solo
Ares
Ares
Gold V
PixYDarcy
Ares
Gold V
Level 81
God Stats
1W - 7L
1,455 SR
Queue Stats
399W - 467L
1,338 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 103
1,482 SR
1,411 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 116
1,686 SR
1,572 MMR
Chaac
Chaac
Silver V
 
Chaac
Silver V
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Platinum V
acercos
Sol
Platinum V
Level 129
God Stats
7W - 1L
1,775 SR
Queue Stats
80W - 62L
1,558 MMR
Party 1
Hou Yi
Hou Yi
Gold I
jordanMVP
Hou Yi
Gold I
Level 143
God Stats
14W - 3L
1,782 SR
Queue Stats
57W - 40L
1,658 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
CoolDaу
Chang'e
14
1 / 3 / 10
9,793
653
9,004
11,827
8,150
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
MaaGiiik
Thanatos
14
10 / 7 / 2
10,998
733
12,103
16,984
6,560
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ares
13
3 / 4 / 9
9,571
638
14,469
20,716
16,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
ThothPersephoneGilgameshBastetAthena

VS

Bans
GebSobekVamanaOdinMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
1 / 5 / 11
10,814
721
7,787
19,062
16,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sol
16
7 / 4 / 7
11,598
773
17,805
11,792
3,919
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hou Yi
jordanMVP
Hou Yi
15
6 / 6 / 5
11,230
749
11,318
13,763
4,032
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
37
14
Kills
14
14
Deaths
15
21
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
1
5
11
1.3
L
Chang'e
CoolDaу
Chang'e
1
3
10
2
L
Thanatos
MaaGiiik
Thanatos
10
7
2
1.57
L
Ares
3
4
9
1.88
W
Sol
7
4
7
2.63
W
Hou Yi
jordanMVP
Hou Yi
6
6
5
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,576
Damage
36,910
49,527
Taken
44,617
30,786
Mitigated
24,913
17,355
Healing
12,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
7,787
500
0
6,017
19,062
16,962
162
10,317
8,259
441
31,521
L
Chang'e
CoolDaу
Chang'e
9,004
102
3,841
4,151
11,827
8,150
276
5,343
6,484
44,017
0
L
Thanatos
MaaGiiik
Thanatos
12,103
3,463
257
8,481
16,984
6,560
888
5,347
11,637
0
27,357
L
Ares
14,469
341
0
625
20,716
16,076
248
6,172
14,544
26,508
0
W
Sol
17,805
7,551
0
5,127
11,792
3,919
2,012
6,094
5,228
51,130
4,526
W
Hou Yi
jordanMVP
Hou Yi
11,318
5,147
0
1,270
13,763
4,032
829
6,622
6,741
0
35,444

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,362
Gold Earned
33,642
169
Minions Killed
166
6
Camps Cleared
6
830,900
Distance Traveled
774,490
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,814
721
44
3
4
279,505
6
L
Chang'e
9,793
653
91
6
1
280,084
4
L
Thanatos
10,998
733
49
3
1
273,701
1
L
Ares
9,571
638
29
2
4
277,115
1
W
Sol
11,598
773
82
5
0
250,084
1
W
Hou Yi
11,230
749
40
3
2
244,901
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role