Player Matchup

Neith
Neith
DimaN42
Neith
Level 128
God Stats
0W - 1L
1,321 SR
Queue Stats
0W - 2L
1,299 Elo+
Party 2
Sol
Sol
Disorderz777
Sol
Level 45
God Stats
8W - 9L
1,714 SR
Queue Stats
43W - 49L
1,645 Elo+
Solo
Ra
Ra
Sane6
Ra
Level 42
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 13L
1,527 Elo+
Solo
Bacchus
Bacchus
Shusai
Bacchus
Level 43
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 21L
1,452 Elo+
Solo
Thor
Thor
andreq1470
Thor
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 53
1,507 SR
1,485 Elo+

VS

Team Averages
Level 52
1,645 SR
1,490 Elo+
Rama
Rama
ViagraMaker
Rama
Level 33
God Stats
14W - 19L
1,509 SR
Queue Stats
142W - 153L
1,601 Elo+
Solo
Achilles
Achilles
Zerahyon
Achilles
Level 31
God Stats
5W - 3L
1,859 SR
Queue Stats
55W - 79L
1,450 Elo+
Solo
Geb
Geb
aAlduin93
Geb
Level 44
God Stats
9W - 4L
1,490 SR
Queue Stats
139W - 143L
1,442 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
kiinoacrew
Morgan Le Fay
Level 121
God Stats
20W - 14L
1,530 SR
Queue Stats
319W - 331L
1,499 Elo+
Solo
Chaac
Chaac
kikjamp
Chaac
Level 29
God Stats
3W - 1L
1,840 SR
Queue Stats
82W - 88L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
DimaN42
Neith
11
1 / 5 / 3
7,243
517
6,529
6,789
1,608
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
4 / 2 / 1
8,777
627
6,281
5,333
2,195
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ra
12
1 / 4 / 2
7,000
500
2,840
7,073
2,335
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
Shusai
Bacchus
9
2 / 4 / 2
6,327
452
2,913
11,204
8,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

8
0 / 5 / 1
5,593
400
2,130
8,528
2,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
10 / 3 / 1
8,477
606
8,687
8,561
2,999
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Achilles
Zerahyon
Achilles
11
7 / 4 / 3
7,404
529
8,046
9,223
4,184
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 1 / 9
7,467
533
2,312
7,962
5,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Morgan Le Fay
kiinoacrew
Morgan Le Fay
15
3 / 0 / 5
8,765
626
7,957
5,312
2,379
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
kikjamp
Chaac
13
0 / 2 / 1
7,342
524
1,415
6,657
4,280
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
39
8
Kills
20
20
Deaths
10
9
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Neith
DimaN42
Neith
1
5
3
0.5
L
4
2
1
2.25
L
Ra
1
4
2
0.5
L
Bacchus
Shusai
Bacchus
2
4
2
0.75
W
10
3
1
3.5
W
Achilles
Zerahyon
Achilles
7
4
3
2.13
W
0
1
9
4.5
L
0
5
1
0.1
W
Morgan Le Fay
kiinoacrew
Morgan Le Fay
3
0
5
5.5
W
Chaac
kikjamp
Chaac
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,693
Damage
28,417
38,927
Taken
37,715
16,621
Mitigated
19,587
9,313
Healing
11,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
DimaN42
Neith
6,529
2,892
346
1,563
6,789
1,608
450
1,019
5,770
0
40,456
L
6,281
2,539
0
2,033
5,333
2,195
628
718
4,615
54,299
5,754
L
Ra
2,840
221
306
1,491
7,073
2,335
0
3,381
3,692
39,920
0
L
Bacchus
Shusai
Bacchus
2,913
468
0
2,142
11,204
8,431
0
3,286
7,918
13,297
0
W
8,687
6,783
0
2,975
8,561
2,999
1,685
2,612
5,923
0
56,471
W
Achilles
Zerahyon
Achilles
8,046
3,215
0
2,083
9,223
4,184
47
2,903
6,272
0
36,142
W
2,312
741
0
1,954
7,962
5,745
411
1,423
6,523
19,014
0
L
2,130
547
0
1,432
8,528
2,052
0
1,865
6,663
0
15,648
W
Morgan Le Fay
kiinoacrew
Morgan Le Fay
7,957
1,224
279
2,460
5,312
2,379
560
2,188
2,980
66,274
0
W
Chaac
kikjamp
Chaac
1,415
327
0
2,085
6,657
4,280
162
2,029
4,628
0
37,731

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,940
Gold Earned
39,455
337
Minions Killed
398
0
Camps Cleared
0
1,247,259
Distance Traveled
1,297,179
18
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,243
517
67
5
0
242,029
6
L
Sol
8,777
627
122
9
0
260,793
6
L
Ra
7,000
500
94
7
0
243,719
3
L
Bacchus
6,327
452
15
1
0
249,204
3
W
Rama
8,477
606
96
7
0
243,486
5
W
Achilles
7,404
529
58
4
0
247,696
2
W
Geb
7,467
533
27
2
0
274,019
1
L
Thor
5,593
400
39
3
0
251,514
0
W
Morgan Le Fay
8,765
626
134
10
0
270,666
7
W
Chaac
7,342
524
83
6
0
261,312
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role