Player Matchup

Bellona
Bellona
Gold V
 
Bellona
Gold V
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Gold II
GodFen
Ravana
Gold II
Level 109
God Stats
19W - 21L
1,639 SR
Queue Stats
109W - 104L
1,710 MMR
Solo
Khepri
Khepri
Gold V
KYP Dreamer
Khepri
Gold V
Level 87
God Stats
6W - 2L
1,680 SR
Queue Stats
41W - 43L
1,440 MMR
Solo
Hou Yi
Hou Yi
Gold V
Paquin11
Hou Yi
Gold V
Level 39
God Stats
17W - 10L
1,630 SR
Queue Stats
44W - 32L
1,488 MMR
Solo
Sol
Sol
Gold II
RochaMS16
Sol
Gold II
Level 126
God Stats
5W - 4L
1,633 SR
Queue Stats
170W - 165L
1,536 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 94
1,616 SR
1,535 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 146
1,560 SR
1,517 MMR
Cthulhu
Cthulhu
Gold V
BladeOfNoxus
Cthulhu
Gold V
Level 160
God Stats
0W - 1L
1,490 SR
Queue Stats
29W - 26L
1,645 MMR
Solo
Merlin
Merlin
Platinum IV
Hunter6531
Merlin
Platinum IV
Level 154
God Stats
1W - 1L
1,689 SR
Queue Stats
291W - 297L
1,676 MMR
Solo
Mercury
Mercury
Gold V
I Chuck I7328
Mercury
Gold V
Level 153
God Stats
0W - 1L
1,465 SR
Queue Stats
226W - 231L
1,390 MMR
Solo
Anhur
Anhur
Gold IV
Patrick6013
Anhur
Gold IV
Level 107
God Stats
5W - 4L
1,662 SR
Queue Stats
59W - 60L
1,452 MMR
Solo
Chaac
Chaac
Gold IV
RoX Stam
Chaac
Gold IV
Level 157
God Stats
6W - 10L
1,492 SR
Queue Stats
433W - 439L
1,425 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
11
1 / 2 / 3
6,297
630
3,697
5,650
3,371
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ravana
GodFen
Ravana
11
4 / 1 / 3
6,628
663
5,224
5,153
1,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Khepri
7
0 / 2 / 1
4,935
494
1,431
5,384
2,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hou Yi
Paquin11
Hou Yi
9
2 / 2 / 0
5,628
563
6,957
6,791
1,605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
5 / 1 / 2
6,848
685
4,021
5,920
1,653
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Bans
ApolloCliodhnaGebLokiMulan

VS

Bans
BastetAthenaAchillesOdinTiamat
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BladeOfNoxus
Cthulhu
8
1 / 2 / 4
4,989
499
4,610
9,504
3,865
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Merlin
Hunter6531
Merlin
10
0 / 4 / 1
5,664
566
1,835
4,400
1,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
9
1 / 1 / 0
5,651
565
2,523
4,905
1,177
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
4 / 2 / 1
6,049
605
4,345
6,037
1,059
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
RoX Stam
Chaac
8
2 / 3 / 1
5,340
534
3,982
6,795
4,980
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
15
12
Kills
8
8
Deaths
12
9
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
1
2
3
1.25
L
Cthulhu
BladeOfNoxus
Cthulhu
1
2
4
1.5
W
Ravana
GodFen
Ravana
4
1
3
5.5
L
Merlin
Hunter6531
Merlin
0
4
1
0.13
L
Mercury
1
1
0
1
W
Khepri
0
2
1
0.25
W
Hou Yi
Paquin11
Hou Yi
2
2
0
1
L
4
2
1
2.25
L
Chaac
RoX Stam
Chaac
2
3
1
0.83
W
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,330
Damage
17,295
28,898
Taken
31,641
10,713
Mitigated
12,305
12,264
Healing
9,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
3,697
1,331
0
2,158
5,650
3,371
0
903
4,747
0
27,935
L
Cthulhu
BladeOfNoxus
Cthulhu
4,610
199
98
4,355
9,504
3,865
0
2,509
6,995
17,118
0
W
Ravana
GodFen
Ravana
5,224
1,337
0
2,025
5,153
1,534
0
1,309
3,748
0
27,401
L
Merlin
Hunter6531
Merlin
1,835
128
0
243
4,400
1,224
0
1,162
3,238
33,574
0
L
Mercury
2,523
698
0
758
4,905
1,177
0
221
4,684
0
31,769
W
Khepri
1,431
257
0
1,998
5,384
2,550
0
1,959
3,089
6,783
0
W
Hou Yi
Paquin11
Hou Yi
6,957
4,121
0
2,866
6,791
1,605
0
1,599
5,008
0
34,612
L
4,345
2,844
0
1,579
6,037
1,059
451
731
5,306
0
22,267
L
Chaac
RoX Stam
Chaac
3,982
805
0
2,525
6,795
4,980
0
829
5,966
1,542
18,139
W
4,021
2,041
0
3,217
5,920
1,653
2,348
574
5,276
41,524
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,336
Gold Earned
27,693
270
Minions Killed
262
0
Camps Cleared
0
993,729
Distance Traveled
1,026,843
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,297
630
76
8
0
203,931
4
L
Cthulhu
4,989
499
27
3
0
214,472
2
W
Ravana
6,628
663
54
5
0
216,925
3
L
Merlin
5,664
566
77
8
0
192,826
3
L
Mercury
5,651
565
64
6
0
248,127
5
W
Khepri
4,935
494
10
1
0
200,812
5
W
Hou Yi
5,628
563
54
5
0
174,442
1
L
Anhur
6,049
605
51
5
0
178,402
5
L
Chaac
5,340
534
43
4
0
193,016
0
W
Sol
6,848
685
76
8
0
197,619
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role