Player Matchup

Neith
Neith
 
Neith
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
La-li-Iu-le-lo
Odin
Level 127
God Stats
15W - 9L
1,746 SR
Queue Stats
151W - 123L
1,642 Elo+
Party 1
Sol
Sol
RabbsterO1
Sol
Level 29
God Stats
34W - 13L
1,810 SR
Queue Stats
152W - 95L
1,669 Elo+
Party 1
Atlas
Atlas
SeljukO_o
Atlas
Level 124
God Stats
4W - 2L
1,809 SR
Queue Stats
98W - 102L
1,587 Elo+
Party 1
Ravana
Ravana
itjust_mari
Ravana
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
129W - 146L
1,463 Elo+
Solo
Team Averages
Level 84
1,673 SR
1,572 Elo+

VS

Team Averages
Level 33
1,469 SR
1,562 Elo+
Khepri
Khepri
Dabberdon2
Khepri
Level 35
God Stats
1W - 1L
1,830 SR
Queue Stats
1W - 1L
1,655 Elo+
Party 3
Hachiman
Hachiman
FifthJojo
Hachiman
Level 35
God Stats
1W - 5L
1,164 SR
Queue Stats
165W - 139L
1,516 Elo+
Solo
Izanami
Izanami
MyMoMsMistak
Izanami
Level 18
God Stats
0W - 1L
1,376 SR
Queue Stats
1W - 1L
1,655 Elo+
Party 3
Awilix
Awilix
NoroiZER0
Awilix
Level 58
God Stats
4W - 7L
1,383 SR
Queue Stats
156W - 181L
1,465 Elo+
Party 2
Janus
Janus
ZayyZER0Banned
Janus
Level 18
God Stats
1W - 3L
1,594 SR
Queue Stats
28W - 28L
1,520 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
5 / 2 / 0
7,887
607
5,872
6,480
1,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

13
3 / 0 / 3
7,753
596
5,707
9,142
4,875
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
11 / 0 / 1
8,841
680
13,145
8,374
2,554
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Atlas
SeljukO_o
Atlas
11
0 / 0 / 9
7,312
562
3,596
6,246
4,669
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ravana
12
2 / 3 / 5
7,306
562
3,715
6,834
2,487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Dabberdon2
Khepri
8
0 / 5 / 0
5,400
415
1,626
9,159
4,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hachiman
FifthJojo
Hachiman
10
0 / 5 / 0
6,206
477
6,436
7,843
2,936
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Izanami
MyMoMsMistak
Izanami
8
0 / 6 / 0
5,139
395
2,151
7,345
1,989
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Awilix
NoroiZER0
Awilix
12
3 / 3 / 1
6,930
533
3,969
8,463
2,802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 2 / 2
6,762
520
3,851
7,530
1,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
7
21
Kills
4
5
Deaths
21
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
5
2
0
2.5
L
Khepri
Dabberdon2
Khepri
0
5
0
0
L
Hachiman
FifthJojo
Hachiman
0
5
0
0
W
3
0
3
4.5
L
Izanami
MyMoMsMistak
Izanami
0
6
0
0
L
Awilix
NoroiZER0
Awilix
3
3
1
1.17
W
11
0
1
11.5
W
Atlas
SeljukO_o
Atlas
0
0
9
4.5
L
1
2
2
1
W
Ravana
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,035
Damage
18,033
37,076
Taken
40,340
16,500
Mitigated
14,231
16,295
Healing
6,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
5,872
1,548
0
2,763
6,480
1,915
210
2,122
4,358
0
46,171
L
Khepri
Dabberdon2
Khepri
1,626
240
0
540
9,159
4,545
0
6,875
2,284
14,058
0
L
Hachiman
FifthJojo
Hachiman
6,436
2,840
0
693
7,843
2,936
0
760
6,624
0
31,775
W
5,707
1,705
0
2,937
9,142
4,875
686
378
8,764
1,917
36,336
L
Izanami
MyMoMsMistak
Izanami
2,151
1,852
0
0
7,345
1,989
660
5,526
1,819
0
19,641
L
Awilix
NoroiZER0
Awilix
3,969
1,707
0
2,934
8,463
2,802
0
1,986
6,437
0
34,441
W
13,145
7,727
0
5,033
8,374
2,554
912
1,208
7,166
67,678
0
W
Atlas
SeljukO_o
Atlas
3,596
1,011
1,165
1,576
6,246
4,669
0
881
5,365
16,506
0
L
3,851
166
0
1,877
7,530
1,959
140
1,935
5,550
43,287
0
W
Ravana
3,715
1,507
0
2,821
6,834
2,487
621
888
5,946
0
38,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,099
Gold Earned
30,437
363
Minions Killed
302
0
Camps Cleared
0
1,296,573
Distance Traveled
1,230,238
19
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,887
607
82
6
0
242,796
3
L
Khepri
5,400
415
15
1
0
243,253
1
L
Hachiman
6,206
477
77
6
0
216,454
2
W
Odin
7,753
596
79
6
0
273,250
3
L
Izanami
5,139
395
45
3
0
240,702
0
L
Awilix
6,930
533
73
6
0
286,154
0
W
Sol
8,841
680
102
8
0
245,721
1
W
Atlas
7,312
562
19
1
0
258,963
8
L
Janus
6,762
520
92
7
0
243,675
0
W
Ravana
7,306
562
81
6
0
275,843
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role