Player Matchup

Danzaburou
Danzaburou
ChowdyBoi
Danzaburou
Level 4
God Stats
1W - 0L
1,900 SR
Queue Stats
5W - 4L
1,499 Elo+
Party 2
Geb
Geb
Eversick_EH
Geb
Level 104
God Stats
8W - 10L
1,360 SR
Queue Stats
159W - 188L
1,416 Elo+
Solo
Ratatoskr
Ratatoskr
JimiDead
Ratatoskr
Level 107
God Stats
4W - 5L
1,389 SR
Queue Stats
36W - 30L
1,449 Elo+
Solo
Cthulhu
Cthulhu
SUPERLOWDERBROS
Cthulhu
Level 86
God Stats
221W - 223L
1,568 SR
Queue Stats
224W - 237L
1,460 Elo+
Party 2
Thoth
Thoth
V2 SMG PLAYER
Thoth
Level 85
God Stats
12W - 19L
1,495 SR
Queue Stats
260W - 304L
1,466 Elo+
Party 2
Team Averages
Level 77
1,543 SR
1,458 Elo+

VS

Team Averages
Level 100
1,622 SR
1,476 Elo+
Neith
Neith
Achusin
Neith
Level 65
God Stats
163W - 183L
1,446 SR
Queue Stats
257W - 318L
1,340 Elo+
Solo
Zeus
Zeus
AlphaSnoWulf
Zeus
Level 126
God Stats
0W - 1L
1,686 SR
Queue Stats
26W - 34L
1,449 Elo+
Party 1
Thor
Thor
RainbowZombies7
Thor
Level 157
God Stats
1W - 2L
1,469 SR
Queue Stats
38W - 45L
1,443 Elo+
Party 1
Anubis
Anubis
bigmankiller1
Anubis
Level 26
God Stats
1W - 1L
1,708 SR
Queue Stats
2W - 1L
1,669 Elo+
Party 1
Cliodhna
Cliodhna
x1NS0MN1ACx
Cliodhna
Level 124
God Stats
2W - 1L
1,800 SR
Queue Stats
7W - 7L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ChowdyBoi
Danzaburou
16
10 / 1 / 3
10,500
700
10,129
11,630
4,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
4 / 2 / 13
9,136
609
3,356
15,346
12,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ratatoskr
JimiDead
Ratatoskr
13
8 / 3 / 7
8,536
569
8,245
9,202
2,991
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

15
5 / 1 / 3
9,425
628
9,312
12,540
12,515
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
9 / 1 / 4
9,101
607
7,126
8,916
3,450
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Achusin
Neith
11
0 / 10 / 1
6,689
446
5,305
13,916
4,010
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
4 / 7 / 3
8,080
539
14,105
9,889
6,513
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
2 / 5 / 2
8,199
547
6,540
12,784
6,274
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

9
0 / 7 / 3
5,582
372
3,313
8,116
2,820
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cliodhna
x1NS0MN1ACx
Cliodhna
9
2 / 7 / 2
6,562
437
6,542
12,045
5,834
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
19
36
Kills
8
8
Deaths
36
30
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Neith
Achusin
Neith
0
10
1
0.05
L
4
7
3
0.79
W
Danzaburou
ChowdyBoi
Danzaburou
10
1
3
11.5
W
4
2
13
5.25
W
Ratatoskr
JimiDead
Ratatoskr
8
3
7
3.83
L
2
5
2
0.6
W
5
1
3
6.5
W
9
1
4
11
L
0
7
3
0.21
L
Cliodhna
x1NS0MN1ACx
Cliodhna
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,168
Damage
35,805
57,634
Taken
56,750
35,749
Mitigated
25,451
20,510
Healing
13,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Achusin
Neith
5,305
2,652
30
3,865
13,916
4,010
292
3,325
10,591
0
38,177
L
14,105
2,404
399
962
9,889
6,513
481
3,481
6,408
44,739
0
W
Danzaburou
ChowdyBoi
Danzaburou
10,129
4,814
0
5,375
11,630
4,151
1,723
3,731
7,899
0
80,208
W
3,356
668
0
4,290
15,346
12,642
1,032
7,401
7,945
23,778
0
W
Ratatoskr
JimiDead
Ratatoskr
8,245
1,980
0
1,616
9,202
2,991
127
3,626
5,576
0
28,367
L
6,540
2,044
0
3,964
12,784
6,274
627
4,346
8,438
0
49,529
W
9,312
654
147
5,022
12,540
12,515
1,199
1,841
10,699
56,898
0
W
7,126
80
0
4,060
8,916
3,450
180
884
8,032
52,489
0
L
3,313
410
99
1,115
8,116
2,820
0
4,526
3,590
14,163
0
L
Cliodhna
x1NS0MN1ACx
Cliodhna
6,542
837
245
2,462
12,045
5,834
0
4,116
7,929
0
25,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,698
Gold Earned
35,112
411
Minions Killed
306
0
Camps Cleared
0
1,509,777
Distance Traveled
1,281,521
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,689
446
75
5
0
230,644
1
L
Zeus
8,080
539
68
5
0
244,959
5
W
Danzaburou
10,500
700
120
8
0
276,284
4
W
Geb
9,136
609
41
3
0
295,016
1
W
Ratatoskr
8,536
569
50
3
0
348,197
0
L
Thor
8,199
547
99
7
0
250,562
1
W
Cthulhu
9,425
628
115
8
0
292,445
2
W
Thoth
9,101
607
85
6
0
297,835
1
L
Anubis
5,582
372
24
2
0
242,009
0
L
Cliodhna
6,562
437
40
3
0
313,347
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role