Player Matchup

Nox
Nox
 
Nox
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cu Chulainn
Cu Chulainn
EquilibriumGod
Cu Chulainn
Level 95
God Stats
2W - 0L
1,315 SR
Queue Stats
29W - 27L
1,527 Elo+
Solo
Fenrir
Fenrir
Fraap96
Fenrir
Level 159
God Stats
1W - 0L
1,668 SR
Queue Stats
73W - 26L
1,915 Elo+
Party 3
Sol
Sol
RufoCV
Sol
Level 160
God Stats
6W - 0L
1,785 SR
Queue Stats
82W - 32L
1,870 Elo+
Party 3
Team Averages
Level 144
1,567 SR
1,703 Elo+

VS

Team Averages
Level 99
1,540 SR
1,521 Elo+
Neith
Neith
 
Neith
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nike
Nike
AudibIy
Nike
Level 47
God Stats
0W - 1L
1,259 SR
Queue Stats
5W - 6L
1,468 Elo+
Party 1
Janus
Janus
Keryr
Janus
Level 109
God Stats
0W - 1L
1,478 SR
Queue Stats
32W - 27L
1,460 Elo+
Party 1
Atlas
Atlas
ONeWingedRoX4S
Atlas
Level 114
God Stats
2W - 1L
1,923 SR
Queue Stats
15W - 13L
1,656 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
14
7 / 0 / 7
8,806
1,101
6,149
5,640
4,416
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Cu Chulainn
EquilibriumGod
Cu Chulainn
13
2 / 1 / 8
8,110
1,014
7,444
9,505
6,340
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
Fraap96
Fenrir
15
7 / 2 / 3
9,102
1,138
8,224
8,607
3,906
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sol
RufoCV
Sol
13
2 / 2 / 10
8,198
1,025
9,339
6,984
2,722
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
3 / 4 / 1
7,053
882
4,254
7,058
2,518
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nike
AudibIy
Nike
10
1 / 4 / 0
6,011
751
4,177
9,068
4,621
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Janus
Keryr
Janus
11
0 / 6 / 1
6,472
809
1,214
7,619
1,866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
1 / 4 / 1
6,613
827
5,194
11,874
9,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
8
18
Kills
5
5
Deaths
18
28
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
7
0
7
10.5
L
Neith
 
Neith
3
4
1
0.88
L
Nike
AudibIy
Nike
1
4
0
0.25
W
Cu Chulainn
EquilibriumGod
Cu Chulainn
2
1
8
6
W
Fenrir
Fraap96
Fenrir
7
2
3
4.25
L
Janus
Keryr
Janus
0
6
1
0.08
L
1
4
1
0.38
W
Sol
RufoCV
Sol
2
2
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,156
Damage
14,839
30,736
Taken
35,619
17,384
Mitigated
18,028
12,256
Healing
4,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
6,149
384
0
2,354
5,640
4,416
1,459
1,463
4,096
20,288
0
L
Neith
 
Neith
4,254
1,990
0
1,406
7,058
2,518
0
3,390
3,419
0
22,524
L
Nike
AudibIy
Nike
4,177
180
0
1,004
9,068
4,621
0
5,216
3,495
0
9,018
W
Cu Chulainn
EquilibriumGod
Cu Chulainn
7,444
2,133
0
1,728
9,505
6,340
272
1,696
7,541
1,365
14,362
W
Fenrir
Fraap96
Fenrir
8,224
2,304
0
3,750
8,607
3,906
636
1,628
6,979
0
29,143
L
Janus
Keryr
Janus
1,214
313
0
1,166
7,619
1,866
444
1,970
5,316
18,033
0
L
5,194
1,957
0
992
11,874
9,023
0
4,067
7,434
10,709
0
W
Sol
RufoCV
Sol
9,339
3,421
0
4,424
6,984
2,722
4,719
2,168
4,737
27,392
2,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,216
Gold Earned
26,149
157
Minions Killed
113
12
Camps Cleared
3
739,985
Distance Traveled
524,835
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
8,806
1,101
49
6
2
174,425
1
L
Neith
7,053
882
42
5
2
127,600
0
L
Nike
6,011
751
15
2
1
117,119
0
W
Cu Chulainn
8,110
1,014
24
3
0
216,080
2
W
Fenrir
9,102
1,138
42
5
8
191,716
0
L
Janus
6,472
809
51
6
0
129,335
1
L
Atlas
6,613
827
5
1
0
150,781
1
W
Sol
8,198
1,025
42
5
2
157,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role