Player Matchup

Hachiman
Hachiman
Gold V
 
Hachiman
Gold V
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Bronze III
ParrallelFates
Ymir
Bronze III
Level 43
God Stats
1W - 2L
1,465 SR
Queue Stats
8W - 18L
1,389 MMR
Party 2
Sol
Sol
Silver IV
YABKiddTrax
Sol
Silver IV
Level 88
God Stats
0W - 8L
1,628 SR
Queue Stats
15W - 31L
1,024 MMR
Party 2
Osiris
Osiris
Silver II
southofgrace
Osiris
Silver II
Level 137
God Stats
1W - 2L
1,403 SR
Queue Stats
213W - 217L
1,105 MMR
Solo
Thor
Thor
Gold II
truChaos
Thor
Gold II
Level 160
God Stats
23W - 27L
1,590 SR
Queue Stats
230W - 239L
1,634 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 98
1,517 SR
1,330 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 115
1,558 SR
1,379 MMR
Neith
Neith
Silver I
AlphaKenny0ne
Neith
Silver I
Level 156
God Stats
28W - 21L
1,605 SR
Queue Stats
453W - 445L
1,005 MMR
Party 3
Ganesha
Ganesha
Gold V
IAmATalkingDog
Ganesha
Gold V
Level 140
God Stats
1W - 3L
1,690 SR
Queue Stats
41W - 39L
1,507 MMR
Party 1
Agni
Agni
Silver II
JellyBasher
Agni
Silver II
Level 68
God Stats
5W - 3L
1,577 SR
Queue Stats
31W - 39L
994 MMR
Party 3
Nike
Nike
Bronze III
TentativePike
Nike
Bronze III
Level 69
God Stats
1W - 0L
1,315 SR
Queue Stats
12W - 7L
1,500 MMR
Party 1
Gilgamesh
Gilgamesh
Diamond V
bTLorick
Gilgamesh
Diamond V
Level 142
God Stats
3W - 7L
1,602 SR
Queue Stats
554W - 552L
1,891 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
14
3 / 2 / 0
8,629
539
9,100
8,846
2,893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
0 / 6 / 2
6,286
393
2,316
14,172
7,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

13
0 / 4 / 2
7,875
492
2,536
11,054
2,565
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Osiris
14
2 / 4 / 1
8,112
507
7,358
12,648
7,785
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thor
13
2 / 4 / 0
7,627
477
4,771
11,097
3,530
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
BastetOdinAchillesGeb

VS

Bans
Zhong KuiArtioAthenaMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 2 / 3
9,732
608
4,335
9,060
2,063
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

14
0 / 0 / 13
8,732
546
4,246
11,698
9,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
3 / 2 / 4
9,349
584
7,046
6,621
2,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
3 / 3 / 3
9,560
598
9,242
11,551
7,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gilgamesh
bTLorick
Gilgamesh
17
9 / 0 / 7
10,117
632
11,827
8,687
3,656
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
50
7
Kills
20
20
Deaths
7
5
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
3
2
0
1.5
W
5
2
3
3.25
W
0
0
13
6.5
W
3
2
4
2.5
L
0
6
2
0.17
W
3
3
3
1.5
L
0
4
2
0.25
W
Gilgamesh
bTLorick
Gilgamesh
9
0
7
12.5
L
Osiris
2
4
1
0.63
L
Thor
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,081
Damage
36,696
57,817
Taken
47,617
24,342
Mitigated
25,020
16,694
Healing
13,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
9,100
4,120
0
4,373
8,846
2,893
0
1,130
7,716
0
69,098
W
4,335
1,841
0
4,314
9,060
2,063
522
624
8,436
0
63,725
W
4,246
765
0
2,675
11,698
9,831
327
1,490
10,093
30,700
0
W
7,046
627
0
1,441
6,621
2,164
1,686
2,110
4,511
56,665
0
L
2,316
315
0
1,464
14,172
7,569
0
3,721
10,424
14,692
0
W
9,242
1,525
0
1,344
11,551
7,306
602
0
10,875
4,062
53,656
L
2,536
380
0
3,155
11,054
2,565
1,167
3,842
7,212
54,752
0
W
Gilgamesh
bTLorick
Gilgamesh
11,827
5,158
0
4,182
8,687
3,656
1,497
628
7,989
0
70,229
L
Osiris
7,358
2,480
156
4,737
12,648
7,785
0
464
11,342
0
44,918
L
Thor
4,771
824
0
2,809
11,097
3,530
0
2,759
8,304
0
46,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,529
Gold Earned
47,490
449
Minions Killed
544
0
Camps Cleared
0
1,468,822
Distance Traveled
1,627,719
22
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
8,629
539
116
7
0
292,312
5
W
Neith
9,732
608
133
8
0
291,543
4
W
Ganesha
8,732
546
33
2
0
335,486
6
W
Agni
9,349
584
138
9
0
310,561
7
L
Ymir
6,286
393
33
2
0
295,094
5
W
Nike
9,560
598
128
8
0
314,257
2
L
Sol
7,875
492
113
7
0
291,736
5
W
Gilgamesh
10,117
632
112
7
0
375,872
4
L
Osiris
8,112
507
98
6
0
299,683
3
L
Thor
7,627
477
89
6
0
289,997
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role