Player Matchup

Atlas
Atlas
Anceint
Atlas
Level 149
God Stats
1W - 0L
1,467 SR
Queue Stats
71W - 77L
1,479 Elo+
Solo
Cupid
Cupid
Attilasz
Cupid
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
207W - 219L
1,493 Elo+
Solo
Set
Set
Crentex
Set
Level 160
God Stats
5W - 9L
1,379 SR
Queue Stats
1,481W - 1,528L
1,511 Elo+
Solo
Bellona
Bellona
OtakuOblivion
Bellona
Level 147
God Stats
4W - 0L
1,868 SR
Queue Stats
227W - 212L
1,516 Elo+
Solo
Ganesha
Ganesha
WillHen1
Ganesha
Level 111
God Stats
10W - 8L
1,495 SR
Queue Stats
942W - 898L
1,571 Elo+
Solo
Team Averages
Level 142
1,542 SR
1,514 Elo+

VS

Team Averages
Level 77
1,583 SR
1,472 Elo+
Agni
Agni
Garriex
Agni
Level 160
God Stats
1W - 1L
1,718 SR
Queue Stats
126W - 102L
1,551 Elo+
Party 1
Ah Puch
Ah Puch
Helom
Ah Puch
Level 118
God Stats
4W - 5L
1,514 SR
Queue Stats
190W - 183L
1,525 Elo+
Solo
Baron Samedi
Baron Samedi
Kоnungg
Baron Samedi
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 12L
1,559 Elo+
Solo
Ullr
Ullr
PoppyPocket
Ullr
Level 65
God Stats
0W - 1L
1,685 SR
Queue Stats
2W - 7L
1,241 Elo+
Party 1
Heimdallr
Heimdallr
xNehal
Heimdallr
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Anceint
Atlas
20
10 / 7 / 14
14,269
751
21,060
27,851
39,191
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Cupid
Attilasz
Cupid
20
16 / 5 / 9
16,095
847
15,064
18,851
8,755
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Set
18
3 / 7 / 11
12,442
655
9,337
15,788
11,119
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bellona
20
7 / 10 / 11
14,313
753
10,670
22,430
25,918
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ganesha
WillHen1
Ganesha
20
0 / 7 / 32
13,655
719
26,971
24,795
16,397
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Garriex
Agni
20
14 / 8 / 12
13,971
735
27,828
16,834
6,324
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ah Puch
Helom
Ah Puch
20
6 / 7 / 13
13,673
720
16,855
18,816
7,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Baron Samedi
Kоnungg
Baron Samedi
20
9 / 6 / 15
14,486
762
21,195
25,636
37,143
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

19
4 / 6 / 22
12,302
647
12,123
17,074
6,274
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heimdallr
xNehal
Heimdallr
18
2 / 9 / 21
11,886
626
9,877
18,242
5,988
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
118
36
Kills
35
36
Deaths
36
77
Assists
83
Player
Kills
Deaths
Assists
KDA
W
Atlas
Anceint
Atlas
10
7
14
2.43
W
Cupid
Attilasz
Cupid
16
5
9
4.1
W
Set
3
7
11
1.21
L
Agni
Garriex
Agni
14
8
12
2.5
L
Ah Puch
Helom
Ah Puch
6
7
13
1.79
L
Baron Samedi
Kоnungg
Baron Samedi
9
6
15
2.75
W
Bellona
7
10
11
1.25
L
4
6
22
2.5
W
Ganesha
WillHen1
Ganesha
0
7
32
2.29
L
Heimdallr
xNehal
Heimdallr
2
9
21
1.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,102
Damage
87,878
109,715
Taken
96,602
101,380
Mitigated
63,046
35,153
Healing
32,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
Anceint
Atlas
21,060
5,570
1,740
4,935
27,851
39,191
335
15,202
11,953
40,468
0
W
Cupid
Attilasz
Cupid
15,064
7,955
5,988
7,264
18,851
8,755
3,617
11,786
6,591
0
55,918
W
Set
9,337
2,437
1,307
2,993
15,788
11,119
0
11,687
3,667
0
20,849
L
Agni
Garriex
Agni
27,828
1,748
77
589
16,834
6,324
1,459
6,873
9,961
45,289
0
L
Ah Puch
Helom
Ah Puch
16,855
581
2,744
4,497
18,816
7,317
322
8,601
10,215
46,843
0
L
Baron Samedi
Kоnungg
Baron Samedi
21,195
1,118
10,027
12,164
25,636
37,143
321
11,296
14,340
46,901
0
W
Bellona
10,670
974
1,029
3,560
22,430
25,918
642
10,397
11,057
0
20,193
L
12,123
5,201
0
1,117
17,074
6,274
953
9,726
7,348
0
15,534
W
Ganesha
WillHen1
Ganesha
26,971
758
1,049
5,288
24,795
16,397
760
14,360
10,157
46,885
0
L
Heimdallr
xNehal
Heimdallr
9,877
4,602
314
677
18,242
5,988
2,350
11,535
6,707
0
20,113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,774
Gold Earned
66,318
204
Minions Killed
185
0
Camps Cleared
0
1,547,345
Distance Traveled
1,562,254
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
14,269
751
20
1
0
351,785
0
W
Cupid
16,095
847
119
6
0
313,107
1
W
Set
12,442
655
38
2
0
269,244
0
L
Agni
13,971
735
48
3
0
306,401
0
L
Ah Puch
13,673
720
68
4
0
307,763
0
L
Baron Samedi
14,486
762
44
2
0
308,701
0
W
Bellona
14,313
753
27
1
0
295,945
1
L
Ullr
12,302
647
9
0
0
343,571
0
W
Ganesha
13,655
719
0
0
0
317,264
0
L
Heimdallr
11,886
626
16
1
0
295,818
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role