Player Matchup

Gilgamesh
Gilgamesh
DAR3D3VIL119
Gilgamesh
Level 125
God Stats
8W - 8L
1,584 SR
Queue Stats
113W - 116L
1,531 Elo+
Party 2
Thor
Thor
Sparky595
Thor
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 27L
1,466 Elo+
Party 3
Anubis
Anubis
YouKnowMike
Anubis
Level 98
God Stats
39W - 33L
1,583 SR
Queue Stats
96W - 94L
1,460 Elo+
Party 3
Sylvanus
Sylvanus
ZealPack
Sylvanus
Level 138
God Stats
12W - 12L
1,559 SR
Queue Stats
257W - 223L
1,489 Elo+
Party 2
Medusa
Medusa
lavingand
Medusa
Level 7
God Stats
3W - 3L
1,643 SR
Queue Stats
3W - 3L
1,725 Elo+
Party 2
Team Averages
Level 77
1,574 SR
1,534 Elo+

VS

Team Averages
Level 50
1,397 SR
1,407 Elo+
Apollo
Apollo
FriendVinc
Apollo
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
309W - 347L
1,494 Elo+
Party 1
Janus
Janus
HopeSwolo
Janus
Level 66
God Stats
9W - 21L
1,299 SR
Queue Stats
241W - 301L
1,432 Elo+
Party 1
Loki
Loki
Kalo2121
Loki
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
35W - 37L
1,461 Elo+
Solo
Cthulhu
Cthulhu
PhilipMcCrevice
Cthulhu
Level 25
God Stats
0W - 4L
1,187 SR
Queue Stats
32W - 50L
1,336 Elo+
Party 1
Cerberus
Cerberus
laundrymatthew
Cerberus
Level 25
God Stats
0W - 3L
1,500 SR
Queue Stats
28W - 54L
1,313 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DAR3D3VIL119
Gilgamesh
16
5 / 0 / 2
9,557
637
6,249
9,647
6,874
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thor
13
2 / 3 / 6
8,139
543
2,403
9,499
3,074
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anubis
16
7 / 0 / 5
10,113
674
7,519
7,036
3,329
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
ZealPack
Sylvanus
16
15 / 2 / 4
10,713
714
19,870
15,223
8,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Medusa
lavingand
Medusa
12
2 / 7 / 7
8,146
543
5,551
10,813
3,189
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
FriendVinc
Apollo
13
7 / 7 / 2
8,540
569
9,940
13,904
3,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Janus
HopeSwolo
Janus
11
2 / 6 / 1
7,007
467
5,641
8,224
2,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Loki
10
0 / 7 / 4
6,454
430
2,642
9,852
2,634
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
2 / 8 / 4
6,856
457
6,151
14,210
9,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cerberus
12
0 / 3 / 0
6,471
431
2,524
7,170
5,576
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
22
31
Kills
11
12
Deaths
31
24
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
DAR3D3VIL119
Gilgamesh
5
0
2
6
L
Apollo
FriendVinc
Apollo
7
7
2
1.14
L
Janus
HopeSwolo
Janus
2
6
1
0.42
L
Loki
0
7
4
0.29
L
2
8
4
0.5
W
Thor
2
3
6
1.67
W
Anubis
7
0
5
9.5
W
Sylvanus
ZealPack
Sylvanus
15
2
4
8.5
L
Cerberus
0
3
0
0
W
Medusa
lavingand
Medusa
2
7
7
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,592
Damage
26,898
52,218
Taken
53,360
24,636
Mitigated
23,745
20,782
Healing
6,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
DAR3D3VIL119
Gilgamesh
6,249
2,683
0
2,827
9,647
6,874
1,656
2,524
7,094
0
52,977
L
Apollo
FriendVinc
Apollo
9,940
5,585
0
2,525
13,904
3,637
0
6,433
7,471
0
45,129
L
Janus
HopeSwolo
Janus
5,641
391
0
615
8,224
2,017
0
5,748
2,476
34,328
0
L
Loki
2,642
878
0
742
9,852
2,634
0
3,398
6,454
0
28,413
L
6,151
622
103
295
14,210
9,881
0
9,413
4,797
18,756
0
W
Thor
2,403
136
0
2,298
9,499
3,074
0
3,104
6,243
0
36,817
W
Anubis
7,519
677
0
4,683
7,036
3,329
1,035
3,350
3,488
63,013
0
W
Sylvanus
ZealPack
Sylvanus
19,870
7,108
2,231
7,664
15,223
8,170
1,593
4,198
10,973
61,009
10,979
L
Cerberus
2,524
403
0
2,110
7,170
5,576
193
480
6,690
28,274
0
W
Medusa
lavingand
Medusa
5,551
2,833
0
1,079
10,813
3,189
1,888
738
10,075
0
27,475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,668
Gold Earned
35,328
471
Minions Killed
305
0
Camps Cleared
0
1,397,479
Distance Traveled
1,347,243
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,557
637
115
8
0
310,889
0
L
Apollo
8,540
569
82
5
0
271,334
1
L
Janus
7,007
467
89
6
0
252,875
4
L
Loki
6,454
430
63
4
0
280,262
2
L
Cthulhu
6,856
457
20
1
0
279,139
1
W
Thor
8,139
543
59
4
0
264,367
2
W
Anubis
10,113
674
135
9
0
274,928
5
W
Sylvanus
10,713
714
110
7
0
262,185
2
L
Cerberus
6,471
431
51
3
0
263,633
2
W
Medusa
8,146
543
52
3
0
285,110
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role