Player Matchup

Merlin
Merlin
Dentingskull378
Merlin
Level 127
God Stats
29W - 27L
1,540 SR
Queue Stats
158W - 184L
1,429 Elo+
Party 1
Bellona
Bellona
MoochinToochin
Bellona
Level 85
God Stats
1W - 0L
1,233 SR
Queue Stats
212W - 238L
1,322 Elo+
Party 3
Achilles
Achilles
SmokeyRC 21
Achilles
Level 142
God Stats
7W - 6L
1,536 SR
Queue Stats
157W - 178L
1,444 Elo+
Party 1
Fenrir
Fenrir
countrycbc
Fenrir
Level 113
God Stats
8W - 4L
1,561 SR
Queue Stats
118W - 143L
1,419 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
slugo35
Ah Muzen Cab
Level 126
God Stats
5W - 6L
1,569 SR
Queue Stats
528W - 514L
1,536 Elo+
Party 3
Team Averages
Level 119
1,488 SR
1,430 Elo+

VS

Team Averages
Level 77
1,394 SR
1,423 Elo+
Baron Samedi
Baron Samedi
GORILLAMAN_DEE
Baron Samedi
Level 85
God Stats
1W - 3L
1,322 SR
Queue Stats
288W - 310L
1,418 Elo+
Party 2
Serqet
Serqet
NotSpooky
Serqet
Level 68
God Stats
0W - 2L
1,285 SR
Queue Stats
304W - 319L
1,424 Elo+
Party 2
Charybdis
Charybdis
Tossic_boi327
Charybdis
Level 66
God Stats
0W - 2L
1,247 SR
Queue Stats
147W - 183L
1,339 Elo+
Party 2
Sun Wukong
Sun Wukong
jjm599
Sun Wukong
Level 98
God Stats
38W - 33L
1,573 SR
Queue Stats
75W - 74L
1,500 Elo+
Solo
Kukulkan
Kukulkan
vynirel
Kukulkan
Level 67
God Stats
15W - 12L
1,542 SR
Queue Stats
212W - 224L
1,434 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 2
10,645
484
5,919
8,350
3,168
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 4 / 5
10,172
462
7,010
18,803
21,982
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Achilles
SmokeyRC 21
Achilles
15
1 / 5 / 8
10,740
488
11,344
23,290
22,950
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
countrycbc
Fenrir
17
4 / 4 / 6
11,833
538
16,079
14,827
6,119
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ah Muzen Cab
slugo35
Ah Muzen Cab
19
5 / 3 / 4
12,401
564
15,399
13,935
5,026
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GORILLAMAN_DEE
Baron Samedi
16
5 / 3 / 6
9,948
452
9,059
9,938
4,930
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Serqet
NotSpooky
Serqet
14
1 / 0 / 12
9,478
431
6,055
19,236
20,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charybdis
Tossic_boi327
Charybdis
18
7 / 4 / 3
11,638
529
7,299
16,972
4,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
jjm599
Sun Wukong
17
3 / 4 / 8
10,835
493
13,976
18,318
15,277
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Kukulkan
vynirel
Kukulkan
17
1 / 3 / 5
10,397
473
8,048
9,449
3,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
51
14
Kills
17
18
Deaths
14
25
Assists
34
Player
Kills
Deaths
Assists
KDA
W
1
2
2
1
L
Baron Samedi
GORILLAMAN_DEE
Baron Samedi
5
3
6
2.67
W
3
4
5
1.38
L
Serqet
NotSpooky
Serqet
1
0
12
7
W
Achilles
SmokeyRC 21
Achilles
1
5
8
1
L
Charybdis
Tossic_boi327
Charybdis
7
4
3
2.13
W
Fenrir
countrycbc
Fenrir
4
4
6
1.75
L
Sun Wukong
jjm599
Sun Wukong
3
4
8
1.75
W
Ah Muzen Cab
slugo35
Ah Muzen Cab
5
3
4
2.33
L
Kukulkan
vynirel
Kukulkan
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,751
Damage
44,437
79,205
Taken
73,913
59,245
Mitigated
47,834
24,051
Healing
24,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,919
42
190
228
8,350
3,168
532
1,686
6,450
66,175
0
L
Baron Samedi
GORILLAMAN_DEE
Baron Samedi
9,059
754
848
3,327
9,938
4,930
0
888
8,971
53,319
0
W
7,010
1,402
787
3,214
18,803
21,982
957
3,453
14,851
0
33,529
L
Serqet
NotSpooky
Serqet
6,055
1,319
651
5,295
19,236
20,031
62
1,860
17,064
0
30,628
W
Achilles
SmokeyRC 21
Achilles
11,344
3,547
988
4,985
23,290
22,950
775
7,567
14,775
0
54,962
L
Charybdis
Tossic_boi327
Charybdis
7,299
4,153
0
6,081
16,972
4,094
468
346
16,587
0
85,465
W
Fenrir
countrycbc
Fenrir
16,079
3,147
732
5,243
14,827
6,119
482
5,241
9,234
0
73,552
L
Sun Wukong
jjm599
Sun Wukong
13,976
1,682
144
6,402
18,318
15,277
618
1,524
16,060
10,289
54,824
W
Ah Muzen Cab
slugo35
Ah Muzen Cab
15,399
8,542
0
7,684
13,935
5,026
8,110
1,636
12,299
0
131,820
L
Kukulkan
vynirel
Kukulkan
8,048
1,114
0
1,582
9,449
3,502
234
1,301
8,016
74,226
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,791
Gold Earned
52,296
532
Minions Killed
562
0
Camps Cleared
0
2,161,734
Distance Traveled
2,005,037
6
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,645
484
123
6
0
416,436
1
L
Baron Samedi
9,948
452
88
4
0
401,859
4
W
Bellona
10,172
462
47
2
0
445,970
1
L
Serqet
9,478
431
38
2
0
482,867
5
W
Achilles
10,740
488
71
3
0
417,599
0
L
Charybdis
11,638
529
177
8
0
368,555
1
W
Fenrir
11,833
538
103
5
0
493,256
2
L
Sun Wukong
10,835
493
114
5
0
388,887
1
W
Ah Muzen Cab
12,401
564
188
9
0
388,473
2
L
Kukulkan
10,397
473
145
7
0
362,869
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role