Player Matchup

Gilgamesh
Gilgamesh
DAR3D3VIL119
Gilgamesh
Level 125
God Stats
8W - 8L
1,552 SR
Queue Stats
113W - 116L
1,521 Elo+
Party 2
Kukulkan
Kukulkan
DaBears2553097
Kukulkan
Level 41
God Stats
32W - 25L
1,574 SR
Queue Stats
58W - 68L
1,423 Elo+
Party 1
Thor
Thor
White5ox25
Thor
Level 125
God Stats
8W - 8L
1,497 SR
Queue Stats
459W - 419L
1,591 Elo+
Party 1
Sylvanus
Sylvanus
ZealPack
Sylvanus
Level 138
God Stats
12W - 12L
1,543 SR
Queue Stats
257W - 223L
1,479 Elo+
Party 2
Medusa
Medusa
lavingand
Medusa
Level 7
God Stats
3W - 3L
1,535 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 2
Team Averages
Level 87
1,540 SR
1,503 Elo+

VS

Team Averages
Level 55
1,542 SR
1,504 Elo+
Yemoja
Yemoja
 
Yemoja
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
ItzPopeNova
Tyr
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 24L
1,384 Elo+
Party 4
Thor
Thor
Soulci
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,688 Elo+
Party 4
Neith
Neith
Sparky595
Neith
Level 18
God Stats
9W - 9L
1,610 SR
Queue Stats
31W - 27L
1,478 Elo+
Party 3
Anubis
Anubis
YouKnowMike
Anubis
Level 98
God Stats
39W - 33L
1,602 SR
Queue Stats
96W - 94L
1,469 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DAR3D3VIL119
Gilgamesh
12
6 / 0 / 1
7,345
735
3,920
5,804
3,923
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Kukulkan
10
0 / 3 / 1
5,427
543
551
4,609
1,143
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
2 / 1 / 4
5,828
583
3,921
5,860
1,514
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
ZealPack
Sylvanus
10
6 / 2 / 3
6,281
628
9,704
7,799
2,849
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
lavingand
Medusa
9
2 / 3 / 5
5,557
556
3,366
4,987
1,086
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
9
3 / 2 / 2
5,799
580
3,551
9,524
4,206
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

8
0 / 5 / 0
4,922
492
2,257
5,473
5,277
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Thor
Soulci
Thor
7
1 / 3 / 0
5,158
516
1,524
6,735
1,677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
Sparky595
Neith
9
1 / 4 / 1
5,207
521
3,065
5,420
1,600
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
11
4 / 2 / 2
6,308
631
6,152
5,479
2,516
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
14
16
Kills
9
9
Deaths
16
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
3
2
2
2
W
Gilgamesh
DAR3D3VIL119
Gilgamesh
6
0
1
6.5
W
Kukulkan
0
3
1
0.17
L
0
5
0
0
L
Thor
Soulci
Thor
1
3
0
0.33
L
Neith
Sparky595
Neith
1
4
1
0.38
W
2
1
4
4
L
Anubis
4
2
2
2.5
W
Sylvanus
ZealPack
Sylvanus
6
2
3
3.75
W
Medusa
lavingand
Medusa
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,462
Damage
16,549
29,059
Taken
32,631
10,515
Mitigated
15,276
9,041
Healing
9,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
3,551
727
761
2,742
9,524
4,206
0
3,699
5,785
14,588
0
W
Gilgamesh
DAR3D3VIL119
Gilgamesh
3,920
1,320
0
2,082
5,804
3,923
0
54
5,750
0
32,335
W
Kukulkan
551
53
0
703
4,609
1,143
116
3,072
1,537
29,329
0
L
2,257
451
0
570
5,473
5,277
0
0
5,473
0
17,630
L
Thor
Soulci
Thor
1,524
739
0
2,240
6,735
1,677
0
1,138
5,597
0
22,431
L
Neith
Sparky595
Neith
3,065
839
0
966
5,420
1,600
0
1,891
3,529
0
23,026
W
3,921
1,244
0
2,480
5,860
1,514
0
1,489
4,371
0
29,980
L
Anubis
6,152
245
0
2,635
5,479
2,516
0
2,147
3,328
35,976
0
W
Sylvanus
ZealPack
Sylvanus
9,704
3,577
718
2,629
7,799
2,849
25
4,066
3,733
25,855
6,430
W
Medusa
lavingand
Medusa
3,366
1,611
0
429
4,987
1,086
450
1,022
3,965
0
18,894

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,438
Gold Earned
27,394
297
Minions Killed
244
0
Camps Cleared
0
977,973
Distance Traveled
928,830
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
5,799
580
30
3
0
181,806
4
W
Gilgamesh
7,345
735
84
8
0
217,543
0
W
Kukulkan
5,427
543
71
7
0
174,497
1
L
Tyr
4,922
492
49
5
0
192,364
1
L
Thor
5,158
516
53
5
0
192,188
1
L
Neith
5,207
521
45
5
0
168,326
1
W
Thor
5,828
583
61
6
0
203,253
4
L
Anubis
6,308
631
67
7
0
194,146
2
W
Sylvanus
6,281
628
47
5
0
190,972
4
W
Medusa
5,557
556
34
3
0
191,708
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role