Player Matchup

Thoth
Thoth
BigBallinBalls
Thoth
Level 99
God Stats
1W - 0L
1,506 SR
Queue Stats
30W - 50L
1,445 Elo+
Party 2
Chiron
Chiron
Seatown
Chiron
Level 74
God Stats
10W - 7L
1,551 SR
Queue Stats
166W - 184L
1,418 Elo+
Party 2
Cerberus
Cerberus
StraightDrippin
Cerberus
Level 25
God Stats
3W - 0L
1,556 SR
Queue Stats
35W - 38L
1,610 Elo+
Party 2
Bakasura
Bakasura
kiIIerkabe
Bakasura
Level 86
God Stats
1W - 3L
1,333 SR
Queue Stats
391W - 445L
1,464 Elo+
Party 2
Amaterasu
Amaterasu
russ117
Amaterasu
Level 99
God Stats
22W - 20L
1,552 SR
Queue Stats
152W - 154L
1,554 Elo+
Party 2
Team Averages
Level 77
1,500 SR
1,498 Elo+

VS

Team Averages
Level 44
1,558 SR
1,544 Elo+
Pele
Pele
 
Pele
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
CoDsucks
Ares
Level 26
God Stats
3W - 5L
1,886 SR
Queue Stats
3W - 5L
1,662 Elo+
Party 1
Chaac
Chaac
Ky-Mari
Chaac
Level 109
God Stats
5W - 8L
1,649 SR
Queue Stats
26W - 39L
1,490 Elo+
Party 1
Anhur
Anhur
Symboliq
Anhur
Level 16
God Stats
1W - 2L
1,238 SR
Queue Stats
3W - 4L
1,662 Elo+
Party 1
Sol
Sol
kmochii
Sol
Level 29
God Stats
1W - 1L
1,517 SR
Queue Stats
2W - 4L
1,407 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 10
7,393
528
8,365
5,636
1,717
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
Seatown
Chiron
13
10 / 2 / 5
8,624
616
11,081
7,590
2,456
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
11
2 / 2 / 15
7,855
561
6,256
10,458
8,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bakasura
kiIIerkabe
Bakasura
14
4 / 2 / 7
8,230
588
6,792
11,300
5,380
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Amaterasu
russ117
Amaterasu
15
7 / 0 / 5
9,078
648
11,784
8,907
7,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
9
2 / 7 / 2
6,313
451
5,670
13,825
3,345
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ares
9
1 / 7 / 2
5,794
414
2,859
12,780
5,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chaac
Ky-Mari
Chaac
10
1 / 2 / 2
5,888
421
6,093
10,884
7,891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mace

Mace

+10
Physical Power

Anhur
Symboliq
Anhur
9
1 / 5 / 1
5,585
399
2,354
7,322
1,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sol
12
2 / 4 / 2
7,310
522
8,341
10,982
2,754
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
16
25
Kills
7
7
Deaths
25
42
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
2
7
2
0.43
W
2
1
10
7
L
Ares
1
7
2
0.29
L
Chaac
Ky-Mari
Chaac
1
2
2
1
W
Chiron
Seatown
Chiron
10
2
5
6.25
W
Cerberus
2
2
15
4.75
L
Anhur
Symboliq
Anhur
1
5
1
0.3
W
Bakasura
kiIIerkabe
Bakasura
4
2
7
3.75
L
Sol
2
4
2
0.75
W
Amaterasu
russ117
Amaterasu
7
0
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,278
Damage
25,317
43,891
Taken
55,793
26,125
Mitigated
21,099
16,734
Healing
13,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
5,670
1,685
0
4,804
13,825
3,345
0
810
12,777
0
31,977
W
8,365
400
0
1,141
5,636
1,717
265
1,800
3,796
35,110
0
L
Ares
2,859
296
205
1,871
12,780
5,499
0
4,181
8,574
10,428
0
L
Chaac
Ky-Mari
Chaac
6,093
656
0
2,840
10,884
7,891
0
3,424
7,350
0
27,314
W
Chiron
Seatown
Chiron
11,081
5,592
802
3,494
7,590
2,456
1,791
2,503
5,010
0
55,515
W
Cerberus
6,256
517
0
1,630
10,458
8,883
521
3,199
7,105
25,504
0
L
Anhur
Symboliq
Anhur
2,354
1,155
0
762
7,322
1,610
0
2,674
4,648
0
16,184
W
Bakasura
kiIIerkabe
Bakasura
6,792
5,190
0
5,636
11,300
5,380
0
2,911
8,230
0
45,427
L
Sol
8,341
2,732
0
2,681
10,982
2,754
0
3,532
7,443
49,206
0
W
Amaterasu
russ117
Amaterasu
11,784
5,478
0
4,031
8,907
7,689
2,215
880
7,632
0
66,516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,180
Gold Earned
30,890
400
Minions Killed
255
0
Camps Cleared
0
1,505,178
Distance Traveled
1,354,575
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,313
451
59
4
0
275,668
0
W
Thoth
7,393
528
56
4
0
323,275
5
L
Ares
5,794
414
22
2
0
268,313
6
L
Chaac
5,888
421
41
3
0
284,225
0
W
Chiron
8,624
616
92
7
0
280,352
4
W
Cerberus
7,855
561
30
2
0
287,759
7
L
Anhur
5,585
399
31
2
0
255,680
1
W
Bakasura
8,230
588
106
8
0
331,937
0
L
Sol
7,310
522
102
7
0
270,689
2
W
Amaterasu
9,078
648
116
8
0
281,855
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role